安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
You are right that I should try to break my puzzles because up till now I've just been doing exactly what I know I'm supposed to because I made it, even though people (like you) who didn't make it wouldn't know what to do and therefore would try everything they could. Thanks for at least taking the time to try it though. =)
The part where you're standing on an elevator over water and have to drop a box through a portal onto a cube button - I misaimed my portals just slightly and had no way to reset the cube or try again. As near as I could tell, that meant I couldn't get the door open at the end... even if that in't the case, there were enough fizzlers and the puzzle was convoluted enough that retrying the whole thing over again felt like an effort in futility.
It's not a bad chamber, but the first room of it had me wondering if I was being trolled until I got off both portals, which kind of soured the rest of the experience for me. It could use a little fine-tuning. I'd recommend spending time trying to break your own puzzle just to check for any minor hiccups.