Ravenfield
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Hedgerows
   
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Content Type: Maps, Maps - Mod Tools
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173.797 MB
2021年7月11日 21時07分
2021年7月17日 17時15分
3 項目の変更履歴 ( 表示 )

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Hedgerows

解説
This map was intended to give an combined arms seeming experience, while still keeping infantry the focus and running at an higher framerate then most maps of the same kind.
Recommended Bot Count: 75-100 for an intense experience, 30-50 for an more tactical one.

I have split up the day and night mode, read down the description for the link to the night version.


Day Version:
This version is set in broad daylight, and is intended to be used in typical modes such as point match, battle, and domination. Intended to fit the theme of any time period in the past century, be it ww1, ww2, cold war conflicts.or modern day conflicts.

Night Version:
This mode is made for spec ops in mind. Going prone in the grass makes you much harder, but not impossible to see. Illumination rounds will fire up from each point every 40 seconds, to provide light to the surrounding area.
The Night Version can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2550129699



This map may receive updates in the future.
Last two screenshots taken with Reshade

Credits:
https://www.textures.com/ and https://texturehaven.com/ for the textures
https://assetstore.unity.com/packages/2d/textures-materials/nature/grass-and-flowers-pack-1-17100 and https://assetstore.unity.com/packages/3d/environments/nature-starter-kit-2-52977 For the foilage, which was later modified.
https://www.evolved-software.com/treeit/treeit for some textures for foilage
https://assetstore.unity.com/publishers/12140 various work by lukas bobor for models.
https://assetstore.unity.com/packages/2d/textures-materials/sky/skybox-series-free-103633 for the skyboxes.
Emu for the mortar's seen on the night varient
Everyone who helped me with problems throughout the mapmaking process. This couldn't have been done without them.

And of course, me for everything else.

If you read down to here, good for you!
44 件のコメント
Rightraoedhelontidae 2024年5月29日 13時24分 
Having planes that accelerate a bit too fast (vanilla+ planes for example) will crash on takeoff as they hit the trees
Socrates 2022年11月7日 19時53分 
i will try this with reshade, because those screenshots look good.
NotRobots  [作成者] 2021年10月13日 18時16分 
What RPG-2 mod?
NotRobots  [作成者] 2021年8月10日 13時30分 
There are problems with the tree trunks loading in. I have been attempting to fix the issue, but have not found a way to isolate the problem. Any information about what causes it to occur regularly would be appreciated.
mohawk 2021年8月10日 13時24分 
also yeah the tree hitboxes are a bit messed up
mohawk 2021年8月10日 13時23分 
tree draw distance ruins it for me. i think i see an enemy and i shoot at em and it doesnt hit just because the tree they're hiding behind hasnt loaded in
Nani??! 2021年8月2日 6時59分 
is it just me or are the tree hitbox a bit messed up
UserLOL 2021年7月30日 21時33分 
could you maybe make a viewbob mutator? like i.e when you walk
NotRobots  [作成者] 2021年7月20日 11時03分 
That is a problem with the game, especially in CQC. Nothing i can do
YungKebab666 2021年7月20日 2時48分 
units won't attack each other sometimes and just walk past each other