Shin Megami Tensei III Nocturne HD Remaster

Shin Megami Tensei III Nocturne HD Remaster

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STATS Guide (Shin Megami Tensei III Nocturne)
By zora
This is a Guide Describing STATS in depth with a few clarifications to common misconceptions. Hopefully this will help people creating their characters and understanding the game making them a step closer to mastering it.
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STATS
STR (STRENGTH) - Physical Damage from Physical skills and normal attacks, Demi-Fiend's attacks are mostly all physical making it extremely useful.

VIT (VITALITY) - Increases your max health. However does not lower the percentage of health required to perform physical skills.

AGI (AGILITY) - The higher your agility is the higher your hit chance is which means you are less likely to miss. The more likely you are to dodge as well. This stat also affects your turn order, your Crit rate, back attacks, retreat, and magic evasion.
Note: Increasing hit chance is useful when using all-targeting or multi-targeting physical skills as it reduces the chance of missing your hits which ultimately would make you lose turns.

MAG (MAGIC) - Magic increases your max MP and Magic Based Damage.

LUC (LUCK) - Luck affects your chance of being back attacked, chance of going first, chance to escape via Retreat (on Normal difficulty only), magic evasion, and a slight effect on magic accuracy. Most of these are also affected by Agility, specifically: back attacks, going first, retreat, and magic evasion.
- Luck does NOT affect: Critical hits, ailments, instant death, nor item drop rates.
OTHER
LEVEL UP - when you level up you get an increase on your max MP by 3, your max HP by 6 and it also increases your Level Based Attack.

NO DEFENSE - There's no magic defense or physical defense stat in the game, other than using affinity, buffs and debuffs.

WEAPON SKILLS - Weapon skills are a type of physical skills. Only demons with "weapons" can inherit them and weapon skills are based on maxhp stat only. So if a weapon skill does 20% max HP damage, it will deal 100 raw physical damage if the user has 500maxhp. Level itself does not affect weapon skill but gives the appearance because each level up adds 6 maxhp
CONCLUSION
Thanks for reading my guide! Hopefully this has been helpful to some of you. Have fun and enjoy the game
5 Comments
Qvnt 17 Feb, 2022 @ 6:25pm 
You might want to clarify that AGI only affects your Accuracy in proportion to your Level which makes it increasingly useless, even at the beginning of the game where Player's turn should be skipped anyway.
zora  [author] 2 Jul, 2021 @ 7:51am 
@Aiodensghost Sure thing, thanks for asking.
Aiodensghost 30 Jun, 2021 @ 9:24pm 
I wrote a guide for beginners and I would like to know if it's OK if I link to your guide when I talk about stats? I think your guide would be excellent for a beginner that's clueless
Shoggoth25 29 May, 2021 @ 8:57pm 
Very helpful! Thank you!
Quicksilver 26 May, 2021 @ 3:11pm 
I was thinking about making a guide for this myself because what the stats actually do was a decade long mystery.

There's a few oddities to how these stats actually interact with the game. I think these would be important to point out for people deciding on their stat distribution.

MAG is the primary component of calculating magic skill hit. What's notable about magic skills is that most skills peak around level 30 then the game actually lowers damage as level rises.

AGI in regards to hit and evade calculation has a quirk where it will only spit out intervals of 6.25% based on level. At level 5, 2-3 AGI gives you 0% to hit and evade, 4-7 AGI gives 6.25% and 8 or greater gives you 12.5%. Every 5th level increases the thresholds by 1 and 2 respectively.

LUK is so sidelined in calculations in the few things it affects it's practically useless. It does affect ailment recovery however. At most it gives 10-15% extra recovery chance depending on the status.