Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Ultimate Upkeep and Recruitment
   
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25 May, 2021 @ 9:37am
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Ultimate Upkeep and Recruitment

In 2 collections by damianvincent
Roma Modius Maxmius
22 items
Ultimate Divide et Impera Collection
7 items
Description
Salve Citizens,

Have you ever gotten into your Divide et Impera campaign and thought, I have to much money, I need more challenge, then this just might be for you. I love the depth and breadth of the content with the glorious Divide et Impera mod, it's truly something special, but I've noticed over my campaigns that I end up with way to much money, to the point, I find my self throwing money away at my allies and buying new friends just to keep a challenge to things. Well this mod aims to rectify that somewhat by increasing the cost of recruiting and upkeep for all units in your legions.

I've ran multiple early game tests for early game balance, as well as loaded into some long term saves and it brought my income down to a level that would require a bit of management and creativity. Not broke, but not swimming in money either, you will be making more strategic decisions with your income after using this mod.

I hope this helps everyone enjoy the magnificent work Dresden, Kam, Jack, and the entire Divide et Impera team have created here. This is truly a masterpiece, on par, and maybe even better, than the classics from the Rome 1 era. I won't call em out by name, but DeI has reached if not surpassed that high platform those giants before so commandingly laid before them.

Seriously, great work Gentlemen.

As always, the quickest and fastest way to reach the developer is through our discord which you can find here: https://discord.gg/U3bydTY4ZA

Part of the Ultimate DEI Collection: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2523773724
and Roma Modius Maxmius: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2388375679

Join our steam group for the latest mods, updates, and news on total war and divide et impera: https://steamhost.cn/steamcommunity_com/groups/kingdomofminerva

See Ultimate 12 Turns per Year for DeI Here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2486145654

See also Increased Expensive Agents for more expensive offensive actions that reduce agent spam while preserving agents in the game: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443215041

Otherwise leave me any feed back you have, in an adult manner please, if you think it's to high, or still not high enough to add another layer of strategic challenge to your campaign, let me know that too. All constructive feedback is welcome, even if it's just a good job. Keeps ya motivated.

Also if you like the mod, please give it a like and a favorite.

Cives vale...
Roma est Urbem Aeternam!

Ave Caesar!
19 Comments
FaDoPeZz 23 Jun, 2023 @ 3:47am 
Does this affect the ai too?
wolf.bang.jin 5 May, 2023 @ 3:25pm 
man, i yet cant imagine having a surpluss of money, i always struggle till late game XD
damianvincent  [author] 12 Mar, 2022 @ 10:59am 
Ultimate 12 Turns per year has been update here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2486145654

We'll be running updates, although they still work fine, to increased expensive agents as well as ultimate upkeep and recruitment in the coming days as well!

Enjoy DEI in the grand and Epic format it deserves!
damianvincent  [author] 8 Mar, 2022 @ 3:58am 
Ultimate 12 turns per year is almost complete and ready for DEI 1.3, from there I'll update Increased Expensive Agents next. Keep tuned, coming soon!
damianvincent  [author] 13 Feb, 2022 @ 4:03pm 
We're working on getting the entire ultimate collection up to date with 1.3, but as you can imagine that's a lot of files to comb through, so we're working on it, hope to have something out soon!
Immersaholic 12 Feb, 2022 @ 8:02pm 
Interesting work mate, this kind of reminds me of "Alternative Economy" submod for DeI.

Have you updated this for the 1.3 beta by any chance? There is quite a few new units in it that will probably need your loving I imagine.
damianvincent  [author] 7 Jan, 2022 @ 1:36pm 
I just want to say THANK YOU to every one who has taken the time to give feedback, both positive and negative, I've tried to roll in suggestions where I can and would like to continue to encourage everyone to keep giving me your feed back.
damianvincent  [author] 7 Jan, 2022 @ 1:36pm 
I know I'm really enjoying my playthrough like this. Yes it's slower, if you're focused on the years ticking by and that only, otherwise, once you get into the groove of dealing with a months worth at a time, you get used to it, and the seasons really start to shine through, for instance in my game my new offensive begins in the spring to root out the last resistance in the po valley. From there we'll spend the rest of the summer occupying the region, sending out smaller armies to patrol the region, throw some games in the region, and by the fall/winter I fully anticipate having the regions public order fully under control, positive and heading towrads max, from there, I'm launching a simultanious strike on two of my northern neighbors, one turn wars where I intend to client state em and have buffer regions in the north, before starting the Punic wars.
damianvincent  [author] 7 Jan, 2022 @ 1:36pm 
Alll of it takes more forethought and planning, more strategic oversight, especially if you're playing the entire Ultimate collection. This is as close to realistic as we can get things, we're going to continue to push the envelope however. I really enjoy how it's become a real strategic experience, sacraficing this for that, this group for that group, this skillset for that skillset, where leveling up really means something now and you're proud and take care of your legions and agents. Navies are expensive now, as they should be and you can't just crank them out in a month anymore either, you need to have the foresight to know you're going to need a navy before launching yourself into a war, and have trained up and built the hundreds of ships you need for a full stack. No longer can you stumble into a war and not pay a price for that.
damianvincent  [author] 7 Jan, 2022 @ 1:36pm 
I really feel we're getting close to some really good strategic gameplay here, but I want more feedback from the community, let me know what else can we add or take away to increase the realism, without breaking the gameplay.