Paint the Town Red

Paint the Town Red

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N-102
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567.104 KB
7 Jun, 2021 @ 4:47pm
7 Aug, 2021 @ 12:56am
6 Change Notes ( view )

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N-102

Description
"You're held captive along with some other inmates. You want to escape this facility, but you're not only the thing that wants to escape too."

>> N-102 is my contest submission for the 6th PTTR mapmaker contest.

>> Self-proclaimed largest map file size of June 2021 <<

This map is a button-scavenger hunt with a major mix of puzzles, a minor mix of parkour, with some story/lore building environments, Backtracking, and Quick-time events. It's your all-in-one bundle! (lag may be sold separately)

This map is really big, if you don't have a good computer then you'll probably gonna be running at 15 frames unforunately.
Example: I have a 1070 ti currently and I run at 30 fps at max settings.

>> Co-Op: This map was built in mind of it playing solo, co-op should be possible but one of the players to either get stuck or die.

Main Features
• 5 Different Endings
• An experimental room for those who need an easier way to get through the level after playing it blind for the first time or just want to screw around with stuff
Collectibles
• A few references to things
• lag lag lag lag lag lag :(
• A minute and a half loading screen :(

Special Thanks To:

Supa Player for his primitive guide on this game and helping me a little bit with questions I've had!

Ocean Man for answering an important question that would determine a big factor of keeping it or not in this map. :)

• Eternic for creating this awesome game since nowadays there aren't many good sandbox/ragdoll fighting games!

ApcGleb although while there isn't anything specific that he did, we both coincidently had the same button-finding theme in our contest maps so I'm putting him here cause that's pretty cool.

Useless Trivia you don't need to read
• This is my first map in 2021
• This is my first map and time using primitives and creating my own prefabs
• The design of this map was based off a lost and forgotten map I was working on in 2019/2020.
• The title of this map is also a reference to one of the areas in SoulWorker.
• The final spawn delay number I had to deal with in the editor was 25 seconds.
• This is my most biggest map and the most I've ever worked on a map so far in this game.

I'm never making a map this big ever again...

Popular Discussions View All (1)
11
12 Aug, 2021 @ 11:40am
Farthest I could get.(SPOILERS)
PotaDOH
25 Comments
Chronos 6 Apr, 2023 @ 4:33pm 
yea you make really good maps
wamcrash999  [author] 6 Apr, 2023 @ 4:28pm 
i agree lmao, respect to you for even trying to load this map, this map was made before i started making the good stuff.
Chronos 6 Apr, 2023 @ 2:59pm 
wamcrash alway make good stuff but this was cancer dick aids
lulusalerno44 10 Jul, 2022 @ 12:50pm 
where blue key
wamcrash999  [author] 19 Jan, 2022 @ 4:55pm 
i wish you didnt play this, i hate this map and only reason i keep it up is to serve as a reminder for "what to not ever make again" but congrats on beating it lol
Homeless Harold 12 Aug, 2021 @ 11:52am 
WHERE IS THE RED KEY WHERE IS THE RED KEY WHERE IS THE RED KEY
wamcrash999  [author] 10 Jun, 2021 @ 7:37pm 
Yes there it is, the normal walkthrough and the collectibles + all endings are listed with the screenshots of the item page. All you gotta do is just scroll up a bit :)
An illiterate janitor 10 Jun, 2021 @ 7:09pm 
You said there's a video to go along-side this, @wamcrash?
wamcrash999  [author] 10 Jun, 2021 @ 6:56am 
Also a neat little trick that works for right now is you can pick Spectre and use the Q ability to teleport through primitives, therefore you actually can skip straight to the golem maze and skip that by teleporting through to the elevator then teleport to the lift that brings you to the boss fight.
wamcrash999  [author] 10 Jun, 2021 @ 6:53am 
(Also listed in the Change Notes section)
Due to the difficulty of the map, I have added a couple changes to hopefully help a lot.

- Changed the texture for every door that opens according to a button, this helping the player already know the places to be checking

- Moved two buttons that people seemed to be having the most trouble finding to an easier to see location in the same area they were at

- Added hints to two of the most difficult puzzles people were having issues on

- Fixed the GGWBWGGRB puzzle having an accidental extra correct color making it seem like there we're two safe ways. Also switched a few of the squares in the puzzle to a different color to make the puzzle even easier now.