The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Repentance Eternal Edition
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File Size
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41.615 MB
28 May, 2021 @ 10:37pm
6 Jun @ 10:21am
341 Change Notes ( view )
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Repentance Eternal Edition

Description
Eternal champions, now for Repentance! New champion variant for all bosses and monsters, reworked final bosses, new ambush room variant, all inspired by the classic game

What's new:
• Click here to view the full documentation of this mod[docs.google.com]
• Rebalances are disabled by default, enable it for a harder game
• New champion variant for all bosses and monsters, they are tougher and may drop a reward
• New challenge room variant, they have an angel item
• New transformation, you get it after picking enough eternal hearts
• Harder final bosses
• Reduced final bosses armor

Configuration:
> In game, press F3 to open the config menu, more instructions will appear on screen
> You can configure the mod on the go, no restarts required


Thanks for my friend Nioffe for almost every sprite
Popular Discussions View All (6)
10
9 Jan, 2022 @ 11:57am
Question: File 2 doesn't work
Arkaringa5
6
13 Jan, 2023 @ 4:13am
Request - Add "Mod Config Continued" Support
Azzy_Asurazariel
2
10 Jul, 2021 @ 10:56pm
Bug: Dross 2 Angel challenge room gave me normal Boss challenge room enemies
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729 Comments
Guilherme  [author] 16 Jul @ 7:10pm 
if not then I believe that it's an incompatibility with another mod
Guilherme  [author] 16 Jul @ 7:10pm 
these errors are from basic functions, so my guess is that the data somehow saved nil values so I suggest to delete the data that it may solve this problem
Busybody64 16 Jul @ 12:41pm 
"MC_PRE_NPC_UPDATE" from "eternal edition FOR REPENTANCE" failed: .../complete eternal repentance edition_2500963144/main.lua:520: bad argument #1 to 'FromAngle' (number expected, got nil)
Stack Traceback:
in method FromAngle
.../complete eternal repentance edition_2500963144/main.lua:520: in function 'EterepEnemyChasePlayer'
.../complete eternal repentance edition_2500963144/main.lua:3711: in function at line 3704
Guilherme  [author] 7 Jul @ 10:07am 
I believe that it was some kind of incompatibility, the scythes of eternal ultra death doesn't have any special changes, in the code they just move, so not sure what could have caused this trouble
Hello 7 Jul @ 2:03am 
Hi I encountered an issue with the eternal ultra death fight in the part where he charges at isaac in the dark and spawns scythes. when hitting scythes with piercing loadstone tears the scythes become unkillable and the loadstone magnetic effect doesn't disappear. It might have been a mod incompatability issue but i wanted to report this either way
bbbbbruh 22 Apr @ 4:57pm 
It seems to only be the major bosses incompatible with improved foes, right?
Guilherme  [author] 17 Apr @ 11:05pm 
N.C.V. oh good, there was a few incompatible enemies but I fixed then some time ago
Guilherme  [author] 17 Apr @ 11:04pm 
Evildragonboy10102 no plans to update the mod to be compatible with reworked and improved foes
N.C.V. 15 Apr @ 9:23pm 
See my comment below. If you disable eternal bosses, it seems to function without problem.
Evildragonboy10102 14 Apr @ 5:06pm 
can you make this compatible with improved and reworked foes?