Final Upgrade

Final Upgrade

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Various Numbers Quick Reference
By Indigo Skies
This is a list of the game's recipes in a simple text-based table. It also contains some other tables of information, such as the raw material costs of every item and how much energy each fuel produces.

All data in this guide is from early access version 0.3.2.39.
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Recipe List
If no quantity is specified in a recipe then assume a quantity of 1.

Extractor
Item
Time (sec)
Ingredient
Iron
1
Iron Ore
Copper
1
Copper Ore
Nickel
1
Nickel Ore
Carbon
1
Carbon Ore
Silicon
2
Silicon Ore
Glass
1
Silicon
Gold
2
Gold Ore
Titanium
2
Titanium Ore
Uranium
4
Uranium Ore

Stamper
Item
Time (sec)
Ingredient
Iron Ingot
1
Iron
Copper Ingot
1
Copper
Nickel Ingot
1
Nickel
Carbon Ingot
1
Carbon
Silicon Ingot
2
Silicon
Gold Ingot
2
Gold
Titan Ingot
2
Titanium
Uranium Rod
4
Uranium x7/8

Compositor
Item
Time (sec)
Outer Ingredient
Inner Ingredient
Cupronickel
1
Nickel x2/3
Copper x1/3
Iron Copper
1
Iron x2/3
Copper x1/3
Iron Nickel
1
Iron x2/3
Nickel x1/3
Copper Gold
4
Copper x2/3
Gold x1/3
Ferrotitan
2
Iron x2/3
Titanium x1/3
Nickel Gold
4
Nickel x2/3
Gold x1/3
Titanium Gold
4
Titanium x2/3
Gold x1/3
Titanium Copper
4
Titanium x2/3
Copper x1/3
Nitinol
2
Titanium x2/3
Nickel x1/3

Refinery
Item
Time (sec)
Ingredient 1
Ingredient 2
Coolant
1
Water x2
Fuel
1
Oil x2
Hydrogen
2
Iron Nickel Composite
Water
Nanites T1
1
Mechanical Parts T1
Fuel
Nanites T2
2
Nanites T1
Hydrogen x1/2
Nanites T3
4
Nanites T2
Uranium Rod x1/7

Fabricator
Item
Time (sec)
Ingredient 1
Ingredient 2
Plastic Plate
1
Oil*
Steel Plate
1
Iron Ingot
Nickel Ingot
Ferrotitan Plate
2
Iron Ingot
Titan Ingot
Titanium-Gold Plate
2
Gold Ingot
Titan Ingot
Circuits T1
1
Plastic Plate
Copper Ingot
Circuits T2
2
Circuits T1
Silicon Ingot
Circuits T3
4
Circuits T2
Titanium-Gold Plate
Mechanical Parts T1
1
Steel Plate
Copper Ingot
Mechanical Parts T2
2
Mechanical Parts T1
Ferrotitan Plate
Mechanical Parts T3
4
Mechanical Parts T2
Titanium-Gold Plate
Item
Time (sec)
Ingredient 1
Ingredient 2
Consumer Electronics T1
1
Plastic Plate
Circuits T1
Consumer Electronics T2
2
Consumer Electronics T1
Circuits T2
Consumer Electronics T3
4
Consumer Electronics T2
Circuits T3
Multi-Tool
1
Mechanical Parts T1
Circuits T1
Minigun
1
Mechanical Parts T2
Circuits T2
Rocket Launcher
2
Mechanical Parts T2
Heavy Missile
Laser Rifle
4
Mechanical Parts T3
Circuits T3
Engine
4
Mechanical Parts T3
Nanites T2
Oxygenator
4
Engine
Coolant
Portable Generator
4
Engine
Uranium Rod
CPU
4
Silicon Ingot
Nanites T3
Water Purifier
4
CPU
Glass
Work Drone
4
CPU
Portable Generator
Terraformer
4
Oxygenator
Water Purifier
Antimatter Container
4
Uranium x1/2*
Ferrotitan Plate x1/8*
Item
Time (sec)
Ingredient 1
Ingredient 2
Iron Shell
1
Iron Ingot
Steel Shell
1
Iron Shell
Nickel Ingot
Electrical Steel Shell
2
Steel Shell
Silicon Ingot
Titanium Shell
2
Electrical Steel Shell
Titan Ingot
Titanium Gold Shell
4
Titanium Shell
Gold Ingot
Item
Time (sec)
Ingredient 1
Ingredient 2
Light Missile
1
Steel Plate
Carbon Ingot
Cruise Missile
2
Light Missile
Circuits T1
Heavy Missile
2
Cruise Missile
Fuel*
Rocket
4
Heavy Missile
Hydrogen*
Nuclear Torpedo
4
Rocket
Uranium Rod
Item
Time (sec)
Ingredient 1
Ingredient 2
Lense Frame
2
Titanium-Gold Plate x1/8*
Nickel Ingot x1/8*
Laser Prototype
2
Lense Frame
Glass
Green Ray
2
Laser Prototype
Nanites T1
Red Ray
2
Green Ray
Mechanical Parts T3
Proton Ray
4
Red Ray
Nanites T2
Annihilation Ray
4
Proton Ray
Nanites T3
*The recipe listed in-game is incorrect.
Raw Material Costs
Item
Water
Oil
Iron
Copper
Nickel
Carbon
Silicon
Gold
Titanium
Uranium
Coolant
2
Fuel
2
Hydrogen
1
2/3
1/3
Nanites T1
2
1
1
1
Nanites T2
1/2
2
1 1/3
1
1 1/6
Nanites T3
1/2
2
1 1/3
1
1 1/6
1/8
Item
Water
Oil
Iron
Copper
Nickel
Carbon
Silicon
Gold
Titanium
Uranium
Steel Plate
1
1
Ferrotitan Plate
1
1
Titanium-Gold Plate
1
1
Plastic Plate
1
Circuits T1
1
1
Circuits T2
1
1
1
Circuits T3
1
1
1
1
1
Mechanical Parts T1
1
1
1
Mechanical Parts T2
2
1
1
1
Mechanical Parts T3
2
1
1
1
2
Item
Water
Oil
Iron
Copper
Nickel
Carbon
Silicon
Gold
Titanium
Uranium
Consumer Electronics T1
2
1
Consumer Electronics T2
3
2
1
Consumer Electronics T3
4
3
2
1
1
Multi-Tool
1
1
2
1
Minigun
1
2
2
1
1
1
Rocket Launcher
3
3
2
2
1
1
Laser Rifle
1
2
2
1
1
2
3
Engine
1/2
2
3 1/3
2
2 1/6
1
2
Oxygenator
2 1/2
2
3 1/3
2
2 1/6
1
2
Portable Generator
1/2
2
3 1/3
2
2 1/6
1
2
7/8
CPU
1/2
2
1 1/3
1
1 1/6
1
1/8
Water Purifier
1/2
2
1 1/3
1
1 1/6
2
1/8
Work Drone
1
4
4 2/3
3
3 1/3
1
1
2
1/8
Terraformer
3
4
4 2/3
3
3 1/3
2
1
2
1/8
Antimatter Container
1/8
1/8
1/2
Item
Water
Oil
Iron
Copper
Nickel
Carbon
Silicon
Gold
Titanium
Uranium
Iron Shell
1
Steel Shell
1
1
Electrical Steel Shell
1
1
1
Titanium Shell
1
1
1
1
Titanium Gold Shell
1
1
1
1
1
Item
Water
Oil
Iron
Copper
Nickel
Carbon
Silicon
Gold
Titanium
Uranium
Light Missile
1
1
1
Cruise Missile
1
1
1
1
1
Heavy Missile
3
1
1
1
1
Rocket
1
3
1 2/3
1
1 1/3
1
Nuclear Torpedo
1
3
1 2/3
1
1 1/3
1
7/8
Item
Water
Oil
Iron
Copper
Nickel
Carbon
Silicon
Gold
Titanium
Uranium
Lense Frame
1/8
1/8
1/8
Laser Prototype
1/8
1
1/8
1/8
Green Ray
2
1
1
1 1/8
1
1/8
1/8
Red Ray
2
3
2
2 1/8
1
1 1/8
2 1/8
Proton Ray
1/2
4
4 1/3
3
3 7/24
1
1 1/8
2 1/8
Annihilation Ray
1
6
5 2/3
4
4 11/24
1
1 1/8
2 1/8
7/8
Power Generation and Fuels
The power generator consumes one item or unit of fuel per second (except for uranium rods which last for two). This means that a fuel's power output is both its power output per item as well as a generator's power output per second when burning that fuel. Each power generator upgrade increases the all power generated by 10% without increasing fuel consumption. This is an additive bonus, so you get +40% power when it's researched all four times.
Item
MW (no upgrades)
MW (all upgrades)
Carbon Ore
50
70
Carbon
100
140
Carbon Ingot
200
280
Oil
100
140
Fuel
250
350
Hydrogen
500
700
Uranium Rod
1000*
1400*
*Uranium rods last for 2 seconds instead of the usual 1, meaning that each rod provides between 2000 and 2800 energy per item. Uranium rods also require coolant, with one unit of coolant being consumed for every uranium rod consumed (1/2 per second per power plant). The game menus tell you different numbers and those are completely wrong, check your own power generators if you don't believe me. The game's power numbers for carbon ingots are also off.

To better compare fuel sources, here's what's required to produce 2000 MW with each fuel source:
  • Carbon Ingots: 10 Carbon Ore/sec (+ 10 Extractors + 10 Stampers + 10 Power Generators, consumes 20 to 320 energy/sec for processing)
  • Fuel: 16 Oil/sec (+ 8 Refineries + 8 Power Generators, consumes 8 to 128 energy/sec for processing)
  • Hydrogen: 2 2/3 Iron Ore/sec + 1 1/3 Nickel Ore/sec + 4 Water/sec (+ 4 Extractors (if you don't scale this up to a multiple of 3 then add 1 more after scaling) + 4 Compositors + 8 Refineries + 4 Power Generators, consumes 16 to 256 energy/sec for processing)
  • Uranium: 7/8 Uranium Ore/sec + 2 Water/sec (+ 3.5 Extractors + 4 Stampers + 1 Refinery + 2 Power Generators, consumes 8.5 to 136 energy/sec for processing)
In the early game, you only need one uranium planet before water becomes your limiting factor for uranium power. And when you have a decent speed for the Matter Materializer water becomes a nonissue and it's uranium which is the limiting factor.


This has nothing to do with gameplay, but this game's hydrogen power must be fusion. It's not pure hydrogen, it's a fluid composed of disposable microscopic fusion reactors so small that they move as a fluid. And that's why they require a composite to make and why they require nanites as a prerequisite and why they mix together with nanomachines so well. Fusion power nanites are my headcanon and I'm sticking to it.
Matter Materializer
The Matter Materializer creates materials using nothing but energy. It takes the same amount of time to make an item no matter what you're making, the amount of energy required varies per item. An unupgraded materializer takes 8 seconds to make an item (or unit of liquid) and every upgrade halves that time (so a fully upgraded matter materializer makes two items per second).
Item
Energy/Item
Water
50
Oil
1000
Iron
100
Copper
200
Nickel
200
Carbon
500
Silicon
500
Gold
5000
Titanium
2500
Uranium
10000

Materializing fuels just to burn them is generally a bad idea, but you can get energy from nothing by materializing the ingredients for hydrogen fuel:
2x Iron (2x100) + 1x Nickel (1x200) + 3x Active Compositor (3x1) + 3x Water (3x50) + 6x Active Refinery (6x1) -> 3x Hydrogen (2100 with generator upgrades)


Maybe the materializer isn't making things from nothing. Maybe it's a ramscoop or starlifter which uses huge amounts of power to transmute the collected matter.
Hull Materials
Higher tier materials resist damage better, but each material tier 1 and up has a weakness (which is parenthesized in the list). Weapons which a material is weak against treat that material as being one tier lower.
Tier 2 and tier 3 materials obsolete all materials of lower tiers.
  • Tier 0
    • Iron
    • Copper
    • Nickel
    • Gold
  • Special
    • Glass (Glass is Tier 0.3 against lasers but is tier 0 against all other damage.)
  • Tier 0.5
    • Titanium
  • Tier 1
    • Cupronickel (weak to Railgun)
    • Iron Copper (weak to Missile)
    • Iron Nickel (weak to Laser)
  • Tier 2
    • Copper Gold (weak to Railgun)
    • Ferrotitan (weak to Missile)
    • Nickel Gold (weak to Laser)
  • Tier 3
    • Titanium Gold (weak to Railgun)
    • Titanium Copper (weak to Missile)
    • Nitinol (weak to Laser)
Weapons and Ammunition
A weapon's firing rate depends on how many times it has been upgraded. Everything else depends on the ammo used.
Weapon Upgrade Level
Time Between Shots (sec)
Fire Rate (RPM)
1
3.6
16 2/3
2
3.2
18 3/4
3
2.8
21 5/7
4
2.4
25
5
2
30

Railgun Ammo
Item
Damage
Radius
Max Spread Angle
Iron Shell
12
0.5
20
Steel Shell
14
0.5
15
Electrical Steel Shell
16
0.5
10
Titanium Shell
20
0.5
5
Titanium Gold Shell
24
0.5
2.5

Missile Launcher Ammo
Item
Damage
Radius
Max Spread Angle
Light Missile
40
3
15
Cruise Missile
60
4
10
Heavy Missile
80
5
10
Rocket
120
6
5
Nuclear Torpedo
200
10
5

Laser Cannon Ammo
Item
Damage
Radius
Max Spread Angle
Laser Prototype
40
1.5
10
Green Ray
80
1.5
10
Red Ray
120
1.5
10
Proton Ray
150
2
5
Annihilation Ray
200
1.5
2.5
Misc. Notes
The compositor and construction cannon always use blocks of metal while the fabricator always uses ingots.
When planning factories, keep in mind that a tube only supports 2 items per second.
Pipes also have infinite capacity but remember that every group of continuous pipes must be dedicated to a single liquid and requires an attached tank to use as a buffer.
Colonies require slightly more items per second than they say they do. Give each one an extra 0.25/sec of what it constantly need (so at least 1.75 for zero or one star, 2.5 for two stars and 3.25 for three stars).
5 Comments
Nommy 23 Aug, 2024 @ 7:53pm 
Thanks though, a lot of stuff is probably still relevant!
Nommy 23 Aug, 2024 @ 7:34pm 
Thanks for this, however the game has since changed such that all recipes take 1 of each ingredient, 1 second to complete and 1 MW per operation, making this obsolete.

The only exception I'm aware of is in a specific machine that lets you create stuff from energy.

You'd likely save people time if you edited the title to let them know this is outdated. Cheers.
MadApples 1 Sep, 2023 @ 4:48pm 
Amazing.
richardfat7 20 Jul, 2021 @ 6:10am 
thanks
Sirveri 14 May, 2021 @ 3:43pm 
I was looking for the tube state, thanks for that. I couldn't find it anywhere. Did you pull these from the data files, or was it timed? Also, Iron ingots it says .125 for 1, but it is pretty clear it is 1:1