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Stargate Sarcophagus
   
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Type: Mod
Mod category: Block
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19.739 MB
21 lug 2021, ore 20:29
8 mag 2022, ore 13:58
14 note di rilascio ( visualizza )

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Stargate Sarcophagus

In 1 collezione di Sherbert
Stargate - Lost Civilizations
8 elementi
Descrizione
Stargate Sarcophagus.

Have a great nights rest in these enclosed sarcophagus.

Comes in two flavors

The royal model, direct from our Goa'uld Overloards activates your regenerative abilities. Healing you over time upon taking damage.

The high-tech model, Channeling our inner Ancient, energizing you and your tech to keep you going longer than a un-named bunny mascot of a certain battery company

WIP Warning- Very much a WIP

Mod publishing and cleanup by sherbert

Coding and animation by Bad_Scr

Models and textures by Arkolis

Grammer policing by Darth Mord
17 commenti
Mike Loeven 11 giu 2023, ore 0:56 
Ever have one of those days you want to sleep in but your servant wakes you up too early so you fry their brain with your hand device?
Duze 25 set 2022, ore 0:22 
I got addicted and almost went insane
6/10
Sherbert  [autore] 8 mag 2022, ore 13:49 
Code problem still. removed 90% of the functionality, still operates as cryo block with animations but no features until rewrite.
Bad_SCR  [autore] 3 mag 2022, ore 16:45 
yah, my code is the problem
Sherbert  [autore] 3 mag 2022, ore 14:24 
Temporarily anchient cryo does the same thing as sarcophagus, this is due to some bad code causing crashes
Sherbert  [autore] 20 apr 2022, ore 16:51 
What is not to understand my good sir. I simply wanted to let purveyors of this mod know that I added some code to prevent a situational crash. I also wanted to elaborate that I removed the +30 hp from player stats as it partakes in causing collateral damage to interactive video game balance outside the scope of the intended sarcophagus mod.
w00kie 20 apr 2022, ore 8:50 
Me no understand Mr Sherbert. :ClassicQuack:
Sherbert  [autore] 19 apr 2022, ore 15:43 
safety non crash good code added, healthy stuff boost +30 removed prevent balance bad change
Darth Mord 16 apr 2022, ore 15:20 
@w00kie

It is on our to-do list. Once we shift Lost Civ to Nexus, then we can finish up the work on replacement gates. Preliminary testing has our gates moving grids without the explodey bit (unless there was an armed warhead set to go off). If it fits the gate, it gets transported. It even respects orientation and positioning.
w00kie 13 apr 2022, ore 4:36 
The way lost civ is going I can't wait for you guys to rewrite and replace the Star Gate code Gwi...mir produced so many many years ago. Wait this came out very wrong. I love that there is still new awesome SG stuff being created and that we all can only profit from it. I can only dream that we might even have non glitchy StarGates at one point. :p2cube: