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回報翻譯問題
No, but the garg chase works more like it did in the mod version.
It's possible, but unlikely. We're going by what happened to the HECU in OP4, that is to say, they dug in and fought to the last, or found their way out, not break down and surrender.
Vanilla has the guys at the front, who are largely static, and the two soldiers in front of the jeep take forever (30+ seconds) before they detect the player occasionally. After killing them and crossing the hill, 4 HECU will run towards the player, with a 5th shotgunner trying to be sneaky There's no APC, no squad in formation, the medic rarely heals and likes to hide behind the chest high concrete wall. Generally, they all die before they accomplish anything.
Then you climb on top of the truck, get inside the 'base,' defeat the 4 HECU, shoot down the helicopter, and that's ST A vanilla.
The reason it's not one giant gunfight is because fighting 20 aware and psychic HECU, plus a psychic APC, simply isn't fun, so the different groups don't know what happened to each other. I believe Citizen's overhaul version of ST DOES have a big, dumb fight, but no, in BMSC, you'll go from one group to the next, as if you never fought the ones before. If there are HECU that escape and link up with the groups that should be unaware (rare), they'll not be unaware. You can see this happen if you try to snipe the soldiers patrolling the dam, but fail to kill them. They'll run through the base and alert everybody.
At the very start of the chapter, some of the soldiers far back will walk towards the hill for appearances' sake, but the two HECU in front of the jeep will spot you very quickly even if you don't fire.
The fight after, if you destroy the HECU APC very quickly, the HECU may decide to fall back to the dam, since it's actually open, or they'll stack up behind the big rock near the APC.