Garry's Mod

Garry's Mod

Not enough ratings
[HRCS] HL2 Canals Entrance (d1_canals_01)
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
789.125 MB
2 May, 2021 @ 9:46am
24 Mar, 2024 @ 12:53am
2 Change Notes ( view )

Subscribe to download
[HRCS] HL2 Canals Entrance (d1_canals_01)

In 1 collection by legoj15
Half-Life 2 HRCS
28 items
Description
High Resolution Cubemaps & Shadows

This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this.

Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps.

Compiled for LDR & HDR and retains full functionality as long as you have Half-Life 2 purchased & installed on Steam, and mounted in Garry's Mod. Also includes a navmesh.

Completing the level as you would in Half-Life 2 will take you to map d1_canals_01a_hrcs if you are subscribed to it.

Map name is d1_canals_01_hrcs, and can be found in the "Half-Life 2" map section.

Misc info/trivia:
  • I have opened up the skybox so that details persist throughout all parts of the map.
  • This map has some intriguing technical design choices that cannot be easily explained. The most puzzling was a surplus of cubemaps around models of the apartment buildings; models can only associate with 1 cubemap at a time, which leads me to believe that in an earlier version of this map, they were not models, but brush parts of the map. I have removed the unnecessary ones to conserve on filesize, as there is no way for them to ever be utilized.
  • This map is not from a decompile.

If you don't have Half-Life 2 mounted, it's possible that scripted sequences will not play, or may be bugged.
1 Comments
slavikov4 12 Feb, 2023 @ 11:03am 
finally someone fixed the high-rise buildings behind the tunnel, that was not in the hl2 update