Puzzletronics Digital Infinite

Puzzletronics Digital Infinite

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Logic gates explained
By LyaVanLou
A small overview of all the logic gates used in this game.
   
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Introduction
The following shows all logic gates used in this game and how they behave.*

To make things clear, every tile in the game is always in one of two states: TRUE, indicated by the color red, or FALSE, indicated by the color black.²

The goal of every level is to create an overall state of TRUE for the last tile, with all tiles being correctly connected.

Last updated: May 2nd, 2021

* If I accidentally missed one, please let me know in the comments.

² A few tiles' colors are sadly misbehaving at this point, but the tiles themselves still function properly. Simply keep in mind that the states can only change whenever they hit a logic gate, and not anywhere else.
NOT
This gate will negate it's input.

Input ............... Output
True ................. False
False ................ True


To be clear:
The negation happens due to the circle at the top of the triangle. Whenever you encounter a gate with such a circle on its output, it will be the reverse of whatever logic gate it would be without that circle.
OR
This will return TRUE if any (1 or more) number of the inputs are TRUE.
NOR
Negation of OR

Will return TRUE if none of the inputs are TRUE.
AND
Will return TRUE if all inputs are TRUE.
NAND
Negation of AND

Will return FALSE if all of the inputs are TRUE.
XOR
"Exclusive OR"

Will return TRUE only if exactly one of the inputs is TRUE.

Important Note:
There is no set rule on how a XOR gate with three inputs would correctly behave. If you want to know more about this topic, just google a bit.*

*At this moment, I'm not sure if there's a three input XOR gate in the game; I will make sure to double check this in the upcoming days.
XNOR
"Exclusive" NOR - Negation of XOR

Will return FALSE only if exactly one input is TRUE.