Rivals of Aether

Rivals of Aether

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Hurt & Hit Box
   
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5 May, 2021 @ 2:53pm
18 Jun, 2021 @ 4:06pm
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Hurt & Hit Box

Description
This is my Another Workshop Jam Character! What makes them unorthodox? Their gimmick, every animation has a hitbox. Idle? Hitbox. Walk? Hitbox. Roll? Hitbox. This does make them pretty OP, but they are very light. This makes them easy to KO while it'll take them longer to KO others.



Some Moves Explained:

Nspecial: Your hitbox expands a lot and has fixed knockback.

FSpecial: You lob a piece of your hitbox, that changes between a normal hitbox and a stun hitbox when it bounces. It's shown when you can use it again via the blob on the hud. This blob is also tied to Dspecial. If the blob isn't on the hud, you can't use FSpecial or Dspecial.

Dspecial: You smear a hitbox above or below yourself depending if you're in the air or not. If it goes into the ground, that's your own fault. As previously stated you can't use the move if the blob isn't on the hud. Also the hitbox spikes because I'm evil.

Uspecial: First hitbox sends them up, the next sends them down.

Blue Hitboxes: This just means the hit box will put the opponent into plasma stun.

Strongs: They get weaker and change if you're above 50%


Skins:
1: Default
2: Reverse
3: Blue/Orange
4: Orange/Blue
5: Yellow/Purple
6: Purple/Yellow
7: White/Gray
8: Gray/White
9: Abyssal
10:Early Access
11: Trans Rights
12: Hbox
13: TinyBox
14: CompanionCube
15: Bi-Pride
4 Comments
chrismrhach 2 Jun, 2024 @ 8:27am 
underated
SIMΩMEGA 18 Aug, 2023 @ 4:16pm 
Tbh it's not even that op, other than maybe nair and upair and the combo-breaking ability, he's pretty close to being balanced.
mr mc cool 3 Jun, 2021 @ 3:34pm 
well you can't say the hit boxs are miss leading
Ballistic Boo 5 May, 2021 @ 7:12pm 
This is a fun concept, but the hitboxes on non-attack animations shouldn't deal knockback (only damage) because it's impossible to combo this character and ladder combos are super easy to do