Garry's Mod

Garry's Mod

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ldm_bounce
   
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Content Type: Addon
Addon Type: Map
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3.621 MB
20. apr. 2014 kl. 4:29
2. okt. 2019 kl. 22:47
6 ændringsbemærkninger ( vis )

Abonner for at downloade
ldm_bounce

Beskrivelse
IMPORTANT UPDATE NOTICE
I finally dug up the old LDM gamemode. This map will be updated periodically! Unfortunately there is a lack of a _b or _a tag at the end of the file name since the release. Please keep this only on Workshop; do not extract it or FastDL it on your server. Your clients will end up with a mismatched version!

This is a source shared textures version of the famous deathmatch map called Bounce for Half-Life and Half-Life: Source. This means that you can play this map in any source mod. Apart from retexturing the map, I added some dynamic props here and there as well as breakable glass and door frames for the buildings. There is also an extra ladder going up to the unreachable ledge from the RPG cave and a few phys props (not respawnable)
18 kommentarer
Dimmskii  [ophavsmand] 18. sep. 2019 kl. 9:00 
[h1]IMPORTANT UPDATE NOTICE[/h1]
I finally dug up the of LDM gamemode. This map will be updated, however, unfortunately there is a lack of a _b or _a tag at the end of the file name since the release. Please keep this only on Workshop; do not extract it or FastDL it on your server. You will end up with a mismatched version.
Штангенциркуль 1. apr. 2016 kl. 11:39 
wonderful map!
TwelveComplex (Wunder) 14. sep. 2015 kl. 1:15 
♥♥♥♥♥♥
Vienna_SpremanZaKahvu 25. aug. 2015 kl. 4:31 
make a HL1 runoff map
Vienna_SpremanZaKahvu 25. aug. 2015 kl. 4:30 
Make a HL2 crossfire map
Moogek 1. aug. 2015 kl. 12:47 
i'm know this map from HL1 (pirate)
P i n k e r t o n 24. maj 2015 kl. 21:37 
damn the renissance mod is gone
northh 28. dec. 2014 kl. 3:14 
These Weapons Can Be in the map If you have Hl:s:DM. Or Hl:s Or Hl1 Or GSE
full of pilk 16. sep. 2014 kl. 18:15 
This map never gets picked in the TFC server I play on ,_,
Dimmskii  [ophavsmand] 9. juni 2014 kl. 22:27 
Doesn't it look better with the hl2 ones? I always wonder why HL:S was released with HL1 textures converted to source. They could have made it better...