Tabletop Simulator

Tabletop Simulator

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Halo: Ground Command UNSC Forces
   
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5.984 MB
16 mei 2021 om 14:00
25 jun 2022 om 15:40
12 wijzigingsnotities (weergeven)

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Halo: Ground Command UNSC Forces

Omschrijving
All of the Official UNSC forces for the game Halo: Ground Command are available here.

Everything is at a 1:100 scale (With options for 1:300 scaled aircraft for easier use).

The required workshop items are more suggestions and quick ways to find the other Halo: Ground Command mods.

The HUD was created using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1694376433

Any suggestions, comments or advice would be appreciated, and please feel free to favourite, rate and like.




A brief Description from the Halo Wiki:
"Halo: Ground Command is a tabletop wargame developed by Spartan Games released in Summer 2016. The game is set in the year 2552 and focuses on the Fall of Reach. Figures in the game are modelled on a 1:100 scale. The game allows players to recreate pivotal land-based battles that took place in the Halo Universe using both UNSC and Covenant vehicles. Dice-based mechanics will be used, similar to Halo: Fleet Battles, however, troop morale also plays a key role. The game has been designed so that it can be ended within ninety minutes, however, expansion packs are available, allowing for a game to last an entire day. Both dropships and drop pods will play a pivotal role in the game."
29 opmerkingen
Witch Hunter Siegfried 6 jan om 5:14 
FYI, If you set them to Non-Convex in Custom it solves the issue.
Cmdr Brannick  [auteur] 1 sep 2022 om 5:47 
Oh, yeah, the initial load is slow as they're very detailed and many models at once. Big reason why I tried combining models for this display piece is so everything can be seen and less taxing on initial load. Not much I can really do besides decimating the crap out of the models.
Witch Hunter Siegfried 31 aug 2022 om 18:12 
It's on initial load use these for 40K and either spawning them in or copying them lags the game, and god help you if you leave and rejoin cus then you just can't play lmao
Cmdr Brannick  [auteur] 30 aug 2022 om 14:23 
Hmm... Weird. They should have the same poly count and texture size etc. Could be that I combined the models so you can swap versions (Scorpions etc) Or maybe I changed something in my production? Is it just on initial load or continuous? If it's the initial, maybe it's because there's more?
Witch Hunter Siegfried 29 aug 2022 om 16:25 
So these models have abit of a lag issues that for some reason the covies don't have
Cmdr Brannick  [auteur] 2 mei 2022 om 13:08 
No worries. It's why I kept the option available. People also use the models for other games. I just created the HUD to help with ease of use when playing the game.
Nameless 27 apr 2022 om 14:55 
TY, i just like to remove them if i ever want to take screenshots of the board, less clutter in the way of these sexy models
Cmdr Brannick  [auteur] 27 apr 2022 om 0:15 
If you wish to remove the HUD, you can just place them on the HUD Injector and click remove.
Nameless 26 apr 2022 om 11:28 
is there a way of turning off the icons and having just the unit model?
LordofRoses 31 jan 2022 om 17:15 
I am absolutely awed by your efforts... You.. Are the real hero