Garry's Mod

Garry's Mod

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[HRCS] HL2 Canals Cop Fortification (d1_canals_08)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
870.974 MB
18 May, 2021 @ 4:32pm
9 Apr, 2024 @ 12:56pm
3 Change Notes ( view )

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[HRCS] HL2 Canals Cop Fortification (d1_canals_08)

In 1 collection by legoj15
Half-Life 2 HRCS
28 items
Description
High Resolution Cubemaps & Shadows

This is a map from Half-Life 2's campaign. I strongly recommend having played the original game first before experiencing this.

Another map where I showcase the maximum extent of the Source Engine's static lighting system using GMod's 64bit compile tools. Features 256x256 resolution cubemaps and the highest resolution shadows possible without the compile tools throwing errors due to to many vertices or faces being to complex for lightmaps.

Compiled for LDR & HDR and retains full functionality as long as you have Half-Life 2 purchased & installed on Steam, and mounted in Garry's Mod. Also includes a navmesh.

Going backwards out of the apartment building will take you to d1_canals_07_hrcs if you are subscribed to it. Completing the level as you would in Half-Life 2 will take you to map d1_canals_09_hrcs if you are subscribed to it.

Map name is d1_canals_08_hrcs, and can be found in the "Half-Life 2" map section.

Misc info/trivia:
  • This map features geometry and entities originally hidden by Valve mappers
  • The comparison screenshots are not exhaustive of all the changes, I encourage discovering differences that were not displayed here.
  • This map is not from a decompile.

If you don't have Half-Life 2 mounted, it's possible that scripted sequences will not play, or may be bugged.
5 Comments
Osk13 18 Mar, 2024 @ 1:57pm 
were 07?
Xenthio 19 May, 2021 @ 3:41pm 
oh yeah those beta boats
legoj15  [author] 19 May, 2021 @ 1:13pm 
This is one of the few maps that actually had anything that was simultaneously interesting and not extremely ugly/gameplay breaking hidden in visgroups. There are other maps I've uploaded that have unhidden geometry, but it's a lot less noticeable (d1_trainstation_01 comes to mind, there's an extra catwalk and some models). Interestingly enough, I had to include a texture from the 2003 leak for the barges (metal/metalhull003b).
Xenthio 19 May, 2021 @ 2:09am 
unhid what new geometry?
Akis_02 19 May, 2021 @ 12:39am 
is there a reason on why you unhid the new geometry ONLY on this map?