Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Fatigue Rules
   
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Tags: mod, Battle
File Size
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184.024 KB
28 Jul, 2021 @ 8:23pm
30 Jul, 2021 @ 7:46am
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Better Fatigue Rules

Description
Does it ever seem like fatigue or vigour don't really matter?

Or that you can't really tell who's tired or not by looking at them?

Did you know that Very Tired and Exhausted units lose armour!?


Yeah... the vanilla fatigue rules could use some attention. That's what this mod is for.

Better Fatigue / Vigour Rules

Highlights
The effects of being fatigued is generally more impactful.

Running speed reduction from fatigue in particular is more noticeable.

Units don't lose armour for being fatigued, but instead lose more melee defense.

Running takes a little less energy for cavalry than before, so they will take longer to fatigue when moving outside of combat.

This has a slight functional result of improving combat effectiveness of melee units.

Nuts and Bolts
It's easier to just show than tell:




Like this? You might like...

Pierce's Better Sieges


No Flesh? No fatigue!


Glorious Charges: Way More Mass for Cavalry & Chariots
27 Comments
FeralZ 17 Aug, 2022 @ 9:46am 
yeah very good mod, only need faster regeneration, shame the debuffs don't show up in the card
BaronR 25 Jul, 2022 @ 2:42am 
I like the idea of this mod, but playing with it so far has not impacted my decision making as I hoped. Mostly just see that my units get slower faster. Do you account for mounted heroes to get less fatigue? Maybe decrease that amount for cavalry and mounted lords since they are punished more for the bigger debuff. Also longer battles are hard to manage, but just trying to pay attention to movement.
Maybe faster regeneration would help.
Villas 7 Jul, 2022 @ 1:39am 
From what I understand this mod would make long battles or battles against more than 1 army too much difficult for the player to win... Doesn't this make races who are naturally heavily armored become overpowered?

Won't this simply make low armored units with relative melee defense useless? Legit questions.
piercebuster  [author] 2 Jul, 2022 @ 4:59pm 
Yes, though Better Sieges and Reporting For Duty will take longer than most of my other mods.
Villas 2 Jul, 2022 @ 4:23pm 
Hi there author, stupid question but will you port your mods into Immortal Empires once it comes out of the beta phase?

I'm looking forward to this and the cavalry mass one :)
piercebuster  [author] 13 Feb, 2022 @ 10:57pm 
Yes.
Edward 13 Feb, 2022 @ 10:31pm 
Will this work with the new cavalry update?
Dairak Logrus 10 Oct, 2021 @ 10:03am 
hm with next cavalry update can be chahged i think?
Serpico 15 Aug, 2021 @ 5:55am 
Hello, I was looking for a mod like this. You did already several good mods, it is nice to see one acting on fatigue.

I will try it out right away as it should be save game compatible and no issue with other mods I guess if the mods don't change the fatigue rules, exact?

My opinion on your values is that it seems a very good rework, just for the armor I wouldn't have changed it because for me it means that the longer the battle goes on, an armored unit would lose armor because of injuries or all the hits they got during the battle. Meaning the armor will not be as effective as their brand new armor they had a the start of the battle.

But that's just my opinion regarding the armor value. I understand for balance issue and your decisions make sense too to modify that value.

Thanks anyway for your contribution !
rgilsoul 1 Aug, 2021 @ 11:16am 
Another thought. Why not also change the melee attack values for fatigue? Wearing out a strong unit by making it fight through a weaker unit would be more dramatic in that way while the impact of a fresh unit would count for more. So, this would enhance the idea of timing a flanking cavalry charge to be at its most deadly. Anyway, just a though, but I guess they have messed with these variables for years . . . Maybe I (and maybe you too) are retracing paths that have already been tread and these variables have specific reasons for being there and we (or rather you) are reinventing the wheel. Still, it is fun to play with this stuff.