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A faction only have a single class of warship (sector defenders), namely the category called "ships" in factionpack.lua. Every ship from that category will be scaled to the same volume, calculated from that faction's home sector coordinates. There's no such thing as "a mix of ship classes" for sector defenders of the same faction.
Pirates and Xsotans doesn't have a home sector, so their volume is based on the coordinates they were spawned in.
There is a workaround to visually maintain a large ship's original size: hollowing. By removing some internal components, you can reduce its volume without downscaling it, bringing its volume closer to other smaller ships in the pack.
When spawning sector defenders, does the game just look at average volume and scale everything else to it?
Is there any logic that tries to spawn a mix of ship classes?
Do Pirates and Xsotans follow the same rules?
From my understanding, it seems that using sci-fi ships from other settings doesn't lead to great results in terms of maintaining their realism. Without actually digging into the code and remaking the system, I don't see a way to make a faction pack, or several, that uses ships from other settings, and have it work as I think we want it to i.e. fly into a sector and see a faction spawn a fleet of outside IP ships whilst having a balanced fleet. Correct me if I'm wrong on any of this.