Sid Meier's Civilization VI

Sid Meier's Civilization VI

Not enough ratings
Egypt Tweak
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
13.023 KB
9 Jun, 2021 @ 6:43pm
23 Aug, 2023 @ 7:06pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Egypt Tweak

In 1 collection by ZEN OVERLOAD
Civilizations Tweaked Collection
14 items
Description
For the third installment in my Civilizations Tweaked series, I've decided to look at Egypt and its leader Cleopatra. Personaly, I feel like when it comes to their civ ua it just needs a small buff, but when it comes to their leader ua I think it could be a lot better than its current version. Going off these thoughts, I made this new version of Egypt. I hope you all enjoy!
Changes
  • Mediterranean's Bride has been reworked so that now International Trade Routes provide +3 Culture and +3 Faith, while Domestic Trade Routes provide +3 Food and +3 Gold. The idea here was to allow Egypt to use its domestic trade routes to quickly grow new cities while not losing out on the pontential gold that international trade routes provide. With that being said, international trade routes provide additional culture and faith so as to encourage the player not to forget about them in favor of domestic trade routes. The 100% alliance points from trading with allies has been kept in with this new version.
  • Abu Simbel has been buffed so that now monuments, shrines, and temples provide +3 Culture and +2 Faith when built in a city with a Wonder. The inteion with this change is to encourage a Wonder focused culture/faith playstyle that combos well with the rest of Egypt's kit.
  • Iteru has received a small buff so that now City Centers receive +1 Production from each adjacent Floodplain tile. This applies to all three types of floodplains; Desert, Grasslands, and Plains. This bonus is meant to allow Egypt to better take advantage of their floodplain start bias as well as help give them more production towards wonders. I also thought some sort of bonus relating to floodplains was thematically appropriate for Egypt.
17 Comments
Just Push Play 8 May @ 10:50pm 
W mod, makes these two leaders actually seem fun to play around with now!
ZEN OVERLOAD  [author] 3 Mar, 2023 @ 10:04pm 
@Boa of the Boaians (ᜊᜓᜀ) That is definitely something I would like to once I have the time again to focus on modding, though currently I don't have any specific idea on what changes I would make. Might give old Cleo some new buffs while I'm at it as well. So I guess that's something to look forward to in the future.
Boa of the Boaians (ᜊᜓᜀ) 3 Mar, 2023 @ 7:27am 
Any chance you have plans to tweak the Ramesses and the new Cleopatra? 👀
ZEN OVERLOAD  [author] 29 Jan, 2023 @ 11:47pm 
@Whisperware Thank you so much! I initially did consider slightly increasing the Iteru's bonus to wonder, but ultimately decided against it as I thought that even a 5% increase would be too much alongside the buff to city's production from floodplains. I will definitely considering taking a look into increasing the bonus to 20% after I'm done with the mod I'm currently working on though!
Whisper 29 Jan, 2023 @ 11:26pm 
These are really good ideas. The "offensive/defensive" trade routes are really interesting and I can't wait to try this out. I don't remember if Egypt has much in the way of civics/tech scaling (additional bonuses when stuff like flight is unlocked for the sphynx I think?). I would add one final thing to egypt and then I would be content with it. I think they should have a boost to artifacts. There ought to be a bonus for archaelogical museums/relics and then I would call it a day on this iteration of egypt. It's almost perfect. Maybe 20% bonus instead of 15% on Iteru but might be nitpicky, the potential bonus base hammers might be just enough of a compliment for it to make a good difference, especially once you add chops. Great work!
Shar-k4 12 Nov, 2021 @ 6:29pm 
finally cleo's hair is fixed
magdalena 28 Aug, 2021 @ 1:40pm 
beautiful graphics, too bad not in French ...
ZEN OVERLOAD  [author] 1 Aug, 2021 @ 10:46pm 
@Arcadian I definitely think that balancing is one of the hardest things to do for a game since people can have completely different views/opinions of what qualifies as balanced when compared to other stuff in the game (TF2 is a perfect example of this). However, I've had some time to reflect and came to the conclusion that I should definitely make some tweaks (pun intended) to this mod. I'm thinking of making it so that Egypt starts off with no bonus yields to floodplains, but receive them over time through researching techs (for example, you get +1 production to them after researching irrigation). That way it is better balanced and makes the player feel rewarded for working for the bonus. Definitely will be testing this idea out soon to see if I can get it working. Once again thanks for the feedback on this mod as well as the others, always look forward to seeing your comments!
Arcadian 1 Aug, 2021 @ 3:30pm 
Yeah, Firaxis really upset the balance with some of their new civs, but they wanted to give people more powerful toys to play with. I'm using Better Balanced Game to fix that. It nerfs the strongest civs while buffing the weaker ones, which creates a nice middle ground. That way you don't get big buffs that can make your game too easy, since human players are better at exploiting them than the AI. I guess you can play at a higher difficulty as compensation. Each to their own. It's still interesting to see how different modders approach it. :)
ZEN OVERLOAD  [author] 29 Jul, 2021 @ 2:47pm 
@Arcadian I see now that I should have explained myself better than I originally did. Yes I am tweaking these civs to be on a different level, more specifically to be on a level similar to a New Frontier Pass Civ. To me personally (and you are free to disagree with me on this) the +2 Production doesn't come off as OP or overly egregious when compared to Babylon's, Ethiopia's, or Portugal's unique traits. However, I completely agree that when compared to vanilla mode it is an OP upgrade. I hope this helped to at least clear up some things about my argument, and I still very much appreciate the feedback!