Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Gaius Victor's Mercenary Tier List
By Lone Skankster
A quick and easy guide to Mercenaries in Rome Total War
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Introduction
Mercenaries are an effective, yet expensive unit type, that can make or break your army.

But not all Mercenaries are created equal. Some of them are better than your base units, while others are not worth your time.


Some Important Notes About Mercenaries

- Mercenaries have extremely low morale. This means, if they become overwhelmed, they have a high chance of breaking, and fleeing the battle. An army of only mercenaries will almost always fail.

- Mercenary units are most effective at garrisoning cities. Recruiting Mercenaries to help keep the peace is a viable strategy, just don't rely on them to hold your city alone.

- Mercenaries are the only way to get Elephant units as Rome. And it's awesome.


Side Note: I used screenshots from the Original Rome, as the Remastered Version only gives you a tiny corner to look over your units.



With that out of the way, let's get to the tier list.
S Tier
The Best of the Best.



Cretan Archers



Description: The absolute best Missile in the entire game. The Cretan Archer is not only stronger than your end game Archers, but they have incredible range and accuracy to back it up. Recruit these Mercs whenever you can.

Location: You can hire these Mercenaries anywhere you find Greek or Macedonian territories.

Cost: 750 Denarii
A Tier
This Tier is reserved for units that are incredibly useful, but hold some drawbacks. When used effectively, these Mercenaries can make all the difference.



Mercenary War Elephants



Description: The most elusive, yet easily the most destructive Mercenary in the game. Elephants are awesome. If your Elephants get the jump on infantry, they will knock them over like bowling pins. As if that wasn't enough, Elephants are actually Ranged Units as well, and will fire arrows like Missile Cavalry.

What's more, Elephants can actually knock down Wooden Walls, and bash in gates of cities. They are living Rams. Though this is not recommended for Large Walls, as the oil will run them amok.

Speaking of, all Elephants come with one major drawback. Elephants are easily scared, and will berserk if frightened. They will attack anything in their way when panicked, especially your own troops. Fire Arrows can scare Elephants before they even get close, and can wipe out your entire army if you aren't careful. Additionally, Elephants do poorly in cities and small enclosed areas. Use them at your own risk.


Location: Anywhere in Africa, Selucia or Egypt. You can find Resource Nodes on the world map with Elephants on them. You can place a merchant here to increase your chances of finding these elusive Mercenaries.


Cost: 4000 Denarii. The most expensive unit in the game.




Scythian Mercenaries



Description: These Mounted Horse Archers are the best Missile Cavalry Unit Rome can recruit. This might be the only Mercenary Unit you could viably make an entire army out of. Horse Archers can pick off your enemy at a distance, and are not easy to catch. Keep them out of range of enemy Cavalry, and they can be an excellent addition to your army.


Location: You can find these Mercenaries to the far North-East. Anywhere Scythia makes their home. You can find a lot of these mercenaries very quickly.


Cost: 800 Denarii




Mercenary Hoplites



Description: My original impulse was to place these guys in B tier, as their effectiveness drops off by late game. However, they are the only Phalanx Spearmen Rome can recruit, and can be absolutely deadly to a Chariot charge. Hoplites work best against Egypt, Macedonia, and Scythia, as they seem to have the most Mounted Cavalry Units in the game.

Hoplites can also be very effective in cities. Place a few of them at the front line while taking a city. The computer is very likely to try and run its cavalry down the narrow streets. They are perfect for engaging an enemy, and having one of your better units flank the enemy from behind. At the very worst, they are effective meat shields.


Location: You can find these Mercenaries all over Rome and Greece. Chances are, you'll find one on your first turn.


Cost: 850 Denarii




Sarmatian Mercenaries



Description: Sarmatian's are the only Heavy Cavalry Mercenary Unit in the game. Their attack is decent enough, but they also come with a 10 point charge bonus. Heavy Cavalry is always good to have, and these Mercenaries make very effective additions to your own.


Location: These Units are found in mostly in Dacia and Scythia. You can occasionally find them in Armenia and Pontus as well.


Cost: 1200 Denarii
B Tier
These Mercenaries are decent enough, and can help in a pinch. These Units can be effective when used right, but can come with some pretty serious drawbacks.




Bedouin Archers



Description: Bedouin Archers are Camel Riders, and as such, have the passive ability to scare horses. Enemy Cavalry can lose morale around Camels, but these archers typically don't get close enough for that to happen. Still, they are very effective Mounted Missile Cavalry, outclassed only by Scythian Mercenaries.


Location: You can find Camels anywhere in Egypt or Selucia.


Cost: 750 Denarii




Cilician Pirates



Description: These Pirates might be one of the stranger units in the game. They are very fast, and fire off a missile before they charge. If they charge an already engaged enemy, they will rip through them. Just don't count on them to hold a line, especially against cavalry. They are pretty cheap compared to most mercenaries, and pack a solid punch.


Location: You can find Pirates around the cities of Tarsus and Salamis.


Cost: 620 Denarii




Rhodian Slingers



Description: I know, I was surprised too. Rhodian Slingers actually pack a solid punch, but lack any real range to use this effectively. That being said, they are excellent on Large Walls for Defensive Sieges.

Rhodian Slingers also come with a surprising amount of durability. They have their own shields, and while they are by no means melee fighters, their defense can keep them from being annihilated when engaged. Don't sleep on the Rhodian Slingers. They can, and will, surprise you.


WARNING: Slingers fire in a straight line, not in an arc. If you position your Slingers like Archers, they will kill your own Troops. Use caution.


Location: These Slingers can be found in Greece, Rome, Pontus, and Southern Gaul.


Cost: 750 Denarii




Balearic Slingers



Description : While we're on the topic of Slingers, Balearic Slingers are every bit as good as Rhodian Slingers, with the added benefit of Armor Piercing Ammo. Balearic Slingers will absolutely wreck Chariots, if aligned properly.


WARNING: Just like Rhodians, Balearic Slingers will fire in a straight line. Do not use them like Archers.


Location: You'll find most of them in Spain, as well as a little further north, in Western Gaul. You can also rarely find them in Numidia, but don't bank on it.


Cost: 750 Denarii
C Tier
Any Mercenary ranked at C or below is generally only fit for garrison duty. These units aren't very special, and aren't generally worth the money otherwise.



Thracian Mercenaries



Description: Thracian Mercenaries can do a large amount of damage very quickly. However, they break even quicker, and can't stand up to most infantry or cavalry. They can use the ability Warcry, which boosts their attack for a short time. You cannot use this ability while already in combat, however, so timing is everything.


Location: This might surprise you, but you can find Thracian Mercenaries in Thrace. You can also find them in Northern Greece.


Cost: 800 Denarii




Bastarnae Mercenaries



Description: Bastarnae Mercenaries are almost identical to Thracian Mercenaries, with two exceptions. Bastarnae's have double the health of their Thracian counterparts, and extra morale to boot. Bastarnae are the superior version of the Thracian Mercenary, but are about just as useful. They are quite expensive, so use them only if you really need some extra infantry.


Location: You can find Bastarnaes in Thrace and Dacia


Cost: 1700 Denarii




Barbarian Cavalry



Description: Barbarian Cavalry are honestly not good for much. They can help reinforce your cavalry charges, but that's about it. They become obsolete very quickly, and are best used to scout out the map in advance of your army. They are very cheap however, so they are a fantastic option as a garrison unit.


Location: Northern Italy, Gaul, and Germania. You won't find them in Britannia or Spain however.


Cost: 450 Denarii




Bedouin Warriors



Description: Bedouin Warriors are a Light Cavalry Unit made up of Camel Riders. Camels have the unique passive of scaring horses, only these units can maximize that ability. Take your Bedouin Warriors and surround them with your Cavalry. The Camel Riders will help scare off enemy horses. Outside of that, these Units don't have much use. They're not very strong, and while scaring horses can be useful, the Camel Riders can't survive on their own.


Location: Egypt and Selucia


Cost: 700 Denarii




Spanish Mercenaries



Description: Spanish Mercenaries are basically discount Legionaries. They fire a missile before they charge, and can take a hit from lesser units. These Units aren't bad, but they aren't great. They can help bolster your Infantry if needed, or flank an engaged enemy. Otherwise, these mercenaries make decent garrison troops.


Cost: 750 Denarii
D Tier
This is where things start to get really bad. These units all basically serve the purpose of artificially bolstering your ranks. They're not great.




Barbarian Mercenaries



Description: These mercenaries are terrible. Their only saving grace, is that there is a lot of them. They come in bigger numbers than most other mercenaries, but this doesn't help them on the battlefield. They're numbers can create an effective meat-shield in a Siege Defense, but you can also disperse them inside your cities for a small population boost. That's probably their best use honestly.


Location: Northern Italy and Gaul


Cost: 800 Denarii




Mercenary Peltasts



Description: These units are pretty pathetic. They have a bonus against Elephants and Chariots, but their range keeps them from being effective. They can be used to defend cities, until they run out of ammunition. They're pretty much dead after that.


Location: Gaul, Italy, and Greece


Cost: 600 Denarii




Illyrian Mercenaries



Description: A slightly upgraded version of the Mercenary Peltast. They have slightly better attack, but nothing else to offer. They also do bonus damage to Elephants and Chariots, for what it's worth. Not a bad garrison troop if you're expecting a siege, but not enough to turn the tide.


Location: Northern Greece and Gaul. Rarely in Italy.


Cost: 650 Denarii




Arab Cavalry



Description: One of, if not these most, useless Cavalry Unit in the game. Arab Cavalry doesn't offer much, and can't stand prolonged fights. They are honestly more trouble then they are worth. The only reason they don't make E Tier, is because they are Cavalry, and can add to a larger Cavalry Charge. Not recommended overall, especially not for the price.


Location: Egypt, Selucia, Armenia


Cost: 750 Denarii
E Tier
Bottom of the barrel. These Units are barely fit to garrison a city. They are warm bodies, and nothing else.



Samnite Mercenaries



Description: Samnite Mercenaries are Spearmen in name only. They have a natural bonus against Cavalry, but you'd never know it. These units fall pretty hard, pretty quickly. Even though Spearmen are rare in Rome, these are not worth your time.


Location: Italy


Cost: 750 Denarii




Libyan Mercenaries



Description: These Missile Units are abysmal. They are weak, they can't take a hit, they have almost no morale, and they run out of ammo fast. Their only benefit, is that they are fast. Don't bother, unless you really need some bodies. They're cheap for a reason.


Location: Africa, Egypt, Selucia


Cost: 350 Denarii




Numidian Mercenaries



Description: Pathetic Missile Cavalry. They have weak attack, and limited ammo. You can use them to distract a group of enemies of two, but that's about it. They would be useful to sacrifice, but they aren't worth the cost.


Location: Africa


Cost: 750 Denarii




Eastern Mercenaries



Description: One of the worst Units in the entire game. These Spearmen can be decimated by a full on Cavalry Charge, if that tells you anything. They have no attack, no defense, and no morale. They will disappoint you 100% of the time. You can use them to garrison cities or to increase your population. Other than that, don't even bother. You're better off training Peasants.


Location: Pontus, Armenia, Egypt, and Selucia


Cost: 650 Denarii
Pro Mercenary Tips
Extra Tips and Tricks regarding Mercenaries:


- Cretan Archers are the best Missile Unit in the game. I cannot stress this enough.

- If a General hires a certain number of Mercenaries, they will receive the "Mercenary Captain" Retinue bonus. This will decrease the cost of hiring future mercenaries.

- When you Retrain a Mercenary Unit, you cannot replenish their numbers, but they will benefit from your Blacksmith or Temples.

- That being said, don't worry about getting Mercenaries killed. Every unit in the game has an Upkeep cost. This cost will go down the fewer units are in the group. Don't feel bad about getting half your Mercenaries wiped out. It'll cost you less in the long run.

- The above doesn't apply to Cretan Archers. Keep them safe. They're amazing.

- With an Army made entire out of Missile Cavalry (Scythians preferably), you can pelt the enemy until you run out of ammo. Retreat and re-engage. The enemy won't recover, but you'll have fresh ammo. This is how the Huns did it.

- Elephants are very fun to watch, but very hard to use. Be careful, because they're also hard to find. If they Run Amok, you may have to put them down. They are also technically Missile Cavalry, and can be used as a Battering Ram.

- Hiring mercenaries can potentially scare away enemy armies. If you see an army approaching, hire some mercenaries. Sometimes the computer will back off if you have too many people. Make yourself seem bigger to scare them off. (This won't always work, as mercenaries don't contribute that much to your "Auto-Win" Chances. The computer is usually only intimidated by the odds. An entire army of mercenaries doesn't compare to half an army of well trained soldiers.)

Thank You
Thank you for reading my Mercenary Tier list. I hope it was in some way helpful!

If you think I've missed anything, or if you have more information that I'm not privy too, please feel free to let me know. I'll update this accordingly.

Thank you again!


May Rome Smile Upon Your Victories!
21 Comments
NUTCRACKER 22 May @ 3:41am 
bastarner are fine if you have no shock inf..
otherwise too expensive.

elephants are useless fast.
sure, you can open doors with them.
better you play with large unit scale. they are great and you do not need to wait for the next merc roster refill.
NUTCRACKER 22 May @ 3:39am 
the mercs depend on your own roster.

if you have good phalanxes - you need not the medium mercs
--- horse archers,same

also the illyrian mercs. if you need some stuff at the second line , they are great.

barb mercs are better than you note. especially in the early game.
they can charge the flanks and have fast movement
same with the barb cav.but all factions have these kind of unit.

desert cav like camels and horses are fine in ...deserts.
the camels have the anti-cav bonus.


finally the archers.
so the elite archers have the same range. so why you say they are special???
the barbarian elite archers have better defense and melee attack.
same with the elite egypt archers...more def.

so sorry, I would never change my germanic archers against these holiday guys.
especially when they are trained with 3 XP bonus. + armor smith.
in this way the cover the 12 range attack easy.

so these are to add on top. if you have none of them, take it.
Callipos 26 Jul, 2024 @ 5:14am 
I found barbarian mercs to be good to hold the attention or even kill the enemy general if they are charging. they don't have spear in their name but they use short spears. they tend to do well if supported by surrounding better units to chase of a broken general unit.
CC 10 Jul, 2024 @ 12:29pm 
This will be very helpful:steamthumbsup:
Bobby 21 Sep, 2023 @ 10:33pm 
NO adviser Voice , not good !
Xander77 23 Dec, 2022 @ 3:57pm 
I'm not sure where people get "Mercs have poor morale" from. Just about every mercenary unit has the same morale as their regular equivalent.
behrenscody 14 Aug, 2022 @ 9:51am 
Any ideas as to why I wouldn't be able to receive "major exotic units?" The panel states that I can no longer recruit units, but I can. What can I do to reverse this, if anything?
brobarge 3 Aug, 2022 @ 5:01am 
I have incorporated your ideas concerning use of mercenaries with great success.thank you.
Buster Scruggs 9 Apr, 2022 @ 3:33am 
Have you rated these troops on their ability to hold the front line or compared them to other similar units? They all have their specific roles to fill, for example the Illyrian Mercenaries are certainly higher than D tier. IMO they are the best peltast unit in the game and I always make space for this unit in my armies if I come across them. They are excellent light infantry that are fast moving and I swear that they throw javelins a lot faster than any other peltast unit. If used correctly they can devestate the enemy line without taking a single casualty.
Sicilias 28 Sep, 2021 @ 8:53am 
One final note: an underappreciated use for eastern mercenaries is to man siege equipment. As Parthia or Armenia, you might choose to field all cavalry armies to avoid wasting recruitment time and population on your awful low tier infantry and so that your armies can move faster. Of course, those armies have to starve out garrisons, which is time consuming. Recruiting eastern infantry upon arrival at the siege location allows you all the strategic speed of cavalry while still allowing you to actually breach the walls.