Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-only 1 ap
-has multishot
-can be used 4 times per turn
-IS THE SAME FOR OFF HAND
so, say you have 6AP base (very easy to achieve at level 1 even)
you're packing two energy drinks, at level 3 those give 2ap twice per turn for each.
you have items/weapon with bonus to multishot, even just +2 bonus total (again, not hard)
you have a hand xbow in each primary and secondary slot for a total of 4
let's do some math....
effective AP per turn: 6 +2 +2 +2 +2 = 14
14x2 (base shots) x2 (from the +2 bonus to multishot) = 56
yup, 56 shots per round. You are a literal machine gun on full auto. amount of mana used.... 0. all free. definitely the most powerful unit when out of mana, by far.
But man, if I were a Dev, I'd shit in a jewel case, let you do all of this reviewing, comparing, and contrasting, and then clean the game up with a spray bottle of Resolve.
Props on you for being like "naw, I'll wait til they clean up their SHIT to step in and correct MINE".