Space Engineers

Space Engineers

Secret Behind Rotor Block
   
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"You can use Merge_block on Piston but cannot use Merge_block on Rotor ?!?
Here is why...

Small Rotor Block
Default Value: <RotorDisplacementMaxSmall>0.11</RotorDisplacementMaxSmall>
Edited Value: <RotorDisplacementMaxSmall>0.52</RotorDisplacementMaxSmall>

But Why?
I am tired of using Piston + Rotor Combo (2 subgrids) for simple merge able rotating platform or spin doors."
4 Comments
Rusted Droid  [author] 22 Feb, 2022 @ 8:14am 
@Laureeeeeeeeeeeeeeen
If you are in Filght seat Cockpit you will see the warning message when 1st merge block try to aligin with 2nd.
I did not find mod on workshop that use this exploid.
Large Hardon Collider 22 Feb, 2022 @ 8:01am 
@Rusted Droid Oh you're right it doesn't let you merge: https://imgur.com/WTckXV0
That's wack it totally looks like it should work.
Rusted Droid  [author] 21 Feb, 2022 @ 3:02pm 
@Laureeeeeeeeeeeeeeen
This gif shows that rotor block is actualy 2 blocks.
KSH want single block rotor so they just made 3D models that way.
Default rotor will not merge as you will see error that "Can not merge, some blocks will be at same place"
With this edit i can use Merge block for better performance
(Rotors have microshake = wasted CPU power)
Large Hardon Collider 21 Feb, 2022 @ 7:46am 
That looks like more than a full block of displacement.... Why not just put another armor block there?