Total War: WARHAMMER II

Total War: WARHAMMER II

66 ratings
No Multiplayer Battle Confirmation (Auto Accept Battles)
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Tags: mod, UI
File Size
Posted
Updated
81.235 KB
15 Jun, 2021 @ 10:59pm
4 Jul, 2021 @ 9:42am
6 Change Notes ( view )

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No Multiplayer Battle Confirmation (Auto Accept Battles)

Description
About
In coop multiplayer when the other player tries to start a battle a menu pops up and you need to click the spectate button before the battle can start.

This mods removes this confirmation, the battle will happen as soon as the first player clicks either the fight battle button or auto resolve button.

How to use
For the mod to work correctly the default battle resolution must be play battle.
45 Comments
kinngrimm 9 Apr, 2023 @ 3:23pm 
this is awsome, you actually may have an idear of the pain one has to endure at times in coop hrhr(first wanted to say you have no idear, but then thought "you do realise he actually fixed this")
Geterwin  [author] 9 Feb, 2022 @ 10:50pm 
Sorry, I don't know the answer to that, everything depends on how the WH3 engine works (haven't tried to mod it yet), I believe it could be possible if it runs in a similar way to the WH2 engine since we can enable/disable the UI through mods, but there is a possibility it may cause some desync/connection issues, the only way to know if it will work without any problems is making the mod and trying it out.
bushez 9 Feb, 2022 @ 10:34pm 
mmm I see.
and I want to ask u something maybe you know something about UI lock.
because to tell u the truth i don't know if you saw any WH 3 coop gameplay but they added the simultaneous turns to the game but i saw something Annoying there that when your friend get to Pre battle screen the game lock the other players UI so they need to wait for some time until that player decide what to do(play battle/auto resolve) so I want to try to disable it so players can still play even when other players are in the Pre battle screen.
do u think something like that possible or it something hard coded to the game?
(Im asking because u have alot more knowledge about this game limitations then me so i want some info if I can before I even trying something like that :) )
Geterwin  [author] 9 Feb, 2022 @ 7:06pm 
I Installed the mod "Script Debug Activator" made by thesniperdevil, this mods creates script logs in your warhammer directory while the game runs, then i made a simple mod/script to output the buttons i pressed ingame to this log file, then i just click the button in game and read the button name in the log file, that was the way i found the uicomponent of everything i used.
bushez 8 Feb, 2022 @ 11:51am 
@Geterwin
I try to get a little to scripting so i wanted to ask u where did u find the uicomponent "button_spectate_battle" in the data file because i can find the rest but not this one.
tnx.
BloodW0lf 7 Feb, 2022 @ 7:06am 
oh okay awesome, this is great thank you. I am just getting into Warhammer Total war (2 but any have never played) and this mod is a must tbh!
Geterwin  [author] 7 Feb, 2022 @ 4:40am 
We tried to do that, but because of the way the game engine works it doesn't always click the end check mark reliably, it should still skip the end check mark after around 15 seconds if i'm not mistaken
BloodW0lf 7 Feb, 2022 @ 3:43am 
does this make it so at the end of the battle my friend does not have to click the check mark?
bushez 4 Feb, 2022 @ 9:47pm 
If u need any help for testing u can add me to friends anytime 🙂
Geterwin  [author] 4 Feb, 2022 @ 3:34pm 
We probably will, as soon as we start playing it.