Source Filmmaker

Source Filmmaker

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Weapon Sheen Guide
Af Lil DOUD
A Quick Guide To Show you how to make the sheens. Sadly It works only on normal weapons, Not The Austrlium ones.
   
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What will you need ?
GCFScape [nemesis.thewavelength.net] : To Extract The latest Tf2 Content.

VTFEdit[nemesis.thewavelength.net] : To Make The Magic.

The Sheen Proxy[www.dropbox.com] : To Change The Sheen Colour From Sfm!

A Friend Made a Guide, How To Make The Killstreaker Effects!, Check it out :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=261359148
The Steps
First, Load a Rocket Launcher


As You Can see, It Is the Default Rocket Launcher Without any sheens.

Second, Navigate To The Weapon's Material Files.


It Should be in materials\models\weapons\w_rocketlauncher

Third, Open The VMT One.


Then Copy All of This to the VMT But leave the $basetexture

What To Copy ?

"VertexlitGeneric" { "$baseTexture" "Add The Weapon's $BaseTexture Here " //"$bumpmap" "Add The Weapon's $Bumpmap Here " "$phong" "0" "$phongexponent" "30" "$phongboost" "4" // "$lightwarptexture" "models/player/pyro/pyro_lightwarp" "$phongfresnelranges" "[.25 .55 3]" "$halflambert" "0" // "$basemapalphaphongmask" "1" "$rimlight" "1" "$rimlightexponent" "3" "$rimlightboost" ".2" "$rimmask" "1" "$glowcolor" "1" // Cloaking "$cloakPassEnabled" "1" "$sheenPassEnabled" "1" "$envmap" "cubemaps\cubemap_sheen001" "$envmapmask" "Effects\AnimatedSheen\animatedsheen0" "$envmaptint" "[0 0 0]" "$envmapmaskframe" "60" "$envindex" "1" "Proxies" { "AnimatedTexture" { "animatedtexturevar" "$envmapmask" "animatedtextureframenumvar" "$envmapmaskframe" "animatedtextureframerate" "40" } "invis" { } "ModelGlowColor" { "resultVar" "$glowcolor" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$selfillumtint" } "Equals" { "srcVar1" "$glowcolor" "resultVar" "$color2" } } }

After Copying You should have something like this.



Replace The Top $basetexture with the lower one and remove the $bumpmap.

So, You should have something like this.


Now, Save and time to go to sfm again.


Go To Sfm's Console and Type mat_reloadallmaterials , To Refresh the material we just saved.


Then Right click on the Rocket Launcher Model and Click AddOverrideMaterials

Then Right Click Agian And choose Show i Element Viewer Then Click Model.

Expand The Yellow Materials Word.



And Expand the w_rocketlauncher01 And Copy The Mtlname.


Then Right Click On the Yellow materials Text, and click Import Element, Then Navigate To The Weapon Proxy.


It should look like this.

Right Click on the Weapon Sheen Proxy, And Click Make Root.


Then Paste The Mtlname you Copied Before To the place where it says "Place Material Here"

Finally, Change The Color Of The White Box To any color you want.

*This Sheen Become Less visable when you have too many lights on the Weapon.

86 kommentarer
oopsboom24 5. juli 2024 kl. 9:35 
$phong and $phongboost seem to make no visible difference for me.
oopsboom24 5. juli 2024 kl. 9:28 
I love this.
Wish I could make it more visible though, very faint without ruining the lighting of the whole weapon or even the entire render.
R0UTE_ 16. apr. 2024 kl. 2:20 
bruh where is w_headtaker
♥Xilekai♥ 11. dec. 2022 kl. 22:16 
No matter how many times I've tried this, it won't do anything lol.
BAKLAVA 12. maj 2020 kl. 18:54 
that is the original file i downloaded that i never got rid of on my comp
BAKLAVA 12. maj 2020 kl. 18:54 
You may be able to find the weapon proxy here: https://www.dropbox.com/s/4uz3tgz2hmfp57z/weapon%20proxy.dmx?dl=0
†Llunaa 19. apr. 2020 kl. 22:42 
doesnt physically work? done every step right 5 seperate times, i even got the sheen proxy to load, but it doesnt look ANYTHING like the images.
Linus Looman 10. apr. 2019 kl. 5:14 
The sheen proxy doesnt exit any more what do I do
Saddy 15. okt. 2017 kl. 14:03 
Is there a way to revert the change?
Mad Dog Mcnulty 20. sep. 2017 kl. 3:33 
What.