Total War: WARHAMMER II

Total War: WARHAMMER II

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Singe's Skills for Oxyotl
   
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Tags: mod, Campaign
File Size
Posted
Updated
387.028 KB
21 Jul, 2021 @ 9:02am
29 Jul, 2021 @ 12:30am
2 Change Notes ( view )

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Singe's Skills for Oxyotl

In 1 collection by Singemeister
Singe's Collection of Skills
93 items
Description
Two skills for DoomSkink.

Wanderer in the Wastes gives all Chameleon Skinks Fear factionwide, whilst the Shrouded Host lets them Rip and Tear just that little bit better, or at the very least let Stalkers hold the line. Should work well with my new Lizardmen units mod update for Chameleon Slayers.

Singe's Skills for the Lizardmen
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2125923599
6 Comments
Singemeister  [author] 29 Jul, 2021 @ 12:21am 
@thought_follower

Update may not have kicked in properly.
thought_follower 28 Jul, 2021 @ 4:24pm 
Great mod! tooltip for "wanderers in the waste" is different for me though, says "cause fear" for lord's army and also "cause fear" for chamelon skink units in lord's army. maybe just a text mistake
chubbyninja89 (TNB) 27 Jul, 2021 @ 6:19am 
Hey Singe.

If you do one of these for Thorek, can you please give him a skill that grants him an explosion ability that has a large bolt of lightning come down and cause a good amount of damage around him?

I want to be able to turn him into Thor, and blast his enemies with lightning.
FriskyCheeks 24 Jul, 2021 @ 8:18am 
your skill mods are the best. they are balanced and add alot!
Singemeister  [author] 22 Jul, 2021 @ 3:30pm 
@Lemonz
More of a thematic skill perhaps, though I see it being useful against typically low leadership harass units such as hounds, or to complement Stalkers being used as hammer units.
Lemonz 22 Jul, 2021 @ 3:14pm 
Is cause fear really that good of a buff for mostly ranged units? I feel like it should have some additional affect, because if Chameleon Skinks are in melee and thus causing fear they're probably also taking tons of damage. Even Stalkers aren't amazing in melee