Arma 3
37 ratings
[SP/CO-02]Operation Red Split
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
Updated
4.451 MB
4 Jul, 2021 @ 2:23pm
14 Jul, 2024 @ 3:43am
23 Change Notes ( view )

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[SP/CO-02]Operation Red Split

In 1 collection by Multicellular Organism
Small scale, high FPS operations
18 items
Description
Short coop/sp mission, playtime around 30-45 minutes.

Mission is made with emphasis on:
-randomness for enhanced replayability.
-optimization for high fps.
-urban combat and house clearing.
-simple, straight to the point objectives.

Briefing:
Group of armed individuals consisting of deserters, marauders and criminals has estabilished an outpost 1km north from Aktinarki village.
They pose a threat to our operations in the area and cause unrest among civilian population.

You will be send to the area to neutralize any hostile individuals you find. You are going to be heavily outnumbered, but through superior equipment and tactics you are expected to complete the mission. The enemy is relatively well armed with access to light vehicles. Expect enemy patrols around the AO.
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For more missions like this please check out my collection:
Small scale, high FPS missions.


Scripts used:
- Infantry Occupy House Script by Zenophon

Any feedback is greatly appreciated.
12 Comments
marco.toppy 15 Jun @ 8:25pm 
Nice little mission ! :steamhappy:
Avant-garde 18 Dec, 2024 @ 2:20am 
Nice work
Komodo 31 Jul, 2024 @ 4:59am 
fun mission, ty
Nobody 9 Sep, 2022 @ 2:45pm 
The mission is well done and enjoyable so I'll upvote. Yet I had troubles with the scripting:
1. Sometimes there's a lag of 5-7 secs when commands to your AI team member are not getting through. The engine does not call them out and if issue many they'll be called out and processed all at once after the lag.
2. Sometimes AI team member gets stuck. You issue commands to move -- either move or regroup, -- the engine calls them out yet AI team member does not move. Since it happed in the middle of a field with no obstacles around it's not pathfinding. May be the reason is the same as with previous point.
Clorox Enjoyer 6 Jun, 2022 @ 11:14am 
If I recall correctly, it's set on 5000, object draw distance also set to 5000.
Multicellular Organism  [author] 6 Jun, 2022 @ 9:35am 
I do not remember, has been a while since I created this mission. Out of curiosity, what is your draw distance?
Clorox Enjoyer 5 Jun, 2022 @ 1:47pm 
I was walking back to the checkpoint, went through a town, suddenly had a lag spike and saw through windows as props were spawning into houses. Do you have a house filling script in this mission? Like ZEI? I mean I did read the Infantry Occupy House Script thing but does that do props too?
Boosterchen 22 Jan, 2022 @ 3:03am 
gg
coffe46 1 Jan, 2022 @ 11:48am 
buen mapa
Gabor 31 Dec, 2021 @ 11:05am 
Thank You! #HappyNewYear