RimWorld

RimWorld

81 ratings
Neocanines
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
441.405 KB
14 Jul, 2021 @ 1:48pm
20 Jan @ 12:59am
12 Change Notes ( view )

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Neocanines

Description
A species / race mod that adds a very furry sort of species. Tauric canides, bioengineered from humans for the purposes of testing the breadth of glitterworld technology when applied to modification of humans. They are also single-sexed to further test the concept in practice.

Related Mods
Mod
Required/Optional
Note
Required
A framework that this mod is dependent on to work and do special rendering.
Optional
Recommended if you are bothered by the broken hairs. Offers an option in Mod Settings to disable Texture Caching introduced by 1.3, which causes lot of rendering issues for HAR mods

Lore primer
These six-limbed fellas were first created as a project to create "animal-people" from humans. As a demonstration of what the glitterworld technology can do. However, these projects was found to be morally appalling by the conservatism in biology, and the ethics of it was also questioned. Thus, the initiative was heavily sanctioned, or in some places, its practice banned.

It did however not stop transhumanists and suspiciously wealthy furries to finance the venture, and eventually creating a lineage of "four-legged wolfmen". It has gained popularity in colonising cold froniters like the arctic and tundras, as their thick fur help them tolerate the cold more.

Although, they are not so common since their exotic anatomy is a liability on logistics and space-travel, carefully tailored to the specifics and weights of the average human. And their biochemistry is better suited for colder climates.

Features
  • An species of tauric single-sexed wolf-people
  • Currently, only the player faction exists
  • A buffed variant of Crashlanded where all the pawns are Neocanines

How do I play as those? Or how do I get those?
Select the "Neocanine Colonists" scenario when starting a new game. It is similar to the original Crashlanded scenario except for - as a precaution for that the race being harder to maintain or being a HAR race:
  • Two random pets
  • Two revolvers instead of one
  • More meals and resources can be found

However, via "EdB Prepare Carefully" you can add them to other scenarios or mix with others. Use the [...] button next to "Add", find and add your Neocanine colonist from the "Neocanine Spacer" category.

Known Issues
The hair is broken / The tail is rendering above the hair
It is an bug introduced by the texture caching added by the 1.3 update. As the bug was not there in older versions. The only way to fix it is to download Vanilla Expanded Framework, then:
* Enable it in your modlist
* Go to the options & settings
* Go to Mod Settings
* Select "Vanilla Expanded Framework"
* Then check "Disable Texture Caching"

Then onwards the sprites should render the same as they did in older versions. This is the only solution to this problem so far.

And on that note, the mod does not have to be VEF. It can be any other mod that disables the texture caching.

Other
70 Comments
Onyx 17 Jul @ 3:22pm 
Its me again
lechkingofdead 20 Jan @ 12:56pm 
lovly to see something reborn.
Onyx 20 Jan @ 11:52am 
LETS
FUCKING
GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Irra  [author] 20 Jan @ 1:00am 
Thanks to contributor help: This mod has been updated to 1.5.

May the mod live once again.
lechkingofdead 5 Jun, 2024 @ 1:21am 
well best of luck. i just need to remember this cute mod exists.
Onyx 20 Apr, 2024 @ 10:39am 
Doesn't work in 1.5 at all, sprites just don't exist, Rip my favourite race mod :c
Foxwood 25 Mar, 2024 @ 3:34pm 
This is one of my non-negotiable must-have mods
Irra  [author] 7 Aug, 2023 @ 8:37am 
Oh boy, did an update break their necks?
Splinkus 6 Aug, 2023 @ 9:34am 
WHAT DA NECK DO!?!?!?!?!
Nicknoob243 24 Oct, 2022 @ 2:22pm 
Awesome! thanks man for the hard work