Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe faster regeneration would help.
Won't this simply make low armored units with relative melee defense useless? Legit questions.
I'm looking forward to this and the cavalry mass one :)
I will try it out right away as it should be save game compatible and no issue with other mods I guess if the mods don't change the fatigue rules, exact?
My opinion on your values is that it seems a very good rework, just for the armor I wouldn't have changed it because for me it means that the longer the battle goes on, an armored unit would lose armor because of injuries or all the hits they got during the battle. Meaning the armor will not be as effective as their brand new armor they had a the start of the battle.
But that's just my opinion regarding the armor value. I understand for balance issue and your decisions make sense too to modify that value.
Thanks anyway for your contribution !