Kinetic Void

Kinetic Void

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How to add a custom faction and add ships to factions
By Lcpl Liru
Note: This involves some simple modifications of your Kinetic Void game that includes creating and adding files and txt documents. Don't delete anything that is already there or else you may screw up your game. Just stick to this guide and you should have a custom faction successfully set up within 20 minutes.

I've had this game for a good 10 months now and done just about every aspect of what is available: Ship building, faction siding, exploration, you name it. Recently, however, I had an idea of making my collection of ships into its own faction, and looked through the game files and through glorious trial and error, I have figured out how to do this. The best part is that it is not that hard! If you are stuck thinking about what to do while waiting for the new patches for Kinetic Void, consider trying this to pass the time! This is for all of you guys and girls creating your own ship collections on the workshop!

   
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Adding the Faction

First, you need to open your game files. Then go to the following location:
C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\SaveFiles
(Small note, if you put your ship build files into this folder, then all factions will use them in game)

Next, you'll need to go into the Factions folder. Here you will see two things: Folders of different Factions and different text files associated to these factions. You need to do two things:

1. Create a new file and rename it to (Faction name here with no spaces) Ships
Make sure there are no spaces in the faction name but all letters you want capitalized are capitalized. You need one space before the word Ships, and Ships should have a capital S.
Here is an example:
FleetKrystal Ships

2. Create a new text file and title the file as the same faction title you put in the folder with the exception of the word ships. within the text file there are three more things that need to be typed in order:
a. the name of your faction WITH spaces
b. the name of your faction WITHOUT spaces
c. the tags (or traits) you will give the faction, each on separate lines. From what I have found there are 4 different traits

-Warmonger: makes faction hostile towards player, as well as most other factions
-Diplomat: makes faction friendly or neutral towards player, as well as other factions
-Banker: (I have yet to confirm with this one)
-Trader: (I have yet to confirm this one)
Here is an example of what the text file should be named:
FleetKrystal.txt

Here is an example of what the format of the textfile is:
Fleet Krystal
FleetKrystal
Trader
Banker
Diplomat

Congratulations! You should be able to play with your new faction (so long as you set it to 11 factions in a new galaxy) but there is more to do! If you wish, we can add ships to only be in this faction!
Grouping ships towards specific factions


This can be done by going here within your game files:
C:\Program Files (x86)\Steam\userdata\
Then click on the file there (your user ID), then 227160, then remote. This should take you to a folder filled with ship files. You can copy and paste these files into here:
C:\Program Files (x86)\Steam\steamapps\common\Kinetic Void\SaveFiles
This will allow all factions to use these ships (as stated before) However, if you want only specific factions to use certain ships, go into the factions folder, then the individual faction ship folders and paste the ship files. Then load Kinetic Void and go towards that faction’s territory. On the way you may notice that the ship you put in that specific faction will not be around until you reach that faction to have a better chance of seeing that ship (so long as that ship's ship file isn’t in the SaveFiles folder. If you are putting ships into a custom faction and notice that these ships are not appearing in the faction, go back into the faction’s folder and look for the faction ships folder. There is a glitch in this process where the game will create a new folder based off of the text file and operate from the newly created ships folder and not the one you created. Just copy and paste the contents of the folder you originally created into the new folder and delete the other folder, then re-run Kinetic Void and the faction should contain these ships.
Thank you for reading!
Thank you for reading and enjoy your custom faction!
And thank you to the Devs for making such a great game!
17 Comments
Lcpl Liru  [author] 26 Nov, 2015 @ 4:57am 
Yea that problem arose about 6 months after I made this guide, and I can't really do anything about that issue. Though based on Steam charts and the amount of people that have seen this guide I can safely say at least 20% of :kv: players read through this.

I don't know why it got untagged from the language it is, but ohh well.
Captain Electric 25 Nov, 2015 @ 8:09pm 
Meant to mention, grats on having a whole class named after one of your ships. Are you the only player who received that honor?

Also, I noticed, your guide doesn't actually show up in the Guides section--you have to get to it through a forum thread you posted, or favorite it--and I found out why. It's hidden from English-readers' view, because it's not tagged as being in English. See how the 'Modding Or Configuration' category says there's two items in it, but when you click, you only see one guide? Well, yours will appear if you deselect the bright green 'English' filter button.

Bringing this up because, for me at least, your guide might be the most important one here. Without knowing how to build and customize factions, I'd already have joined those who quit. :steambored:
Lcpl Liru  [author] 24 Nov, 2015 @ 7:34pm 
I hear you. A lot of people left after the large shipbuilder UI change though years ago. It made building larger ships (leviathans) nearly impossible because the game would crash, and when I was building my Krystal fleet back in the day, it made both building new large ships and revisiting the old ones nearly impossible. It's a little heartbreaking to try to do edits on the original leviathan class ship (that I made and inspired the naming of) and having the game crash if I touched any module peice of it.

Still, the game was amazingly fun while it lasted. I don't regret buying it, and its old day community was a blast to talk to and play with, especially when the who,e developing crew was around talking with everyone. Truly a model of how an Indie or small team gaming company should work. I hope to see an advancement of this game's idea one day! :kv:
Captain Electric 24 Nov, 2015 @ 6:58pm 
Thanks. A bit of a bummer, but at least it won't come as a surprise.

I don't know if KV will get more updates, if features that were in development will make it in (fleet management, faction editor, mission editor, etc).

On principle of "Okay, I paid for it, let's see what's in it," I recently started playing, and I'm surprised by what did make it in that LT never talks up. Almost every mission so far works, except mining missions (you can mine and sell though). Trade, economic events, import/export intersystem AI trade, all work. Still need to test faction alignment bonuses.

I suspect LT's programmers cared more about the game. LT still shows up to defend his reputation; meanwhile, threads with questions about the game go unanswered. He managed to tell someone to buy low and sell high once, something you can say about a game with static trade routes.

He's a good game designer; his project management skills are what killed development.
Lcpl Liru  [author] 24 Nov, 2015 @ 5:28pm 
Holy crap it's been a while, I thought KV was dead...

From what I remember, every time you make changes to your game files for customization, you need to make a new galaxy to set the changes. KV was supposed to add a feature where you can do all of this within the game itself, but (sadly) everyone except LumberingTroll left the development team.

But yes, you have to remake the galaxy...
Captain Electric 24 Nov, 2015 @ 4:49pm 
I know it's been a long time since you made this guide, but can you tell me whether or not I'll have to start a new galaxy every time I make these changes?
SwampBottom 17 Oct, 2014 @ 7:06pm 
I've added somemore factions. This is all I'm gonna tinker with as far as factions go. Had fun creating the names and playing with the stats though.

Federated Mexican Commonwealth

Royal British Common Empire

Interstellar Scotts Irish Commonwealth

The Norse Republic of Deutschland

Roman Imperial Empire

United Free Siberian Planets

Imperial Japanese Feudal Empire

Mandarin Royal Chinese Empire

Federal Korean States

United Principality of India

Federative Portubrazil Republic

Arabian Alliance

United Native Peoples Republic

The Holy Vatican Stars of the Blessed Mary
Lcpl Liru  [author] 17 Oct, 2014 @ 2:35am 
There is no way (yet) to assign yourself to a specific faction, and the game developers have stated that you are probably not going to be part of a specific faction other than the posibillity of creating your own in-game.
SwampBottom 16 Oct, 2014 @ 10:25pm 
Looks like you can have up to 24 factions. How do you assign yourself to a specific faction when the game starts?
SwampBottom 16 Oct, 2014 @ 10:11pm 
Heres what I made.

Islamic Caliphate Directorate

Federated Planets of Israel

Peoples Democratic Communist Union of Liberal Socialist Republics

Outer Fringe Pirate Cartels

Caribbean Interstellar Alliance

Trans African Confederation

Lone Star Republic

Pan Asian Empire

European Peoples Commonwealth

Federal Spanish Alliance

United Stars of America

Intergalactic SwampBottom Dominion

I found the file that had the system names in it "Of course I;m gonna change them". Is there a way to designate specific system names to specific factions?