Cities: Skylines

Cities: Skylines

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CS System Interchanges (modded)
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Description
More than five years ago this game was released. Since then the PC version has been enriched with tons of Workshop assets and some excellent mods. Anno 2021 it's possible to create very good looking interchanges useing these mods. So why not a collection of them?

I've made two seperate collections.
One with System Interchanges (Highway <--> Highway)
One with Service Interchanges (Highway <--> Regular roads)

This is a collection of system interchanges (Highway to Highway interchanges) that have been created useing the latest mods. To enjoy these interchanges, you need to subscribe to the 'Node Controller Renewal' (NCR), 'Intersection Marking Tool' (IMT), 'Traffic Manager : President Edition' (TM:PE), and 'Fine Road Tools' (FRT) mods. You do not have to subscribe to the other mods used in the creation of these interchanges, however, they do not conflict with each other, and provide you with some great extra tools!

These interchanges are also built for good functionality with Cities Skylines traffic AI by implementing 'Lane Mathematics'. This ensures easy merging and splitting of traffic within these interchanges and less backups of traffic.

I've used the following mods in the creation of these interchanges:
Out of these mods you only need 'Node Controller Renewal' and in some cases 'Fine Road Tool' in order to place these assets. 'Intersection Marking Tool' isn't necessary to place these assets, but without this mod the roadmarkings on junctions will not be visible.

Many thanks to the mod creators and testers out there. These interchanges couldn't be created without you!!

Because '3-lane highways' are the most commonly used highway type on maps, I've created these interchanges to be connected (the highway ends in each interchange) to these 3-lane highways. The 4th lane on the 4-lane highways are used as exit and entry lanes.

All these Interchanges come without any beautfication like trees, props or retaining walls. I made sure no streetlights are clipping through elevated roads and that there's more than enough space for traffic to move between levels. I also made sure all the roads smoothly transition into each other.

I don't use Network Extension 2. All roads used are Vanilla roads (some from the Mass Transit DLC) and roads I got from the Workshop (mostly Vanilla+ roads by Delta 5-1). I therefore recommend looking at the interchanges describtion page to see if, and if so, what other road-assets might be needed from the workshop.

Quick guide to interchanges:
There are basically two types of interchanges. 'Service Interchanges' and 'System Interchanges'.

System Interchanges
System interchanges are highway-to-highway connections. This mainly comes in the form of two crossing highways connecting with eachother (4-directional), or when a new highway starts from an existing one (3-directional). System interchanges are also called 'free-flow interchanges' meaning all traffic can move uninterrupted to each different direction. i.e. no traffic lights or intersections.

Service Interchanges
These interchanges connect a highway to a regular road network. They're the best way to connect your city roads to a highway. However, chosing the right one for the job can be tricky. Unlike system interchanges, most of these interchanges are not free-flow interchanges. This means there usually is one or more intersections with traffic lights present. That said, these type of interchanges are designed to reduce the number of steps these traffic lights have. The traffic lights of a DDI and Milwaukee B for instance, only have two steps, while the SPUI has one traffic light with three steps.

The system interchanges in this collection are (or will be in time):
- 3-Directional Y-Interchane (3-dir)
- Half-Clover Interchange (3-dir)
- T-Interchange (3-dir)
- Trumpet Interchange (3-dir)
- Y-Interchange (3-dir)

- 2-Level Cloverstack Interchange (4-dir)
- 3-Level Cloverstack Interchange (4-dir)
- Cloverleaf Interchange (4-dir)
- Diverging Windmill Interchange (4-dir)
- Double Trumpet Interchange (4-dir)
- Double Y-Interchange (4 dir)
- Full Diamond Interchange (4-dir)
- Hybrid Cloverstack Interchange (4-dir)
- Stack Interchange (4-dir)
- U-turn Interchange (4-dir)
- Windmill Interchange (4-dir)

The following system interchanges connect two parallel highways.
- Dual Y-Interchange
- Extended Paperclip Interchange (4-dir)
- Paperclip Interchange (2-dir)
Because these interchanges are placed near, or even within your city, the space around them is very valuable. The different types of service interchanges therefore have very different designs, leaving valuable building space on specific sides of these interchanges (the different ParClo interchanges are a good example of this. The number in their names tells you in how many corners/quadrants of the interchanges on-, and off-ramps are present)

Keep in mind that interchanges are BIG! Even the smallest interchange takes up a lot of space!!

Any comments, suggestions and/or feedback is much appreciated! And if you like this collection so much that you think others should see it as well, then please rate it!

Items (28)
A2021 Basketweave
Created by MaxFX
This is a Basketweave Interchange. It's a highway construction meant to give traffic the ability to switch parallel highways without having to stop. You can use the two connections to lead traffic towards two different area's. The road markings you see in ...
A2021 Clover-Windmill Hybrid
Created by MaxFX
This is a mixture of the Cloverleaf-, and Windmill Interchange. It's a 'free-flow system interchange', connecting two highways with each other. This design takes up less space than a regular Cloverleaf interchange. Here's one in Germany: https://www.google...
A2021 Cloverleaf System Interchange
Created by MaxFX
This is a Cloverleaf Interchange. It's a 'free-flow system interchange', connecting two highways with each other. Downside of a Cloverleaf interchange is the weaving of traffic between the on-, and off-ramps. I've also made a version that has no weaving of...
A2021 Cloverleaf With Shuntinglanes
Created by MaxFX
This is a Cloverleaf Interchange. It's a 'free-flow system interchange', connecting two highways with each other. This version has shuntinglanes running next to the main highways. Note: I have no idea if the term 'shuntinglane' for the roads parallel to th...
A2021 Cloverstack Interchange
Created by MaxFX
This is a Cloverstack Interchange. It's a 'free-flow system interchange', connecting two highways with each other. This interchange is a hybrid between a Cloverleaf and a Stack interchange. This interchange is made useing NCR and IMT. What you see in the s...
A2021 Compact Double Trumpet Interchange
Created by MaxFX
This is a Compact Double Trumpet Interchange. A 'free-flow system interchange', connecting two highways with each other. This is a compact version of this interchange . But it's still quite big!! The interchange can be placed without the 'Intersection Mark...
A2021 Diverging Cloverleaf
Created by MaxFX
This is a Diverging Cloverleaf Interchange. It's a 'free-flow system interchange', connecting two highways with each other. Unlike a regular cloverleaf, traffic useing this interchange doesn't have to weave. Small downside is that traffic cannot make a u-t...
A2021 Double T Parallel Interchange
Created by MaxFX
This is a Double T-Interchange. It's a 'free-flow system interchange', connecting two parallel highways with each other useing a 'Basketweave' construction in the middle. This interchange is made useing NCR and IMT. What you see in the screenshots is what ...
A2021 Double Trumpet
Created by MaxFX
This is a Double Trumpet Interchange. A 'free-flow system interchange', connecting two highways with each other. The interchange can be placed without the 'Intersection Marking Tool' mod. But without it the markings on the junctions are not visible. To see...
A2021 Gothic Interchange
Created by MaxFX
This is a Gothic Interchange or Diverted Full Diamond. It's a 'free-flow system interchange', connecting two highways with each other. The interchange can be placed without the 'Intersection Marking Tool' mod. But without it the markings on the junctions a...
A2021 Half-Clover Interchange
Created by MaxFX
This is a Half-Clover Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. This interchange is made useing NCR and IMT. What you see in the screenshots is what you get after placing it, including the markings on the ju...
A2021 No Weave Cloverleaf Interchange
Created by MaxFX
Inspired by an interchange design sent to me by my good friend TwoCflyer: This is a No Weave Cloverleaf Interchange. It's a 'free-flow system interchange', connecting two highways with each other. Unlike a regular Cloverleaf, there's no weaving of traffic ...
A2021 Pear Interchange
Created by MaxFX
This is a Pear Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. With two-lane highways connecting all directions with each other, this interchange has a great traffic flow. This interchange is made useing NCR and I...
A2021 Roundabout Interchange
Created by MaxFX
This is a Roundabout Interchange. It's a 'system interchange', connecting two highways with each other, useing a big roundabout at mid-level. Due to the layout of the roundabout, traffic can make a U-turn if needed. This interchange is made useing NCR and ...
A2021 Seagull System Interchange
Created by MaxFX
This is my take on a 'Seagull Interchange', or continuous green T-intersection. It's a 'system interchange', connecting a highway to a new highway. Because there are no elevated roads (the entire interchange is on ground level) this interchange is very che...
A2021 Shifting Trumpet Interchange
Created by MaxFX
This is a Trumpet-Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. With two-lane highways connecting all directions with each other, this interchange has a great traffic flow. This interchange is made useing NCR an...
A2021 Stack Interchange
Created by MaxFX
This is a Stack Interchange. It's a 'free-flow system interchange', connecting two highways with each other. This design is very big, but also allows for some of the smoothest flows of traffic due to it's long ramps. This interchange is made useing NCR and...
A2021 T-Interchange
Created by MaxFX
This is a T-Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. With two-lane highways connecting all directions with each other, this interchange has a great traffic flow. This interchange is made useing NCR and IMT....
A2021 T-Interchange 2
Created by MaxFX
This is a T-Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. With two-lane highways connecting all directions with each other, this interchange has a great traffic flow. This interchange is made useing NCR and IMT....
A2021 Three-Level SPUI
Created by MaxFX
This is a Three-Level S.P.U.I. Interchange. It's a 'system interchange', connecting two highways with each other. This design comes close to a Stack Interchange. Though slightly more compact and cheap. This design only has three levels of traffic instead o...
A2021 Trumpet Interchange left
Created by MaxFX
This is a Trumpet-Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. With two-lane highways connecting all directions with each other, this interchange has a great traffic flow. This interchange is made useing NCR an...
A2021 Trumpet Interchange right
Created by MaxFX
This is a Trumpet-Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. With two-lane highways connecting all directions with each other, this interchange has a great traffic flow. This interchange is made useing NCR an...
A2021 Trumpet with Basketweave
Created by MaxFX
This is a Trumpet Interchange with a 'Basketweave' connected to it. It's a 'free-flow system interchange', connecting a highway to two new highways. You can use the two connections to lead traffic towards two different area's. The road markings you see in ...
A2021 Windmill Interchange
Created by MaxFX
This is a Windmill Interchange. It's a 'free-flow system interchange', connecting two highways with each other. This interchange is made useing NCR and IMT. What you see in the screenshots is what you get after placing it, including the markings on the jun...
A2021 Y-Interchange
Created by MaxFX
This is a Y-Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. With two-lane highways connecting all directions with each other, this interchange has a great traffic flow. This interchange is made useing NCR and IMT....
A2021 Y-Interchange 120°
Created by MaxFX
This is a Y-Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway. The three directions are at an 120° angle. This interchange is made useing NCR and IMT. What you see in the screenshots is what you get after placing it,...
A2021 Volleyball Interchange
Created by MaxFX
This is a Volleyball Interchange. It's a 'system interchange', connecting two highways with each other. This is not a free-flow interchange, as left-, and right-turning traffic has to deal with traffic lights. The road markings you see in the screenshot ar...
A2021 Y-Pretzel Interchange
Created by MaxFX
This is a Y-Pretzel Interchange, a made up design by yours truly. It's a 'free-flow system interchange', connecting three highways with each other. It's a bit of a weave generator, but fun nontheless! Happy Easter! The road markings you see in the screensh...
Linked collections (3)
In 4 collections by MaxFX
Interchanges with lane mathematics
46 items
USRP Interchanges with lane mathematics (NO DLC!!)
20 items
CS Service Interchanges (modded)
41 items
Concrete Highway Interchanges
13 items