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There's a few oddities to how these stats actually interact with the game. I think these would be important to point out for people deciding on their stat distribution.
MAG is the primary component of calculating magic skill hit. What's notable about magic skills is that most skills peak around level 30 then the game actually lowers damage as level rises.
AGI in regards to hit and evade calculation has a quirk where it will only spit out intervals of 6.25% based on level. At level 5, 2-3 AGI gives you 0% to hit and evade, 4-7 AGI gives 6.25% and 8 or greater gives you 12.5%. Every 5th level increases the thresholds by 1 and 2 respectively.
LUK is so sidelined in calculations in the few things it affects it's practically useless. It does affect ailment recovery however. At most it gives 10-15% extra recovery chance depending on the status.