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Exception in RimWorld.FloatMenuMakerMap.ChoicesAtFor: System.MissingMethodException: bool RimWorld.PawnUtility.CanCasuallyInteractNow(Verse.Pawn,bool)
Thanks
As someone who's modded, I can tell you version number doesn't indicate compatibility - it just means we changed a number in a text file. The code is what matters.
A mod unupdated that just adds some weapons will be infinitely more compatible than a mod whose systems actively clash with the DLC, but is claimed to be functioning.
'1.2' and '1.3' are just numbers when it comes to mods - by ALL means, back up your saves, things can definitely break, but keep in mind it may work.
(Source: I have some Stellaris, EU4 mods. My Stellaris mods worked fine after numerous updates, but my EU4 ones were broke an update later because what they added were to systems that were revamped)