RimWorld

RimWorld

399 ratings
Work Tab 1.5 and 1.6 Temp
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Mod, 1.5, 1.6
File Size
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1.615 MB
19 Jul, 2021 @ 6:28pm
11 Jun @ 10:13am
7 Change Notes ( view )

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Work Tab 1.5 and 1.6 Temp

Description
A 1.5 (and 1.6 beta) version of Work Tab mod.

My original intro to rimworld modding, and .NET coding in general, once again updated because I couldn't play without it.

All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and github.

Link to original: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=725219116


Original Description:

Provides a vastly more customizable work tab.

Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set priorities. However, when it is told to set priorities by other modded code that is not aware of the time schedule or detailed priorities, the priority will be set for the whole day, and/or for all workgivers in a worktype.

Various usability extentions to the 'vanilla' work tab;

Work types can be expanded (by Ctrl+clicking the column header) to allow you to set priorities for the individual tasks within each work type.
Time scheduler to set priorities for a given time slot only - allowing you to designate a cleaning hour, or have your cook prepare meals right before dinner, etc. etc.
Up to 9 priority levels (configurable in mod options)
Various small UX tweaks; scrolling to increase/decrease/toggle priorities, increase/decrease priorities for whole columns/rows (by holding shift and clicking/scrolling while hovering over the column header/pawn name respectively).
All functions are detailed in the tooltips, take a moment to hover over and read them!


"Star Wars -- The Force" versions prior to 1.21.1 cause priorities to reset for force users. THIS INCLUDES THE CURRENT STEAM VERSION OF STAR WARS -- THE FORCE! (as of 25/3/20). There is an official update available by one of the collaborators on the mod on GitHub[github.com].
Better Pawn Control has added support for Work Tab and Animal Tab, but there currently (as of 27/7/21) still is an issue where work settings may reset.


With great power comes great responsibility. The default priorities of tasks within a job is set for a good reason; it's (usually) a sensible default. Changing these can lead to deadlock situations, so change the priorities of individual jobs at your own risk!

Finally, there will never be an 'autolabour' mode where a mod sets priorities for you. Due to the way the AI is handled (e.g. pawns actively look for work, instead of there being a 'bulletin board' of jobs that need doing), it's not feasible to get the complete list of work that needs doing that would be needed to make this a reality, without extreme overhead and loads of special exception coding.


All current and past versions of this mod can be downloaded from GitHub.



All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub, so license information in the source code is preserved.

Parts of this mod were created by, or derived from works created by;

Freepik / flaticon.com: helmet preview image (BY-NC[www.freepik.com])
Popular Discussions View All (2)
0
16 Jun @ 10:42am
"Bed Rest" same as "Patient"?
fryfry377
0
1
20 Oct, 2024 @ 6:55pm
AUTO SAVE BUG
samtowers08gamer
122 Comments
Nefere 20 Jun @ 8:51am 
I seem to be having a similar issue as LunaticFanatic7 does, as in, my pawns do EVERY task that falls in the same category, even when only assigned to one of them (like having "rescue" on 2 and all other doctoring tasks to won't do, but they'll still treat wounds). I do not, however, use BPC, and I have not installed any new mods before it started to bug out, so I'm not really sure what's causing this. I'll be sure to test some stuff and see if I overlooked something, but right now I'm very confused as to why this is happening
[TSG] twoandRampage 18 Jun @ 8:42pm 
Am I missing something, is there no scroll down for the list to view Big colonies?
arof  [author] 11 Jun @ 10:33am 
As usual when Workshop is getting hammered, if you didn't get the 1.6 version update and want it, unsub and resub to the mod! Already noticed issues with favorites when importing from a diff modlist I'd like to fix if I keep playing Rimworld with new DLC.
0。0 14 Apr @ 9:28am 
I’ve created a modified version of this mod with some fixes. Hope you’ll give it a try!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453549086
arof  [author] 18 Mar @ 12:41pm 
If you use BPC you need to use the other version that shares the original ID so BPC's compat kicks in. I prefer to not interfere with the original IDs, and BPC never updated their compat patch to include mine I guess, so that's been an outstanding issue, sadly.
LunaticFanatic7 13 Mar @ 6:18am 
--- UPDATE ---
Turns out it was colliding with "Better Pawn Control" Mod. (Maybe its only for me) But seems like it fixed nothing gets reseted or gets ticked automaticly. Luv u
LunaticFanatic7 13 Mar @ 5:52am 
Hey got you Online and i want to report something real quick. For example i set 2 of my pawns to Only and ONLY to Cut Trees you know but when i close the tab and contiune the game it sets those 2 pawns to cut, extract etc all type of work in that specific category. So Is that a bug that collides with something or me being stupid :D Light me up!
Awesome mod you updated btw <3
Monkey Magic 22 Feb @ 6:37am 
NGL, surprized fluffy still hasn't merged this :/
Baccalon 12 Dec, 2024 @ 3:44pm 
thank you for updating
montaropdf 14 Nov, 2024 @ 9:00am 
I have found the culprit in my mod list, it is Better Pawn Control

I can reproduce the problem with the following mod list:
Rimworld core
all DLCs
Harmony
Work Tab 1,5 Temp
Better Pawn Control