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thats odd... that usually means that hammer/hammer++ isnt mounting the "platform" folder properly, or possibly that the "platform" folder doesnt have the right content in it. you can check if its mounting "platform" by looking at the hammer console (the screen that shows by default before you open any vmfs.)
if platform is one of the directories listed , then you might need to make a backup of your gameconfig and gameinfo.txt, then verify integrity of the game files through steam. then restore your backups.
what that'll do is re-download all the missing materials.
if your mounting the content of other games you might want to ensure that your not mounting the platform folder of those games.
let me know if any of that helps.
great to hear! glad i could help.
teamspen's hammer addons are perfectly compatible with hammer++ if set up correctly. i use them all the time even outside of portal 2. That said, the few things im thinking might be the issue are:
1. skyboxes need to be in the "materials/skybox/your_materials_here"
2. the .vmt and .vtf must both be present for it to work, and the vmt needs to point to the right vtf.
3. in the vmt the shader needs to be "unlitgeneric" in portal 2 because "sky" is broken on this engine.
4. ensure the hammer addons pack the skybox properly using comp_pack and this tutorial
let me know if that helps!
Absolutely. :) just as easy as any other material, just make sure all six sides of the skybox are packed. (teamspen's hammer addons should do that automatically, but if they dont, the comp_pack entity will help the addons to properly pack the materials.)
one slight word of caution about skybox materials though: Portal 2 uses the "unlitgeneric" shader for them instead of the "sky" shader, so if your having weird z-sorting issues at any point (you see the sky and not the rest of the level), thats why.
hope that helps!