Arma 3
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VIO-BECTI Vanilla
   
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Description
A Collection of our VIO-BECTI Vanilla Missions

[V2.0.4] Changelog:

Added: commander ability to setup statics
Added: default "MANW" Insignia
Added: toggle mode for earplugs
Added: Option to disable tokeover distance for units on respawn
Added: Option to respawn with last gear
Added: internal statistic, maybe we'll show it on endscreen later
Added: Salavgers to Units camera - unflip for all if stuck
Changed: positioning of vehicles after loading
Changed: rearming behavior for statics
Changed: Max Queue amount in factorys
Changed: discount for AI only in harderAI skills
Changed: AI skill calculation
Changed: price calculation of all statics
Changed: salvagers now in one single group
Changed: better vehicle lock behavior - locked by player
Fixed: must allways hack UAVs+UGVs
Fixed: some old Arma2 damage stuff
Fixed: error on loading the supply
Fixed: building blocked in not in restricted area
Fixed: firefighter siren not working
Fixed: AI commander didn't take command
Fixed: more old Arma2 dammage stuff found
Fixed: Opfor AI squads hire parade units
Fixed: Error picture not found

V2.0.2_230721
Added: Param to start near Town is back
Added: UAV 06 antimine backpack
Added: Chernarus and Takistan
Fixed: HQ spawns twice
Changed: Some Arty UI improvements
Changed: larger capture bar

V2.0_230618 (final 2.0)
Added: Artillery can change mode + max range in params
Added: Save empty vehicles and player funds by ID
Added: units count in towns
Added: VAM (Vehicle Appearance Module)
Added: charlies civilian medic support
Fixed: load and save user funds
Fixed: only one pylon setting can be saved
Fixed: Stuck in building cam if build on water
Fixed: vanilla rearm works in CTI
Fixed: Town capture gets broadcasted
Fixed: exception at townspawn
Fixed: some gear issues
Fixed: naval upgrade cost too high
Fixed: error on using arty
Fixed: map markers for loaded vehicles
Fixed: ammo truck has fuel model
Fixed: some upgrade times
Fixed: price calc for items sometimes wrong
Fixed: cant disband Team on dedicated servers
Fixed: Salvagers not working
Fixed: Damage <null> on building hit
Changed: Option to enable only special salvager units
Changed: code cleanup - tech matrix changed
Changed: only 1 infoline on artyshots
Changed: Desc and values "TOWNS: Protection Range"
Changed: Town vehicles spawn heading north now
Changed: info if you in restricted area for basse
Changed: Upgrade descrioption
Changed: Tanoa map update (spawns)
Changed: capture bar now wider for long names
Changed: more medics in AI groups
Changed: HQ to truck on tanoa, mske for transport
Changed: lowerd tank amount in 60SV towns
Changed: spawn chance of some units
Changed: some param default values

Patchnotes V2.0_230109
Added: Integrated Phylon Management

Added: new additional preset param
Added: buildtime of units in purchaselist
Added: time to reseach window
Added: time to fire artillery misson
Added: LDF units
Added: Map Livonia
Added: Infantry spawn prevention to spawn under the map
Added: More options for Stamina System
Added: param for bounty upon entity killed
Fixed: Automatic max upgrade calculations
Fixed: Infantry spawn to high an gets injured
Fixed: AI squads waiting to long for units in base
Fixed: AI Commander don't reseach all tech
Changed: respawn params (now one mobile / one static)
Changed: unflip vehicle function to make it safer
Changed: Reactivated reammo costs (Phylan Man. workaround)
Changed: default start Funds/Supply
Changed: buildtime calculation, now wider scalable
Droped: Phylon Manager support (now integrated)
Items (11)
VIO-BECTI Vanilla Altis
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Malden
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Stratis
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Tanoa
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla MSKE
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Rosche
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Enoch
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. CTI features: Classic Team vs...
VIO-BECTI Vanilla Chernarus
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. BECTI basic version without m...
VIO-BECTI Vanilla Chernarus Summer
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. BECTI basic version without m...
VIO-BECTI Vanilla Chernarus Winter
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. BECTI basic version without m...
VIO-BECTI Vanilla Takistan
Created by dukee02
Our project: Our goal is, based on Benny's work (which is an early port of the Arma2 version), to complete this CTI and develop it in some parts of it. However, without disregarding the basic idea of combined warfare too much. BECTI basic version without m...
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3 Apr, 2024 @ 12:44pm
how
Pointman