Total War: WARHAMMER II

Total War: WARHAMMER II

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The Tooth and The Horn (Animation fix;)
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Tags: mod, Units
File Size
Posted
Updated
420.848 MB
14 Jul, 2021 @ 2:08pm
1 Aug, 2021 @ 7:40am
8 Change Notes ( view )

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The Tooth and The Horn (Animation fix;)

Description
Oxyotle Crush FIXED !!!!
Everyone who has animation problem make next move.

ChaosRobie released a temporary fix https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2551454221(No longer Needed !!!!)

Unsubscribe, delete it then subscribe again)))


I decided to start developing this mod from the moment the very first teaser of the last DLC was released. D in this mod there are the following units.

There are the following additions in the ranks of the Beastmen in the mod.

1.Warmaster - the legendary lord of a new kind of beastmen previously never mentioned - zubrogores. Can use life magic - something that the beastmen lacked so much.


2. Blood Oxen
3. Blood Oxen ROR
4. Bovigor
5. Bovigor ROR
6. Ramhorn
7. Ramhorn ROR
8. Bovigor Spear Thrower
9. Blood Oxen Smashers
10. Lakemen


Lizardmen are also not forgotten - although there are not many borrowings from the lore of the Warhamer universe.

1. Damned Kroxigor - one of the first Kroxigors with whom the dark elves experimented. Finding the abandoned maelstrom of the Lizardmen's birth. Uses Dark Magic as well as a unique ranged attack.

2. Cursed Kroxigor
3. Cursed Kroxigor Thrower
4. Cursed Kroxigor Thrower ROR
5. Troglodytes
6. Troglodytes ROR
7. Serpent Hydra
8. Serpent Hydra ROR
9. Albino Saurus
10. Sun Guard

Almost all units are designed by me.

There are some Bugs - like
Missing Icon on increasing Bovigor Camp
Damned Kroxigor #d icon etc.

Mod will be further supported ))


Many thanks to the following people.



Many thanks to the following people who helped with the development.
Phazer - without it (the program has not yet been released and my models would not exist)
The team of developers of the mod about Kislev (especially Dindi).
Chaos Robie is the person who introduced me to the world of Warhammer modding, and also some animatiom trobles ))
Also do not forgot DungeonMaster - his screens are realy art !!!
stigingeoy -he is big man from a big letter do not forgot to check his mods !!! (https://steamhost.cn/steamcommunity_com/profiles/76561198076627651/myworkshopfiles/?appid=594570)



174 Comments
tjimagineer 1 Dec, 2022 @ 10:00pm 
Normal Ancient Kroxigors loose all skills and traits for me.,
Raevil[NL] 11 Jul, 2022 @ 8:59am 
@dilaguna
you cannot recruit these units as nakai the wanderer, is it possible to make a fix for this?
FreedomHolds 9 Feb, 2022 @ 1:51am 
is there a version with only the lizard men? im really mostly interested in the; Cursed Kroxigor, Cursed Kroxigor Thrower, and the Troglodytes with all their ROR's. i have other mods on my beast men and i think they conflict because i get crashes whenever i load into a battle with them. thank you for you time and i love the mod, power to the lizard men. :praisesun:
Pharaōn 4 Feb, 2022 @ 2:17am 
Blood Oxen Smashers don't attack, they just stand. how to fix?
SamuraiToad 29 Jan, 2022 @ 2:45pm 
how do i get it to work
Airborne Seals 8 Dec, 2021 @ 9:59am 
Question, why are my Troglodytes taking massive attrition because and I quote:
"The lands of the living offer no sanctuary for the dead"?
dilaguna  [author] 29 Nov, 2021 @ 12:00am 
BIG UNNOUNCMENT !!!!!!!!! SHARKMEN FACTION WILL BE RELEASED THIS SUNDAY!!!!!
Doktober 21 Oct, 2021 @ 8:02pm 
K nevermind, here's the real fix for missing beastlord skills; open mod in pfm/rpfm, go to character_skill_nodes_tables, under the "Key" column, manually change the word "beastlord" in every entry in that column to "warmaster". If that doesn't work, highlight every beastlord skill entry and copy/paste it into the table you're in so you've got two of each, then for every other entry under "Character Skill Node Set Key" paste in "wh_dlc03_skill_node_set_bst_beastlord".

The skills might not be grouped together for the Warmaster, there's a way to fix that but I don't care too much. This'll have to suffice until the author updates the mod proper again.
Doktober 21 Oct, 2021 @ 6:37pm 
n/m it looks like doing that somehow also gets rid of most of the Warmaster's skill tree. I don't know enough to fix it myself any other way so I guess we'll just have to wait for an update.
mal maar mals 21 Oct, 2021 @ 2:50pm 
Can you make the bovigors a special faction that is just in Nagaroth(north-america)??
And the cursed croxigors a special dark hostile lizardmen faction??