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Mechanical Hive Spawning
   
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6 May, 2021 @ 7:31pm
6 May, 2021 @ 8:54pm
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Mechanical Hive Spawning

Description
This mod basically implements the Mechanical Hive mod so that mechanical hivers spawn in the vanilla factions. They spawn in any faction that already has skeletons AND hivers as possible races in the faction. They will mostly spawn at the same frequency as regular skeletons. Mechanical hivers will also spawn in the western hive, the southern hive, and the skeleton faction.

The subraces (prince, soldier drone, worker) present in each faction match the ones present in regular hivers. For example, if a faction has princes and soldiers but not workers, the mechanical hivers will also be only princes and soldiers for that faction. There was one exception where I added workers where they didn't need to be because I wanted to, but I don't remember which faction I did that for.

PRINCESSES:
princesses won't spawn in the game (though I may consider at some point making a recruitable character), but the game has two mechanical princess starts. One is balanced and one is pretty laughably unbalanced.

The regular start is a hive princess starting in Black Desert City with mostly nothing other than some cats. The second start is a hive princess with 80 in all stats who is missing her limbs and with some body damage. Technically the limblessness and damage makes it slightly harder but ultimately it's still an OP start.

OTHER RELEVANT MODS:
Here is a mod that adds some recruitable mechanical hive characters: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2269833401&searchtext=mechanical+hive+spawning
I was considering doing this myself but someone else already did it which is super great.

FUTURE PLANS:
I'm planning on adding in some form of implementation for mechanical praetorians, though I don't think it's appropriate to have them just appear in place of regular praetorians. Maybe I'll make a recruitable character?

COMPATIBILITY:
I can confirm that mechanical hivers do in fact spawn correctly when used with Hivers Explanded
5 Comments
Consho 7 Apr @ 8:14pm 
I've only just noticed that my expectation was a bit meaningless. Explaining what I had expected: I imagined that your mod somehow analyzed the poll of races that can spawn in factions, and, if they had skeletons in them, the mod would make mechanical hivers appear, and since the race diversity mod adds some skeletons and hivers in some factions, I thought the mod would analyze that and make mechanical hivers spawn in those factions (such as dust bandits). But now that I think about it, you've probably manually defined the factions they can appear in, haven't you? Sorry for the silly expectation, but still, the mod works very well with the diversity mod, the antislavers in my save simply have southern hivers and the mechanical hivers in their ranks, that's cool as hell.

(sorry for any misspelling, english is not my strong point) S2
Consho 7 Apr @ 6:28pm 
thanks for the reply, I'll try it out and see how it goes :D
Beep  [author] 7 Apr @ 5:14pm 
The Kenshi community is my phylactery. I will always be here so long as the community perists.

With that said, my Kenshi modding experience is quite limited, and it largely depends how they set up their mod. It could come fully compatible, or it might not work at all (unlikely, worst case scenario is probably just that the mechanical hivers only spawn among the hive factions). My prediction is that mechanical hivers may not be able to spawn in places where that mod has added them, but that they will continue to spawn everywhere else. This should not feel too disruptive, as they already have a low chance of spawning. You will most likely not notice.

If I am wrong, apologies. Let me know how it goes!
Consho 6 Apr @ 5:47pm 
Hi, I hope you're still in the kenshi community. Can you answer a question for me? If this mod is used together with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=766462696

will be possible for the hivers to spawn in factions that now have chances for skeletons to spawn? Or at least would the two mods work well together?
Beep  [author] 23 Jul, 2021 @ 1:10am 
Ooh, apparently I have to press a button to enable comments. Neat.