Atonement 2: Ruptured by Despair

Atonement 2: Ruptured by Despair

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100% Walkthrough
By Cece09
I won't go into detail about enemies and bosses but you can find hopefully all the help you need here.
Anywhere there's an item to pick up, there's a battle to deal with.
   
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ACT 1
Main Game
You will wanna start on dismal difficulty to do the minimum amount of playthroughs

Just follow the path to the end
Go right for a wave of enemies

The Portal
Discover what's on the other side.

You will be teleported to a new place with a health shrine and 2 items to pick up. Potion+Holy Tear and Defenders Orb
Go down a screen and to the left is an Aptitude Mix
Both exits work, right leads to more items, left is for progress
By the stairs is a Bandits Orb
Go to the left exit, up the stairs is an Athletes Orb
You will notice 2 Uplifting Tears in the wall and a health shrine back downstairs
Going to the left is the final battle

You will gain your 4th member and learn about skill points. I suggest getting Elleria's telekinesis power which lets you avoid battles and gradually give you the Tactical Approach achievement You will also wanna get Habach's shortcuts power which will destroy weak doors and walls for the Fists of Ruin achievement as unlike telekinesis there isn't much wiggle room to miss any

Go down and enter the cave. Make sure to pick up the Priests Orb on the bottom left and maybe use the health shrine
Above is a Potion+10 Aurics
If you got the telekinesis skill you will see a flashing circle on the right
Go above the enemies to find 2 items a Fighters Orb+ Keepers Orb+Athletes Orb and Curative Tear
There's nothing else you can do but follow the path to the right

You will be in your safe area. Talk to everyone you want, gear up and finally go to Meya
You can now use teleport shrines, either go to the main game or go for the side quests.
Side Quests
Keldyn Village
Go to the left. Inside the building is a Aptitude Mix
At the bottom of the screen is a Holy Tear
There's two ways to go, if you head to the left you can get another telekinesis circle or skip it by taking the up exit
Either way go to the door and break it down - if you got shortcuts
Inside the building is 12 Aurics and a chest with a Cyan Cloak
Outside on the right is a Priests Orb
Finally head to the top for an Uplifiting Tear and

The lost
Discover the fate of lost soldiers who went to scout in Keldyn Village.

Zhierdan Forest
Go up for your 3rd telekinesis circle
Go for the left exit and to the left for Runners Orb+Tear of Grace+Potion
Go right then up, picking up 10 Aurics on the way and the Aptitude Mix
You will reach a health shrine, a fight and

Power of The Orbs
Find the mystical orbs in Zhierdan Forest.

Sorak Shrine
Go up for your 4th telekinesis circle. You cant open the door so ignore it
Before going down stairs open the chest for Potion+Defenders Orb
Keep going down for an Aptitude Mix
Heading right you will find a 5th telekinesis circle.
Pick up the Rogue Orb then go right
You will come across a spike maze, use the lever next to it to find the pattern













Just like all the rest, go past the maze to reach a health shrine, enemies and

Sorak's Ring
Acquire Sorak's Ring relic.

This is your last mission so teleport to Ne.bos Valley
Main Game
1st memory
You need to go to the right until you see some guards. Go up to pick up another person and now you can fight them
Go to the right for more guards but also Potion+12 Aurics
On the next screen you will come across a bridge. Here's our 1st double achievement choice. Make sure to save for easier backtracking
If you decide to fight the guards you can save on travel time, skipping fights and items

Main story
You will be back to our main team. If you have gotten the telekinesis power I suggest getting the heavy one if possible, these next ones are classed as heavy objects
Go to the left for your 6th telekinesis circle and up for a 7th, a Rogues Orb, and Aptitude Mix+Tear of Grace
Keep heading left, getting the Holy Tear along the way
You will encounter the bridge from the memory. Depending on your choice you get

There's No bridge
destroyed the bridge in Acaldia's first memory and then came across it as Elleria.


The Bridge Still Stands
Did not destroy the bridge in Acaldia's first memory and then came across it as Elleria.

If you kept the bridge just cross but I'm gonna talk about if you destroyed it
You will need to go down from the bridge to reach the 8th telekinesis circle, then down again
Just progress through the cave picking up 2 potions and Fighters Orb
To the right is 20 Aurics and up is our other side of the bridge, where Acrobats Orb+Curative Tear+Uplifting Tear sits
Nothing more now so continue left, for a health shrine and our new area

In this new area go to the left for an Amber Cloak
On the right is some stairs to go down and then up. Past the stairs is a chest containing Healers Orb+Keepers Orb
You need to go to both sides so lets start on the left.
Go past the maze, picking up 14 Aurics on the way.
If you got the shortcut power you can open up the wall and avoid the enemies.
In the next room is a chest with Acrobats Orb+Aptitude Mix
Finally go to the right to use the sphere and be teleported back to the door
So onto the right is our 9th telekinesis circle and some stairs you want to go up
Here you will have your 10th and last telekinesis circle (that I'll point out) and a chest which rewards you with

Tactical Approach
Use telekinesis to destroy 10 groups of enemies.


Energy Channeler
Acquire Erdan's Headband relic.

With those gotten go back downstairs and use the other exit
You will end up with a puzzle where you need to press yellow buttons to shut off the fire.
Order: 4 1 2 3 4 6
You can pick up a Duellists Orb+Aptitude Mix before you leave
Go through the new area for a health shrine, enemies and your 2nd sphere.
You wont be teleported so go back to the door
You might wanna save for a boss battle. If you can avoid anyone being knocked out you can get an achievement

Solid Defence
Defeat Nodan on Normal difficulty or above without any of the party members getting K.O.


Opening the Way
Complete Act 1.
ACT 2
Side Quests
Sanaya Shrine
Go down and to the right stairs
Press the lever then go back down to the left
On the left corner is an Aptitude Mix
If you carry on down there is a Holy Tear+Druids Orb
To the right is a puzzle












Push 1 twice. Push 2. Push 1 to the left. Push 3. Push 4. Push 5 twice.

Leave the area and pick up the dagger


Shadows of Sanaya
Acquire Sanaya's Dagger relic.

Sorcerers Stronghold
Enter the building and use the circle to go down
You just need to step on the 4 pentagrams and collect the Aptitude Mix
Next room is the same but don't step on the blue ones, collect Hallowed Orb












Step the buttons in order to open the door, theres a silver cloak on the bottom right

Next room will end the mission

Blood Brothers
Uncover the fate of this timeline's Kizu and Habach.

The Capital Streets
The exits all link together so lets go up 1st
You will meet your 1st rat to kill and a door to be opened
Inside is an Aptitude Mix and a health shrine
The right will lead to the 2nd rats and another door
Inside is Tear of Grace+Warriors Orb+Acrobat Orb
Go down for a Holy Tear, then down again.
To the right is a building you can enter, plus your 3rd rats
Inside the building is Potion+15 Aurics
Only exit is the left so go there and find 2 Potions
Go down for your 4th rat and left for your final enemies

The Cleansing
Destroy all 3 ratman nests in the Capital Streets.

If you go down you can pick up 3 Curative Tears
Where you picked up the 2 potions is a building and health shrine.
Inside is a Verdant Cloak and thats all we can do here. So head left
Main Game
Before we can continue, feel free to talk to everyone, stock up then talk to Gorleif (top right)

Memory 2
Very short memory. Talk to everyone if you want and head to the shop on the right.
Talk to the shopkeeper and gear up if you would like, its not needed to continue
Go back to Salra and make sure to save before you talk to her as we got another double achievement choice.
No matter the choice we will have to fight someone and the bug will be fought with the other team if not now

Main Story
Enter the building and go to the open exit.
Go down from the enemies to get Tear of Grace+Holy Tear
Go right to push a lever and ignore the door as it wont open.
Go back a screen and a new path above is open with 2 Aptitude Mix
Go back to start and up the stairs
Straight in front is an Uplifting Tear
Take the top exit to get Sorcerers Orb
You can take the right exit or go back to previous screen and right.
If you go back you can find a shortcut to break and 10 Aurics
Either way end up surrounded by blocks and go right
Go to the top for a battle and

Meat Shield
Acquire Talhar's Shield relic.

Continue right and down the ladder
With telekinesis you can unlock the door I said won't open
Otherwise continue down the stairs where a health shrine is
Depending on your choice to fight or escape you will unlock.

Sin Eater Is Dead
Defeated the Sin Eater as Acaldia and came across it as Elleria.


Sin Eater Lives
Escaped the Sin Eater as Acaldia but defeated it as Elleria.

If you escaped a battle will happen
Going right will take you to the same place so go down for Druids Orb
Go up and break down the door. Inside is Potent Potion+Celestial Orb
Go back out and to the right, collecting Aptitude Mix
The next room has traps which will teleport you out of the room. The bottom of the room contains Warrior Orb. On the top right is a lever which opens a door in the same room
In the next room is a boss battle, to get an achievement you need to darken them for 6 rounds. I suggest killing the dude as he will heal that status

Darkness is my Ally
In the fight against Calantha and Alear, have either Calantha or Alear spend at least 6 turns in the Dimmed state.


Depths of Calamity
Complete Act 2.
ACT 3
Sidequests
Memory 3
In the starting area is a health shrine and Fighters Orb+Defenders Orb+Acrobats Orb
Enter the building and go Right for 2 Uplifting Tears+2 Aptitude Mix
Go to the left then down for 14 Aurics+Tears of Grace
Continue left and up, picking up an Aptitude Mix
Open the chest for Rogues Orb+Avengers Orb
Pick up the key and use it on the entrance door we ignored
Open the chest for Aptitude Mix+Holy Tear and make sure to save as a choice is about to happen
So just like the previous choice you will be fighting no matter what, you just decide with what team
No matter what go through the door for the boss and ending the 3rd memory

Cautious
Refused the temptation to defeat two guards via an explosive.

Elpar Outpost
Go inside and to the right. There will be new stairs there so go up
Inside is your 1st chest
May as well go back to the door and depending on your choices unlock

Spirits of Fire
Used an explosive to dispose of two soldiers in Elpar Outpost as Acaldia and then fought their fiery spirits as Elleria.

In the room above is your 2nd chest
Now back to the left where you will need to fight
Going down gives you your 3rd chest and above your final chest

Vision and Reality
Scout Elpar Outpost and loot every chest in it.

You will need to make your own way back to teleport

Thamrak Village
You will need to talk to Igara to make this work, she's right next to us
Go down for a building you can break.
Inside is Guardians Orb+Holy Tear
Going to the left you will find a new building with Aptitude Mix+Curative Tear inside
Continue left for a boss battle
Make sure you go up to open 3 chests for

Bane of Man
Help Igara take down a ferocious beast and claim the reward.

You will need to return to the teleporter again

Temple of Horenth
You can only go up and right for now so do that
Pull the lever and go to the left for a fight
Continue left for a cutscene and Potion+Holy Tear
In the above room go left so you can pick up 10 Aurics+Golems Orb
Go to the right for more cutscenes, a health shrine and a boss

Pain of the Past
Head into the mysterious Temple of Horenth and acquire Atormu's Amulet relic.
Main Game
Do what you want in the safe house then talk to Gorleif to continue, he's right above us
You won't be with this team for long so just follow the path, picking up Potent Potion in the starting area

Memory 4
Health shrine is in the starting area
Take the left door for 15 Aurics+Keepers Orb
Go to the right door and you can make a choice. For the least amount of battles go up for 1 battle and Potion+Uplifting Tear. Then go down for the 2nd battle and Rogue Orb+Aptitude Mix
Carry on up picking up Aptitude Mix and save for another choice. The choices here don't impact later on, its just whether you want to fight 2 or 4 enemies
Depending on your choice you will receive

Salra's Advice
Delivered fiery death to Yezar and Sarguun and then manually fought the guards.


Brogan's Advice
Delivered fiery death to the guards and then manually fought Yezar and Sarguun.

Main Story
Go through the door and find a health shrine
Go up for a Tear of Grace, then left for a boss battle.
Just follow the path left until you encounter a fight. There will be a puzzle along the way
With the items from the fight go back to the defeated bosses for

Benevolent
Save Anrid and Kanden from a corrupting spell.

Go up and you will need to find 6 orbs.
You can choose whichever order but lets go right 1st.
You will encounter a fight but then you can go through the door.
Inside is our 1st orb and Tear of Grace+Aptitude Mix
Continue right for another door with our 2nd orb and Celestial Potion
Upstairs go left for Angelic Orb
The right side has 2 doors. The 1st has our 3rd orb, a puzzle and Aptitude Mix
The 2nd door has a fight, Ravengers Orb and

Emergency Healing
Acquire Inelda's Medallion relic.

Now we will tackle the left side.
Upstairs has our 4th orb, puzzle and Aptitude Mix+Celestial Orb
Continue left and down for the 5th orb and a Holy Orb
Before going to the top get the Sorcerors Orb
Finally we got our last orb, you can use the bottoms on the right side of the room to kill the enemies or just fight them
With all the orbs collected put them into the lift
From there just take whatever side you want and you will finish the act

Sombre Stronghold
Complete Act 3.
ACT 4
Main Game
Just follow the path until you get in a cutscene. On the way is a health shrine and Black Mist
You can talk to everyone if you want but they don't make sense.
On the right is Mak'sar but our main path is up twice
We are in a room with a health shrine and I suggest going right
You will find some blocks to move and Algo Rilt
You may as well just go up twice picking up Guardians Orb on the way and 2 Talgops
In the next room I suggest going down which is the room we ignored by going right. Now if you got telekinesis we can take them out without battle. They are guarding Aoma
Continue back up for a puzzle and Channelers Orb The order is 2nd lever and 4th
Continue up again for another Aoma and a new area where a fight takes place

So we need to press some buttons to continue. This area also contains a health shrine
You can take either path but lets go right
Theres a path down and Rilt+Yh'kar on the side
You cant go past the orange circles so continue the path until you teleport. You will want to step on the 2nd button
This path will be blocked by the blue circles but in this room we can get rid of the orange
Go back to the orange block path where you can get rid of the blue circles.
Now we can go back to the blocked blue path for Shielders Orb
You can skip over a battle and use the path we just went or use the 1st teleport pad for a battle but also Avengers Orb
Now we can go finish up and continue the path, ignoring the bottom path its blocked for now
If you go to the right you will see a white version of the buttons we've been pressing. There's also a Ravagers Orb and shortcut
If you went for it go back to the bottom path we skipped over. In that room is Aoma and Talgop
Now there isn't much so just keep going until the end, you might want to save at the health shrine as a boss is about to happen
You will get the usual one path with the big baddie at the end of it. Don't get knocked out for another achievement

Time is a Healer, not a Killer
Defeat the Time Guardian on Normal difficulty or above without any of the party members getting K.O.

Memory 5
There isn't much to do so just follow the path
On the way is 3 chests with a Fighters Orb+Aptitude Mix, Tear of Grace+Potion and another Aptitude Mix
On that last chest I suggest saving as you will end up with 3 choices for 3 achievements
There will be a health shrine before you fight the boss
The choices here will change up what form we fight with our other team

Main Story

Just follow the path and we got another door to break down, inside is Celestial Potion
Next to it is a building with Aptitude Mix+Potion
Keep going to the right and you will fight the boss, unlocking

Burning
you chose the Pyre as a fitting method of punishment and faced the repercussions.


Decapitation
You chose Beheading as a fitting method of punishment and faced the repercussions.


Hanging
You chose the Gallows as a fitting method of punishment and faced the repercussions.


Secrets of Time
Complete Act 4.
ACT 5
Side Quests
These next parts are all pretty short

Lemra Cliff
There's only the starting area with Potent Potion+Uplifting Tears
Plus the ending area, so go press on the pedestal. A boss battle will occur

The Fallen Hero
Pay your respects to a special hero.

Ettais Village
The path down you can get Celestial Potion+Aptitude Mix
The main one on the left gets you a boss battle and Holy Orb

Helping Hands
Locate any survivors in Ettais Village.

Capital Outskirts
This is actually a bigger area
Right exit has Champions Orb
Now follow the main path and if you've been using shortcut you should finally have

Fists of Ruin
Use Habach's shortcuts skill to smash down doors, walls or other obstacles 10 times.

The building contains a Potent Potion and Aptitude Mix
Outside is a health shrine and we will get a boss fight in the next screen.
Don't forget your goal and go inside the building for the rations.
Back at the hideout deliver the rations to Gorleif

Fed and Watered
Find and deliver the food rations located in the Capital Outskirts (act 5).

While we are talking to people go ahead and talk to Andrid and Kanden, the bosses we saved in act 3. They are on the right side of the hangout

Shrine of Lelani
There's no where you can go so just go right, until you can pull a lever. Under it is an Aptitude Mix
As you go back the path you should find another lever. Go back one screen and we can finally go up.
This area has Black Mist
The next has a puzzle but just go for the one straight ahead and then press the others in order. Don't forget the Channelers Orb
All thats left is to go to the relic and pick it up

Gusts and Gales
Acquire Lelani's Legband.

Shrine of Maror
You cant do anything with the door so just go down and to the right for Divine Tear
Next we wanna go down and to the left for Paladins Orb
As you continue the path you will get to a chest, health shrine and a boss. Depending on your difficulty you can get these achievements

Abomination Hunter
Defeat the Abomination on any difficulty.


Abomination Killer
Defeat the Abomination on Normal difficulty or above.


Abomination Slayer
Defeat the Abomination on Dismal difficulty.

Before you pick up the relic get the Angelic Orb above
Main Game
Go to vemos cliff, I suggest using the healing if you haven't already
You can talk to everyone and gear up if you want
Make sure to save for your final choice and enter the portal

Memory 6 is just choosing a choice. It just changes what power you get end game and you probably won't use them with the constant healing

Go down and you will encounter the puzzle we are dealing with. Just turn off the buttons and get Aptitude Mix
On the next screen with be a boss battle
Again choose the down exit for Potent Potion+Tear of Grace+Silver Cloak
Hopefully you got the shortcut achievement or at least 9 of them as this will be your last.
It will avoid a battle while giving you an Uplifting Tear
You should have no trouble avoiding the battle and making it the right.
You will find a Divine Tear+Aptitude Mix+Radiant Orb
The next 2 rooms are puzzles and then we got our final 2 boss fights.
For the one on one battle its a good idea to just use Revitalise and Life drain
The boss is the last thing we will do and you can get up to 5 achievements


A Good Beating
Win the final 1 on 1 battle on Normal difficulty or above without dropping below 50% health.


Acaldia the Just
Executed Justice as Acaldia and witnessed its effect as Elleria.


Acaldia the Merciful
Showed mercy as Acaldia and witnessed its effect as Elleria


Fighter
Complete the game on any difficulty mode.


Leader
Complete the game on Normal difficulty or above.


Vindicator
Complete the game on Dismal.

1 Comments
White Shadow  [developer] 13 Jun, 2021 @ 7:50am 
Great guide. Thanks for taking the time to make it. I am sure it will help many people. :)