Total War: WARHAMMER II

Total War: WARHAMMER II

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Population Mechanic - Auxiliary Submod
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Tags: mod, Campaign
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591.381 KB
14 Jul, 2021 @ 3:45pm
4 Sep, 2021 @ 6:48am
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Population Mechanic - Auxiliary Submod

Description
This is the auxiliary submod for the Population Mechanic. It enables auxiliaries for most races, recruited via a new building chain. While the auxiliary buildings might seem OP as it unlocks a lot of units please keep in mind that you need to have populations of the corresponding race to make use of them (for example, there's little point recruiting dwarfs if you don't have dwarf populations in the settlement).

You need the main Population Mechanic mod for this to work.

Known bugs - certain settlements will have auxiliaries staffing their garrisons, making their garrisons larger than they should be. I noticed this late into testing and there's not much I can do about it without changing the entire auxiliary system for a 4th time unfortunately.
42 Comments
sarumanthecursed 22 Aug, 2024 @ 11:12am 
Hey man, what happened to wegh?
UltraRanger 15 Apr, 2022 @ 7:21pm 
Hi could you please add more and better (low tier) units? Like at least let us have spearmen with shields? I really wanna role play an experience where as High Elf you just don't have that many soldiers thus have to use your financial powers to hire mercenaries & auxiliaries.
Wikist 4 Apr, 2022 @ 2:21pm 
Elven colonies have auxilaries units in garrisons and gives the ability to recruit them by deafult (some). Specific to cities with "Elven colony" mark.
lwhのsama 31 Mar, 2022 @ 4:20am 
besides OVN lost factions ?
j.francisco 28 Jan, 2022 @ 5:20pm 
@Lorghul Thanks
Lorghul  [author] 28 Jan, 2022 @ 4:23pm 
@j.francisco I just checked and apparently not. I don't know if everything else will work fine if you enable it mid campaign though.
j.francisco 28 Jan, 2022 @ 3:40pm 
Do i need a new save game to unlock the building chain?
Starfoth The Burgundy Silk Rug 24 Dec, 2021 @ 12:35pm 
I gotta say population mechanic has to be one of the greatest mods available for the game and it really does feel more like world domination when you can SEE the populations still existing instead of just bretonnian castles where they look out of place and wacky.

The choices you make for purging or expelling, the urbanization programs, all of it!
NemViNeitor 3 Dec, 2021 @ 6:36am 
This is hands down the best mod for Warhammer. I never played a campaign till turn 300. Thanks a lot.

I would like to ask if it`s possible to create immigration units to make easier move populations around. Like (playing as the Empire) something you can recruit directly from a dwarfing population and disband in Reikland, each unit having like 1000 dwarfs. what do you think ?
mariusz.sabadasz 17 Nov, 2021 @ 10:47am 
Love this mod
but it slows down game significantly
any chance of greater replenishment rates and max troops capacity in the settlements ?