Cities: Skylines

Cities: Skylines

3,457 ratings
Building Spawn Points 1.4.1
25
27
15
37
9
4
15
28
12
11
16
3
11
11
11
4
6
6
4
4
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
2.195 MB
8 Jun, 2021 @ 8:51am
23 May @ 9:30am
31 Change Notes ( view )

Subscribe to download
Building Spawn Points 1.4.1

Description




Overview
    This mod allows you change and add building points where spawn vehicles



What’s Included
  • Change position of existing spawn points
  • Add additional spawn points
  • Spawn vehicles from any side of once building to many different roads
  • Set point type: spawn, unspawn, spawn&unspawn
  • Set vehicles types for each point
  • Apply settings for all building of type
  • MoveIt integration - points data copied when you copy building
  • Translation into languages: Chinese, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Russian, Spanish, Turkish



How activate
  1. Press Ctrl+P (You can change binding shortcut in mod settings)
  2. Select building and click button on header of info panel



Support
If you have any problems with mod or errors occur, you should describe your problem as much detailed as possible, comments like “mod does not work” will be ignored.
Also, you should provide the game log, comments about errors without game log will be ignored too. Read here how to share log.

Although, the best way to solve problems is joining to my discord and write to #Support channel, unfortunately, steam comments is very useless for conversation.

Join discord server
[discord.gg]



Source code
Get from GitHub
[github.com]



Translations
If you want to help improve existing translations or you want to translate into your own language (ask to add it to the translation project).
Translate on Crowdin
[crowdin.com]



Thank you for your help in development and translation:


For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
Popular Discussions View All (8)
20
22 Apr, 2023 @ 3:44am
Upcoming Features?
Icy McFreezeFreeze
11
28 Nov, 2022 @ 11:26am
[BUG REPORT]: Uncontrolled Spawning from Fire Stations and Disaster Response Units
timstim_x
2
16 Mar, 2023 @ 1:21pm
Post Van's stuck Enter and Exit
C4V3M2N
680 Comments
Snagletooth 2 Aug @ 1:15pm 
Generally 5 tiles is max movement from a road/walk path. It's kind iffy depending on the size of the road, but general rule of thumb is, keep the building front within the 5 tile of the road. 3 on really wide roads (since it's counting from center line)

Now thats moving the building itself so it remains 'attached" to a road or walkway. Moving the spawn points. Technically you can still do the 5 tiles from center line, but it starts to get a bit wonky at 4 tiles sometimes. Best to keep the spawn point itself within 3 unless you really need more and dont mind tinkering with it.
WhiteKnight77 29 Jul @ 7:24pm 
Shig, which building are you referring to?
WhiteKnight77 29 Jul @ 7:23pm 
Place a road, then place a dirt road parallel to the first road. Place the building, or let it spawn. Bulldoze the dirt road. You may have to place some concrete tile pieces or plain pedestrian walkways, then maybe move the building back a bit towards the road. You should be good to go and can move the spawn point.
shig 29 Jul @ 2:36pm 
I don't see cargo truck as a vehicle option. Anyone having the same issue?
patrioticparadox 29 Jul @ 10:29am 
Any idea what that distance is? 2, 3 units?
WhiteKnight77 29 Jul @ 9:58am 
The limit is the spawn point to the road, but the building has to be near enough to the road. I just watched a video where the builder moved a train station and had commercial buildings in front of it.
CreatorOfWorlds 29 Jul @ 12:33am 
Okay, so in other words, there is a limit to the distance between the spawn point and the building… it is not the spawn point that is the deciding faktor for road connection to the building.
WhiteKnight77 28 Jul @ 3:59pm 
You can move the building, but just make sure you move the spawn points as well. I often put the spawn points in the warehouses (I have the Industries DLC) and sometimes, I have to move them a bit.
patrioticparadox 28 Jul @ 3:54pm 
Ah, bummer. Thanks
WhiteKnight77 28 Jul @ 3:43pm 
Patrioticparadox, no, it would not and then the spawn point will give an error stating that it is too far away. You can only move a building so far from the road before one gets an error of some sort.