Total War: WARHAMMER II

Total War: WARHAMMER II

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Total Unit Resize II - Mod Support Addon
   
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Tags: mod, Graphical
File Size
Posted
Updated
740.571 KB
24 Jul, 2021 @ 4:34am
1 Mar, 2022 @ 1:06pm
13 Change Notes ( view )

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Total Unit Resize II - Mod Support Addon

Description
Total Unit Resize II - Mod Support Addon

This is an AddOn for the excelent Total Unit Resize II, which is a lore friendly mod created by Daelin and now supported and updated by Kagarino Kirie. The Addon resizes the units of many other mods to follow the lore friendly patterns already stablished by that mod.

It should work out of the box as long as you have any of the supported mods installed alongside this one. It doesn't actually require the parent mod to work, but I see no reason to use it without it. Enjoy!

Supported Mods

Mixu's Legendary Lords 1
Mixu's Legendary Lords 2
Mixu's Tabletop Lords
We'z Speshul
Cataph's Southern Realms (TEB) 2.0
Cataph's Dragon Mages of Caledor
Cataph's High Elf Sea Patrol
Cataph's Kraka Drak: the Norse Dwarfs 2.0
ER: Kislev Reborn
Swords of the Emperor
Valten, Herald of Sigmar
Black Ark Fleetmaster
Mixu's Mousillon
The Dukes of Bretonnia
Lords of the Night - Konrad & Sylvanian Levy
Bad Legendary Lord
Parte Legendary Lords - Revived and Kemmler
Old School Gotrek and Felix as Heroes! Reconstructed, Reuploaded!
Shieldbearers and Oath Stone Bearers
Lthelis' Elven Lords
Legendary High Elven Characters (Legendary Lords and Ladies)

I no longer have any time for modding, so the mod's current state is the final one for Warhammer II. If anyone wants to take a look at the mod files and take over from there I'd love to see this mod continued.
Popular Discussions View All (3)
22
30 Dec, 2021 @ 10:13pm
PINNED: Other mods worth including
Serj Targarien
0
24 Jul, 2021 @ 5:46am
PINNED: Bugs and Giants
Serj Targarien
0
24 Jul, 2021 @ 5:44am
PINNED: Lore Related suggestions for changes and adjustments
Serj Targarien
34 Comments
OpenBook 17 Feb, 2023 @ 6:13pm 
Key---------------------------------------------------------Variant Filename
wh2_main_skv_doomwheel_clanrat---------"skv_doomwheel_clanrat"

When updated this becomes an invalid reference where the reference is = to skv_doomwheel_clanrat. Anyone have any idea where this needs to be pointed to now?

The game WILL load still after updating it. If there is an imminent CTD it will probably come from an in-game referencing event. Somebody would have to play some Skaven to test that I suppose. I hate them so I will just delete the reference and move on. Or maybe there's zero problem at all and this references another mod or w/e.

Thanks for the mod and for sorting all these sizes for us already!!!
YinYangTW 27 May, 2022 @ 1:36pm 
How did you make this support other mods without requiring them?
Jack_Jack 28 Mar, 2022 @ 10:43am 
Wait Update to Regiments of Renown> https://ibb.co/cw607z6
Serj Targarien  [author] 8 Mar, 2022 @ 11:32am 
I'm actually using the compilation right now, so they will come. Can only work on the mod during the weekends, though, too much RL work right now.
Jack_Jack 8 Mar, 2022 @ 11:30am 
Please suport, for the regiments of renown. :steamsad:
Thailady 2 Mar, 2022 @ 9:57am 
thx. wh3 suck for now. We need wh2 updates.
Serj Targarien  [author] 1 Mar, 2022 @ 11:11am 
@PwimeDiwective I'm back. Planning on getting the mod out of hiatus and adding a few more mods to it. Will have a look at the spider cav issue when I get some time, though I never play without We'z Special, that's the reason I probably let the bug though in the first place.
PwimeDiwective 9 Nov, 2021 @ 11:51pm 
was able to fix by downloading wez special. without it, all goblins on spider cav for are invisible.
PwimeDiwective 9 Nov, 2021 @ 9:57pm 
this mod is a must have. however theres a problem im having with all goblin spider cavalry. the goblin riders disappear when using this mod.
angrybirdgofan 12 Oct, 2021 @ 2:40pm 
he wants you to do that one please