Wargame: Red Dragon

Wargame: Red Dragon

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How to crate playable lobby
By Бабка Бомбокляк
I'm try to translate my Russian guide in to english.
This guide will helps to create playable options.
   
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Conquest
Conquest
1. Points at the start is the number of points that are given to one team at the start.
It is calculated according to the formula (Number of points/Number of players in the team)-the price of the cheapest cv and -75 if there is a fob.
1.1. For cards from 2vs2 to 3vs3, you can choose: 1000,1500, 2000, 3000, 4000.
for 4vs4: 1000,2000, 3000, 4000, 6000.
2.1 Types of income: None-0
Very low - 4
Low - 6
Average - 7
High - 8
Very high - 10..

2.2 Income is calculated according to the formula: number of players in the team*type of income.
3. Conquest Points are the number of points needed to win.
3.1 Conquest points are earned by controlling territories with the help of KSM.
3.2 Number of conquest points- 300, 500, 750, 1000, 2000.
4. Time limit - the name speaks for itself.
Now the most important thing is how to choose the settings?
Easy:
Points at the start: Depends on the number of players, but it is best that there are 1000 points at the start.
Income: Average.This is the golden mean for ordinary games.
Time limit: Usually set to 40-50 minutes.
Number of conquest points: 500, as well as the golden mean income.
Destruction (Destruction)
Destruction (Destruction)
The reason why I started writing this guide.
The time limit, the points at the start are the same in all modes.
1. Income - in the destruction it is slightly different from the conquest, if in the conquest the income is static, then in the destruction it is dynamic, and depends on the zones that you control.
1.1 Types of income are also different, in the destruction this is the number of percentages of profit from the zone:
No-100%-100% (0%)
Very low - 100%-40% (60%)
Low - 100%-20% (80%)
Average - 100%
High - 100%+20% (120%)
Very high - 100%+40% (140%)
1.2 Example, a zone with 10 with a very low income will give 6, instead of 10.
2. Destruction points are points that are given for destroyed units, their number = the price of the destroyed unit.
2.1 The main rule of creating a destructor is not to put less than 8k points.
In 2vs2 8K, you can 12
In 3vs3 - 12K, you can 16K
In 4vs4-16K, you can 24K
2.2 Why can't I put 4k, 6k? Because, with these settings, the game will turn into an artillery factory, and the inability to attack. Since there are more losses in the offensive than in the defense. I attacked, merged spam and a couple of tanks, lost.
3. How to create a destructio.
The time limit is 40-50 minutes.
The number of points at the start is 1000 per player.
The income is Average, it can be higher, then the dynamics of the battle will grow.
The number of destruction points depends on the number of players. (See 2.1)
Economy
DONT CREATE ECONOMY, THIS GAMEMODE VERY RARE.
Goodbue
If english your main language, I'm sorry for his misrepresentation. You can point out my errors in comments. Spasibo za prochtenie. Thanks for reading.