Sid Meier's Civilization V

Sid Meier's Civilization V

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DynamicEras
   
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892.000 B
21 Apr, 2014 @ 6:44am
21 Apr, 2014 @ 1:23pm
2 Change Notes ( view )

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DynamicEras

Description
Compatible with Vanilla, G&K, BNW and any other mod WITHOUT new eras.

I can hardly enjoy each of the era when I jump over it to the next one or the progress (of building or war) goes so slow that it makes me fall asleep.

I've tried some modifications that encrease the cost of technologies but they all resulted in such a way: in the beginning of the game researches go very slowly because of the increased cost, but in the late game the science is so advanced that the slowdown of researches becomes not so serious.

This mode let you set the multiplier value of technologies for each era separately. Default:
Cost * 1.00 for ERA_ANCIENT,
Cost * 1.50 for ERA_CLASSICAL,
Cost * 2.50 for ERA_MEDIEVAL,
Cost * 3.50 for ERA_RENAISSANCE,
Cost * 4.50 for ERA_INDUSTRIAL,
Cost * 5.50 for ERA_MODERN,
Cost * 6.50 for ERA_POSTMODERN,
Cost * 7.50 for ERA_FUTURE.

See settings from other users

You can edit the file Eras.sql in any text editor. This file is located in [drive]:\Users\[username]\Documents\My Games\Sid Meier's Civilization 5\MODS\DynamicEras (v 2)\Eras.sql

Default multipliers tested for fast, normal and epic speed, if you like use marathon, reduce multipliers, because the maximum price of technology in Civ 5 is 2097152.
My comment about this issue:

«Yes, I was able to get this problem, in the case of technical limitations of Civilization 5, the maximum cost of tehnology than 2097152 = 2 ^ 21 , which means that if the technology is worth 2097152 and we will increase the value by 1, it will cost -2097152 . Most likely, it can not be corrected without interfering with the dll or database. Therefore, be careful with the indication of large multipliers or additional use mods SloMo, which slow down the science in all ages for a certain factor that is taken into account already during the game , it may get rid of such problems.

Sorry for the late warning and my bad english»

My other mods:
1. Cloak & Dagger
2. Wars of religion
3. Real Science
4. Beautiful art
5. Wonderfull
Popular Discussions View All (2)
4
31 Oct, 2024 @ 10:53am
PINNED: Suggest your speed
Bear
1
14 May, 2021 @ 8:49pm
How to use this with modded eras (GUIDE)
tinywhitecat
177 Comments
War-Crimes 16 Aug, 2015 @ 7:21am 
sorry for this dumb comment but if i reduce those numbers value for tech, does it take longer to research? cuz i like my games to take a longgggg time
axatoramus 16 Jul, 2015 @ 3:38pm 
ANOTHER AWSOME MOD :)

SPASIBA DROOG!
Bear  [author] 16 Jul, 2015 @ 8:06am 
Sorry, I use Civ5 guidelines and just do not think about such trouble. But it's mod complete and it will not be updated. Your changes will be saved forever
firefrorefiddle 16 Jul, 2015 @ 3:39am 
Thanks for your mod. Unfortunately, on Linux (supposedly also on Mac) it doesn't work out of the box because your files reference Eras.sql, but the file is called eras.sql. After I renamed it, it works, but perhaps you should make that consistent. (Yes, there are case sensitive file systems in the real world... ;-)).
Morphox 14 Jul, 2015 @ 10:18am 
Dude, great idea. I ALWAYS hate it when medieval or renaissance take so long and modern age goes by so quick. Greatly appreciated. Without these mods Civ5 would start to suck. Thanks to you and others it does not :)
perors 18 Jun, 2015 @ 3:27am 
nice :) it is the best
ZenFeroce 28 May, 2015 @ 10:53pm 
Thx for answering
Bear  [author] 26 May, 2015 @ 4:58pm 
I do not know because it does not studied possibility of extension "advanced setup menu"
ZenFeroce 25 May, 2015 @ 11:03pm 
how much work would it be to build a mod with editable speed option on the start new game advanced setup menu of ( 1 for production, units, buildings, wonders, barbarians spawns, units healing time, etc ) & ( 1 for science' culture, faith, policies, city growth, borders expantions, etc) allowing to choose from very slow to very fast, so you could set science speed to very slow making very long eras (beyong marathon) with fast production making quick city and army build, could be combine with other mods like prehistoric eras, healt and plagues, culture diffusal and much more
Bear  [author] 10 May, 2015 @ 9:34am 
if it's mod change eras system, they will not work together