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This guide's meant to be a brief and quick reference, so for more details look at one of the other play guides.
A crab has 60 defense with its preemptive ability, at level 1 a character does 15 dmg, so you would have to have a 3 star unit with 64 dmg to deal 4 dmg to a crab, using your logic.
I suggest you fix some of the stuff in this guide, such as:
number 6 and 7 also says color/trait but it could also be trait/trait or trait/color, so that's also false.
Red burn: Should state that applying burn also triggers burn, not only at the end of turn.
Blue freeze: Its just physical dmg, not all dmg.
Green Command: Its not a increase only, its an increase based on the number of active symbols. (Each tier of the symbol, aswell)
Brown spike: Its physical dmg taken, spells does nothing.
Quick: Doesn't activate at start of turn, its actives first, regardless of agility.
I'm sure there are some more, but this is what I found in the short time I had.