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I don't know why it got untagged from the language it is, but ohh well.
Also, I noticed, your guide doesn't actually show up in the Guides section--you have to get to it through a forum thread you posted, or favorite it--and I found out why. It's hidden from English-readers' view, because it's not tagged as being in English. See how the 'Modding Or Configuration' category says there's two items in it, but when you click, you only see one guide? Well, yours will appear if you deselect the bright green 'English' filter button.
Bringing this up because, for me at least, your guide might be the most important one here. Without knowing how to build and customize factions, I'd already have joined those who quit.
Still, the game was amazingly fun while it lasted. I don't regret buying it, and its old day community was a blast to talk to and play with, especially when the who,e developing crew was around talking with everyone. Truly a model of how an Indie or small team gaming company should work. I hope to see an advancement of this game's idea one day!
I don't know if KV will get more updates, if features that were in development will make it in (fleet management, faction editor, mission editor, etc).
On principle of "Okay, I paid for it, let's see what's in it," I recently started playing, and I'm surprised by what did make it in that LT never talks up. Almost every mission so far works, except mining missions (you can mine and sell though). Trade, economic events, import/export intersystem AI trade, all work. Still need to test faction alignment bonuses.
I suspect LT's programmers cared more about the game. LT still shows up to defend his reputation; meanwhile, threads with questions about the game go unanswered. He managed to tell someone to buy low and sell high once, something you can say about a game with static trade routes.
He's a good game designer; his project management skills are what killed development.
From what I remember, every time you make changes to your game files for customization, you need to make a new galaxy to set the changes. KV was supposed to add a feature where you can do all of this within the game itself, but (sadly) everyone except LumberingTroll left the development team.
But yes, you have to remake the galaxy...
Federated Mexican Commonwealth
Royal British Common Empire
Interstellar Scotts Irish Commonwealth
The Norse Republic of Deutschland
Roman Imperial Empire
United Free Siberian Planets
Imperial Japanese Feudal Empire
Mandarin Royal Chinese Empire
Federal Korean States
United Principality of India
Federative Portubrazil Republic
Arabian Alliance
United Native Peoples Republic
The Holy Vatican Stars of the Blessed Mary
Islamic Caliphate Directorate
Federated Planets of Israel
Peoples Democratic Communist Union of Liberal Socialist Republics
Outer Fringe Pirate Cartels
Caribbean Interstellar Alliance
Trans African Confederation
Lone Star Republic
Pan Asian Empire
European Peoples Commonwealth
Federal Spanish Alliance
United Stars of America
Intergalactic SwampBottom Dominion
I found the file that had the system names in it "Of course I;m gonna change them". Is there a way to designate specific system names to specific factions?