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ill get a pic of the choke pts and show u
The bottom floor lasers were something I came up with after trying real hard to make the bottom be at least somewhat challenging but without making it look out of place. I didn't think it made much sense that an engine room would have much spread security apart from the entrance.
start floor had a few "choke points" that felt overdone, bottom floor lasers felt a bit too cramped. possibly change those?
otherwise i think this level was well exectued!
If backtracking is not to your liking, I could make sure to mention in levels where I have decided to force the player to travel a distance to escape. Would that help?