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The "randomly pushed into the sky" is when you're in water and it gets deep enough that you're actually swimming for a moment instead of just walking, and when you move out of the deep water you jump. I tried to make the water shallow enough to avoid it but it looks like I missed a few.
The map melts for 2 hours, then the last rocks will stay as is. I'm not sure how to make it continousily go, and I figured 2 hours would be longer than any normal match should last.
I know that ZED are pretty stupid in this map. I have no idea how to fix this. As I learn more about map making I might find a way to get The main reason I put the height - damaging zone is to kill off any ZED that might get stuck in the rocks as they move up.
I like your idea of turning out the lights and a Patriarch arena. Maybe the arena would be like the charred remains of Evil Santa's Lair. You'll have to make it to the end to see the Pat's entrance, I think it's entertaining and has an Easter Egg a few people might recognize.
KFO maps are a monster I don't feel like tackling yet. I have a few other dynamic map ideas that I might get to eventually.