Commandos 2: Men of Courage

Commandos 2: Men of Courage

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Useful Weapons / Contents of Boxes in Commandos 2 - Men of Courage
By ☢ pizza ☢
Recently, I played with a friend, who is still figuring out where the good stuff for this game are located (i.e. flamethrower (for patrol enemies), bazooka (for tanks), grenades, (I will even include extra knives, that the diver can get), etc.).

Perhaps, you can think of this guide as something that may improve your performance (and enjoyment) at Commandos 2 :)

Without any further ado, let's get cracking.
   
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Linking my other Guides
Before this guide, I created 3 other guides:

1) for all the bonus books locations:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2556908716

2) For achieving all of the Secondary objectives (and clues):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559117898

3) For obtaining all the keys that each mission has to offer:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559035099
Intro - Brief General Introduction
More specifically, this guide focuses on the "good stuff" in commandos 2, that will maybe help you kill more enemies in a shorter amount of time.

The items that I will focus on, are:

1) Sniper ammo (for the Sniper and Natasha) - Hotkey: A

2) Extra knives (equipped by the Diver) - Hotkey: A

3) Flamethrower (equipped by the Sapper) - Hotkey: Z

4) Bazooka (equipped by the Sapper) - Hotkey: K

5) Grenades (equipped by the Sapper) - Hotkey: A

6) Time-controlled bombs (equipped by the Sapper) - Hotkey: Y

7) Remote-controlled bombs (equipped by the Sapper) - Hotkey: S

8) Land mines (equipped and placed down for enemies by the Sapper) - Hotkey: O

9) Anti-tank mines (equipped and placed down for tanks or other vehicles by the Sapper) - Hotkey: P

10) Molotov (equipped by the Driver) - Hotkey: S

11) Gas grenade (equipped by the Driver) - Hotkey: O

12) Smoke grenades (equipped by the Driver) - Hotkey: K

13) Poison (3 doses; equipped by the Spy) - Hotkey: A

14) Other useful stuff for individual missions.
Your Commandos
Before we start, you may already know about this, but all of the Commandos (that you can control/select), are assigned to the nine numbers of your keyboard:

Green Beret (a.k.a. Tiny) = 1
Sniper (a.k.a. Duke) = 2
Diver* (a.k.a. Fins) = 3
Sapper (a.k.a. Inferno) = 4
Driver* (a.k.a. Tread) = 5
Spy (a.k.a. Spooky) = 6
Natasha (a.k.a.Lips) = 7
Thief (a.k.a. Lupin) = 8
Whiskey (dog), or other random characters that you may control = 9

*Notice that Diver is assigned at Number 3, while Driver is assigned at number 5.

If you press 0, you will deselect any commandos that you have previously selected.

For instance, say you are playing in Multi-player mode and your friend controls the Sniper and Driver, while you are controlling the Spy and the Green Beret. In that case, you will be able to press 6 or 1 to select the Spy or the Green Beret, respectively, but if you press 2 or 5, this will not do anything at all.

Also, by the way, some people might already know about this: If you have multiple items in the same category (let's say a rifle, a pistol, punch, etc.) you can see all of these if you right click on an action in the actions tab of a commando here:



As you can see, I have lots of exciting options, so if you have similar guns, you can choose one of them by placing your cursor over that item (notice in the image below that the item becomes red if you have your cursor on it).



Then, simply left click to select that item.

Weirdly enough, if you shoot here with the Bazooka, the Sapper will not die (which, in the HD Remaster version, he probably would...).

Interacting with your Commandos' inventory
You can view each of your Commandos' inventory in three ways:

1) By pressing W (or Shift) on a box

2) By pressing W on another commando (or a dead enemy)

3) By right clicking on the Commando Icon on the bottom right of the screen that you are currently controlling (see image below):



Then, if you want to, you can simply drop an unwanted item from your inventory to the ground:

1) Click on the item you want to throw to the ground
2) Navigate your mouse anywhere outside of your inventory
3) Left click (anywhere outside of your inventory) to throw it to the ground



Then, when you are done, you can press Escape to return to the main view, or the little door icon on the top left of the inventory window (the second option is much faster in the Multi-player mode, because pressing escape can really open the main menu, which you really do not want in Multi-player).

Finally, to pick up an item and put it in your inventory (provided that you have sufficient space for it in your inventory), you can hold Shift and then click on the item (or dead enemy) that you want to pick up:


If you have insufficient space, something like this will appear if you press Shift and hover your mouse over it:


Last, but not least, if you have several items of the same type (let's say you have 7 medical kits but you only want to have 5 of them, you can Shift + click on your medical kit (in your inventory) and then you can drop it either on the ground, or somewhere else. If you shift + click on it, then you will only select one of them (not all of them).

This technique works with ammo (e.g. in Sub-machine guns, rifles, pistols, etc.), items (e.g. medical kits, number of rifles, pistols, grenades, etc.), and everything else in your inventory that can be used multiple times.

Finally, if you do not have a particular item in your inventory (say, for example the flamethrower (hotkey: Z)), then if you press Z nothing will happen, obviously.

If you have the flamethrower in your inventory, but the Commando you are currently controlling is not the Sapper, then if your press Z, nothing will happen (because this gun is only usable by the Sapper). This works on all guns/items that are specific for some Commandos.
General Stuff about your Commandos
  • The Green Beret can only use one knife (while the Diver can carry and use an unlimited amount of knives).

  • He can also jump from great distances and not take much damage (while the other commandos have to run to get there :))

  • The sniper rifle can be carried by both the Sniper and Natasha (but in order for Natasha to actually use the rifle, she must not be wearing her German uniform).

  • The Diver is good for having multiple knives to throw (if say there are 4 nearby enemies), and the cool thing about him, is that if he throws a knife and kills someone, then the nearby enemies will all momentarily look towards the dead enemy, not you. So, then, you can continue by throwing another knife.

  • The Sapper is by far the most dangerous commando in the list, because he can blow up tanks (or oil tanks) with his Bazooka, or even with remote-control bombs (or time bombs), he can stop a large number of enemies with his grenades (or with the flamethrower).

  • What is cool about the Sapper is that if he has a limited space in his inventory and cannot take any more remote-control bombs, you can give this remote-control bomb to another commando (let's say the Spy with a German Officer uniform). The Spy can then go to the building (or tank) that you want to blow up and simply drop off the bomb on the ground (from his inventory window). Then, the sapper (if he is in range) can throw a grenade there, and just blow up the place.. Hint: You can also do this technique over a door (remember: The Sapper can throw a grenade inside a building through a door). Cool, right? :P

  • The Driver is useful for throwing molotov cocktails or gas grenades (to either burn, or just neutralise large numbers of enemies (much like the grenade of Sapper, but in a smaller range..). I also use him to drive vehicles (with a few exceptions), in spite of the fact that you can drive a vehicle with virtually any commando.

  • The Spy (and to some point Natasha) is great for distracting enemies (with the Officer uniform especially). Although enemy officers can detect him, he can really blend in with enemies and distract them while say, the Green beret comes from behind and knifes them. The spy can distract enemies (hotkey: S), move them somewhere else (more convenient) (hotkey: E), or make them look somewhere else (hotkey: Z). The E and Z keys are only visible in your available actions while you are distracting an enemy.

  • Another cool thing about the Spy: If he is dressed as an Officer and drives a car, then all of the surrounding enemies will not shoot at the truck (unless you repeatedly try to run down an enemy).So, this means that you can drive a truck with the Spy and then leave it somewhere to block the way for a tank to pass from there.

  • Natasha is similar to the Spy, but, she cannot move enemies from their standing positions, she can only change where the enemy that she is controlling looks at. For example, if you control Natasha, and you press S (to distract an enemy) you can just move her around, and that enemy will look towards that position. Finally, as pointed out in another chapter, Natasha should change to her usual clothes (hotkey: J) to be able to equip (and shoot with) the sniper rifle.

  • The Thief cannot do much (he can only punch enemies (Hotkey: Q), but he (and Natasha as well) cannot tie up enemies. Also, in the missions that feature him, he does not start with a pistol (you have to find it for him, which ... ok). However, the only one scenario for him being useful is that he can literally pick any lock (of a door or a strong box), which, most of the times, this is the place where the bazooka will be in [more on this later].

  • The second useful thing about the Thief is that he is the fastest man in the Commandos team. In a decreasing scale (fastest to lowest) it would be something like this: Thief (8), Green Beret (1), Driver (5) with Diver (3), and then Sniper (2), Spy (6), Natasha (7), and then the Sapper (4) is last (because of the equipment that he carries). I do not know the exact list, but I do know that the Thief and the Green Beret are the two fastest commandos.

  • A further good thing about him is that he can also climb on walls and then enter through a window, for example.

  • Finally, Whiskey is useful for barking at enemies for a couple of seconds (and if you use your other commandos to punch some enemies there that are not very close to each other, then they should not be able to hear that).

  • Similarly to Whiskey, there is Sergeant Wilson in the Mission: Guns of Savo Island, who can use his trumpet to distract enemies.
Changing the Camera Angle
If you are in a building, then you can freely change the camera, to the precise place that you want to look at (using the keys: Alt + middle mouse wheel).

If you want to change the camera view outside, then you can change this in fixed positions (Alt + left arrow, OR Alt + Right arrow).

Alternatively, you can press Alt + Right/Left Click on the mouse.

Selecting your Commandos
While you can select individual commandos with their assigned numbers, what happens if you want to select multiple commandos all at the same time?

This is something very easy to do: all you have to do is right click (and hold) until you place a blue line over all of your commandos that you want to control [yes, they must all be in the same place, in order for this to work]:

Here, I pressed 0, to remove my focus from the Sapper.


Now, I just press a right click (and notice that if I hold it down a blue line will appear):


Now, if you still hold it, and move it over to all the Commandos you want to control, it should look like that:


Now, if you release the right mouse, you will select both of these characters.
Some useful Hotkeys:
F9 = to access the mini-map so as to see where you are on the map, and how many nearby enemies you have

F10 = to see in real-time, how many nearby boxes are there (or items that dead enemies carry), or things that you can pick up / interact with (for example, doors, ladders, cigarette cases on the ground, etc.).

F11 = to see in real-time, how many alive (and dangerous) enemies there are.

Control + Right Click = this is the automatic fire option (which is really great in Normal difficulty). In very hard difficulty, in most cases it will not help you much.

If you control a Commando and you only press control, this should appear:


However, if you press Control + Right click then something like this should appear:



Then, if you hover your mouse somewhere else (where you want the automatic fire to be at then:

Step 1: move your cursor to that position
Step 2: Press control and then right click on that position.
Step 3: Your automatic fire will change direction.

Deactivating Landmines (and maybe placing them down for enemies)
Deactivating mines is quite simple in my mind, because I am playing the game for a long time. But for new people, they may find that sometimes, your Sapper can die in the process, which is fine really.

The first thing you need to know, is that your Sapper is the only Commandos character that can deactivate and place down (correctly) a land mine. Like I mentioned in another technique above, of course you can pick up a landmine by another commando (say, the Green Beret, and then throw to the ground this landmine, but it will just not work when an enemy passes through it), believe it or not :)

So, first things first: before we start, what I found over the years (which is useful in terms of the time spent), is that when you start an action (i.e. pressing Shift on something like the barbed wire, or tying up an enemy, etc.), then the Sapper (or rather, the Commando that you are controlling at the time), can really take some time before they finish with this task.

What I found, is that if you just do an action using the Shift + click method iwth a Commando, but then you want them to finish doing that instantly, you can press right click while they are doing this action. For example, if I select my Sapper, and I press I or shift + click on the barbed wire and then I press right click after he has started cutting the wire, he will finish doing that instantly.

For the Diver, when he is deactivating the underwater mines, you can do the same, by Shift clicking on the mine you want to deactivate and then pressing right click. This can literally be applied to anything.

I do not know if I am the first to do this technique or if others have found it before me, but man, this have saved me a lot of time overall in my long gameplay of this game :)

So, without any further ado, let us begin!

All of the (deactivated) mines can be found here:


But now, how do you really deactivate the mines?

1) Cut the barbed wire:


2) Press D (for the mine detector; before you finish cutting the wire):


3) Now, if you are close to the first mine, it can reveal itself to you. In other cases, just move (a TINY BIT) and right when you see the first mine (or the next mine), just right click twice (to make sure you will not move to that position).


Now, when you are all calm, make a quick save (this is to save you much trouble from going back and forth).

To deactivate a mine you should always have the Detector equipped (hotkey: D) [i.e. Shift clicking here I think is the only case where this does not work]. It should look something like this:


Next, if you press on that mine (with the detector on), you will deactivate the mine. When that happens, the mine should then look like that:


Remember to always move in small amounts, so that you can easily detect if there is a mine there.

Hopefully now you have cleared one section of the map from all the mines there. Good. Make a quick save :)

Last but not least, to actually place down one mine, you will notice that it appears to you visually as activated. That's because it is - but for enemies. This means, that if your Commandos now pass through there, they will not die. But if enemies pass through there, it will be a party for you :)




Notice, that the highlighted mine is placed by my good Character, the Sapper, so nothing happens when I walk over it. However, if you want to experiment with the different possibilities and go for the other mine, which I didn't deactivate:

BOOM!



This is the first section of the map that you can find mines. However, some people want to start from the left side. If you are one of those, then the deactivated mines for that section should be here:


Now, let us begin on this section as well:

1) put the wirecutters (hotkey: I) (OR just shift+click on the barbed wire):


2) Much like in the other section above, you can really put the mine detector to finish this much faster, and just move a bit up (slightly) until you see the first mine:


Now (with the mine detector still equipped), hover your mouse over this mine and left click on it:



Great! Now quick save, and do the same for the other mines. :)
Mission 1 - Night of the Wolves
Alright, now that this is out of the way, let's get going.

This map does not contain most useful things (because most people playing this map do not use any guns to kill enemies) - they like to play stealth, which is fine.

In our case though, I will show you a new way (well it's not my way, I'm sure plenty of people have done this before):

1) Sniper Rifle and ammo can be found here:





Now, I know what you will ask: Buuuuut, how did you kill them all?

Well, let's go back a bit, to where you start the mission.

You have the Thief in the boat.

What you probably didn't know is that he can kill the first enemy Rifleman and take his rifle.

Voila:



Now, you should throw the cigarette case at the left side, so he can see it and then go for it (while in the meantime you swim back to the boat and get ready).





Two things about this scenario:
1) be careful not to move too close to him, because like you see in my picture, his view field turned red and he shot
2) if for some reason your boat does not kill him (or if you do not move fast), then you can always go back (holding shift to go faster), and then trying again.

The way to move the boat (or any vehicle really) in Commandos 2 is to just press and hold down Shift and then the arrows:
1) up arrow = forward
2) right arrow = right
3) left arrow = left
4) down arrow = reverse

NB: if you do not hold down Shift, then you will still move with the arrows, but much slower. You may want that, to move more precisely when you are near water mines, for example. In most cases though, I drive the vehicle while holding down Shift.

The tricky bit (especially in Bonus Mission 2 - with the Diver and his boat) is that when the direction changes, these keys still work the same way (i.e. right, left, etc.). However,when the direction changes, and you press left, it will seem to you that you move right (which is not the case), [you still press the left button]. So you should be careful in that case, not to drive over a mine..
Mission 2 - Das Boot, Silent Killers
1) This mission includes a few enemy snipers, but I do not include their positions on the map, as you do not have the Sniper or Natasha in this mission.

2) Concerning the extra knives for the Diver, this mission has 4 extra knives that the Diver can find:









The Diver is already equipped with one knife, therefore with these he can have a total of 5 throwing knives. You can pick them up when they are on the ground just like you would with any other object (Shift + click on them).

3) Now, as far as the Flamethrower goes, it is very easy to find, and you can find it very early on in the mission (which is very useful):



If you run out of its ammo (which I don't think you will), there is a second one here:



4) Next, the Bazooka can be found in 4 places (4 X 2 shots = 8 shots in total):









5) Now, it's time for grenades! Well, to be honest with you, these are the easiest to find, they are everywhere. I have found 8 locations that they can be found in. These should be more than enough to kill all of the enemies of this map, twice. If I missed one, let me know.





















6) Now we are passing onto the exciting stuff: Time-controlled bombs :)

Again, there are so many bombs of this type, you can literally blow up twenty tanks with them.

Anyway, their locations are as follows:




















7) Okay, time-controlled are good, but what if you are tired of waiting 20 seconds for them to blow up and you actually want to blow them up when you feel like it? Then, let us look at the remote-control ones:


As is shown in the picture below, to access the remote-controlled bomb in this soldier's inventory, you have to unlock the highlighted door (which is electrified). To do this, you can go inside the highlighted building and press Shift + click on the lever:











8) Now, to deactivate the mines, please read the above chapter on how to deactivate mines.

I continue with the last items on the next chapter:
Mission 2 - Das Boot, Silent Killers - Part 2
9) The Spy's poison (hotkey: A). The Spy is already equipped with 3 doses of the poison.

What most people already know, is that for one enemy, if you put these 3 doses of the poison, that enemy will die.

What some people might not know, is that if you put 2 doses of this poison on an enemy you will make him unconscious. Then, if you press Shift + click on him, you will tie him up, take his possessions, etc. In the long run, this saves you some extra poison shots for other enemies (maybe enemy officers). In this mission maybe this is not very useful, but in mission 9 - Castle Colditz, this could come in handy.

Some places where you can find some extra poison shots are here:















Now, the rest of the poisons are found in the Hanger area (near where the Submarine is):


The box in the above picture should be opened unlocked by the Thief first.




There may be one or two more poison doses in the boxes inside the submarine, but this is the last place you will go to, so it is quite useless to mention these as well.

10) Finally, some miscellaneous things about this map: You can take the truck (see image below) and drive it with the Spy (with a German officer uniform on) and park it near the front of the tank (so that once the alarm is raised, the enemy tank will not be able to pass through this point):



NB: If the driver of the tank tries to start again (moving you away slightly), then you can try going forward (just SLIGHTLY), to get back into blocking him.

Then, when you are absolutely 100% sure that the tank will not move again, then you can exit the vehicle, and start your mission. :)
Mission 3 - White Death
The items of interest in this map are the following:

1) Grenades:

You can find the first few grenades in the house near the two sub-machine gun enemies (near where the Sapper is captured):



The next few grenades can be found in the room where the Captain is held (for full navigation see the Explosives category below):


2) Explosives (time-controlled and remote-controlled bombs - I put these in one category, so as to save time making custom screenshots for each of these categories):

The first explosives are mainly found on the three boxes North of the big Destroyer ship:


(NB: I destroyed the barrels around these 3 boxes, to make them more visible).

Then, everything else is inside the Destroyer:



Now, to get to the next few explosives, and poisons, let's visit the room where the Captain (of the submarine) is held:



If you then continue to the next, door, you will find the last bomb this mission has to offer you:



3) Extra poison doses for the Spy:

The first poison can be found in the submarine, in the box near the Diver where you start (the small box, not the big container):


The next two poisons can be found in the room where the Captain is held:



Next, if you go down the ladder (to the lower floor), then there you will find the last poison that the Spy can use:



In some cases, the poison will appear in the same box as the explosives, but I will just mention these at the Explosives category.
Mission 4 - Target: Burma
In this mission, the points of interest are:

1) Sniper Ammo

2) Molotov Cocktails, Gas Grenades, Smoke Grenades

So, let us begin:

Your sniper can take enemy sniper ammo from these enemies here:


For those who do not know it yet, there is a 5th enemy sniper at the top floor for the building (just behind the window where number 4 is peaking from):


Then, to see where I am on the map, I press W on the window:


Therefore in total, this equals to the full 25 bullets sniper ammo. Nice, right?

Then, of course, you can collect some bullets inside some boxes (5 bullets per box):

The first building that you can find sniper ammo is here, but first, to be able to access the boxes, you should talk with the "fat man" (just ignore the name):



After you Shift + Click on the guy, two new boxes appear (after the short dialogue):


In three of these boxes you can find 15 bullets of sniper ammo, a few rifles as well, 3 Gas grenades (for the Driver), and in the last box to the right you can find 4 molotovs and 4 smoke grenades.

Another place that you can find a gas grenade, 3 Molotov and 3 smoke grenades, is the big box on the top floor of this building here:



If you enter the next building of where you are (left), then you will find the next set of grenades:



Next, a few more grenades can be found inside the 2 boxes (ground floor) of the building in the middle:




Finally, I change camera view and I go to the lowest building on the map:




So, in total these should equal to:
  • 15 sniper bullets from the 3 boxes
  • 25 sniper bullets from the 5 enemies
  • 11 Gas grenades
  • 14 Molotov Cocktail grenades
  • 16 Smoke Grenades

    The sniper is starting with 5 sniper bullets while the Driver starts off with 1 molotov and 1 smoke grenade. Therefore, these all should be more than enough for the invasion.*

    NB.* I tend not to waste these grenades on enemies of the map (I only use the gas grenades and molotovs when the tyrant comes (i.e. during the invasion). However, the sniper bullets I use them for all difficult enemies.

Mission 5 - Bridge over the River Kwai
Good stuff in this map... eh, yeah, there are some.

To begin with, the first strong box that you encounter contains the first few molotovs and smoke grenades, here:


The next few grenades can be found in the second house near you:



Next, you can find a few molotov grenades in the building that you have to go to to take the explosives (that you then place on one of the two containers on the bridge):



The last interesting thing that the Driver can pick up is a second trap (and a few smoke grenades as well) from the strong box inside the lower floor where Guinness will share his information on how to blow up the bridge:



Excellent, now we can move on to the few knives that the Diver can find:




NB: To be honest, I do not use the smoke grenades much in this game, I just do not think they work well for my tactics, but you may find that they work better for hiding you from nearby enemies and allowing you to move slightly quicker. The trap, on the other hand, is very cool.. It's like, you place it in a good position, you shoot, enemy runs and dies..

Actually, now that I think about it, it is very similar to the Sapper's land mines, with the only difference that they only work for one enemy, and one enemy passes through one trap and dies, this does not make any sound at all (well it does make a sound, but it does not aurally attract any enemies).
Mission 6 - Guns of Savo Island
This mission is huge! As such, it contains many cool stuff:

1) extra throwing knives for the Diver
2) Explosives for the Sapper (remote-controlled bombs, grenades)
3) Blowtorch (underwater; I cover this in my other guide on: Secondary objectives / clues)
4) molotov cocktails, gas grenades, smoke grenades
5) Flamethrower
6) a few landmines, but yeah ok.

So, let us begin without any further ado:

First, the Sapper's explosives (5 remote-controlled bombs) can be found here:








Additionally, the Sapper can also take the Flamethrower, which is quite nice for the patrols (well, not for them, just for you when they appear):


Then, the Driver can use some molotovs here:



Now, the next few molotovs can be obtained by going into the room where the keys are located. (If you are unsure where that is, check the image below):




Here, you can also find a knife for the Diver:


To continue, after you take the keys to the Tunnels, then go to the west door (near the big gun):


At some point, you should arrive here, then walk to the designated door, to reach some more goodies:



Once you open that door, there are 3 doors that you can go to, that have some good stuff (grenades, knives, molotovs, etc.). But be careful, the door to the right has 5 patrol enemies, so you have to first raise the alarm at some point so they die, or you can just throw a grenade inside that room:









There you have it :)

So in total that should be equal to:

5 X remote-controlled bombs (you only need 2 of these to destroy the big guns, and one to destroy the wall behind the golden monkey to then steal it), so that leaves you with 2 bombs that you can use in whichever way you want.

Then, you get some grenades, molotovs, but most importantly the flamethrower of course.

After obtaining these it should be easy to finish the mission quickly :)
Mission 7 - The Giant of Haiphong
The most exciting thing here is:

1) Explosives for the Sapper
2) grenades for the sapper
3) Sniper rifle for Natasha and her German Uniform

So:

The Sniper Rifle and Natasha's Uniform can be found here (and can be accessed after you talk with the shopkeeper):




Now, Natasha can be found here:




Thirdly,, there is an enemy sniper in the small oil tanks (and one in the big oil tanks), that Natasha can use their ammo once they die.



There is a third enemy sniper; however, Natasha cannot use his ammo until everyone is dead (near the end of the mission):


Next, passing onto the more interesting stuff: Sapper's explosive devices / grenades locations:

You can access most of these by Natasha and her German uniform, undetected.























Just remember, you just need 3 bombs in this map (one for the tank, and two for the two oil tanks).

The order that you should blow up things is first to blow up the tank (if you are lucky to just blow it up while it is idle) and then blow up the oil tanks. Otherwise, if you first blow up the two oil tanks, then the tank will be moving, and it can really mess up with your success if you are not careful enough.
Mission 8 - Saving Private Smith
Lots of good stuff in this map:

1) Stuff for the Sapper: (i.e. bazooka, unlimited ammo for rifles (I will explain later), anti-tank mine, regular mines (that you have to manually find and deactivate, and then place where you think is a good place to place them), sniper ammo (in enemies and a few boxes), there is also a remote-controlled bomb that you can use.

So, first things first, I am assuming that you have saved all of your commandos with the help of your Thief.

Also, I use the Normal difficulty for this map (therefore, if you are playing on the Very hard difficulty, you will not be able to find as many resources as I can).

Let's see what we have:

In the first house (where the Green Beret is located), go to the middle floor and there you will find some sniper ammo:


Also, just as I mentioned in my other guide, you might want to take the items in the inventory of the soldier in the lower floor of this house.

Now, moving on to the house where the Sapper is held:

There, you will find an enemy sniper, the anti-tank mine, mine detector, and some grenades.




Now, when you reach the Sniper's house, you will find there some more sniper ammo in the furniture, and an enemy sniper.



Let us now move on to the rest of the map (near the building where the Allied soldiers are cornered):

There are a few enemy snipers located here:





Also, you can find a few grenades for the Sapper:


Last, but certainly not least, there is the wonderful bazooka, which you can use for enemy tanks, enemy snipers coming your way, or anything else really (remember, during the invasion, you have one anti-tank mine, so there are another 4 tanks coming - correct me if I'm wrong).



Therefore, you have plenty of Bazooka ammo (plus, with the resources mentioned above, the sniper can take out many difficult enemies from the window).

Now, the allied soldier that is near Smith when you heal him, also carries the bazooka (and a pistol as well), therefore, if you place him near where the tanks come, he will automatically (and in time) shoot them down, so you do not need to worry about them, if your Sapper dies at some point.

Also, if you need ammo for the bazooka, you can take this sodlier's 2 shots, as shown below, but he will still be able to use the bazooka:


Now, the mines are located here:





Finally, in this mission (and in every mission that features Allied Soldiers, you can get infinite ammo with the rifle (and this is simply great in the Normal Difficulty, because you can shoot enemies really fast).

To do this, simply exchange your rifle with that of an Allied soldier, and you are good to go (you will both have unlimited ammo, as well):


You can do this for all 4 of your Commandos.
Mission 9 - Castle Colditz
This mission is enormous - however, the enemies of each section are relatively easy to kill / distract by the Spy.

There is only one patrol of 3 people outside of the church where the Spy is at, and you can just use the sub-machine gun or rifle on them (and then Spy can take the SS officer's uniform).

Apart from this, there are some useful sniper ammo locations, and some molotov, and gas grenades locations. However, you just need only one gas grenade/molotov cocktail (just to use it on the firing squad that are aiming at the Thief). Once you have saved him, all other enemies will be relatively close to you, so you will need cigarettes and the Spy with an officer uniform to distract them (both of which are very easy to find).

The thing to remember in this map is to divide into sections, rather than seeing it as one big thing.

Sure, it may have 30 bonus books to find, and to free 58 Allied prisoners, but overall, if you see it into small sections, things become easier.

NB. The Driver already starts with 2 molotov cocktails in his inventory, therefore, even if you cannot find any more, you can still easily save the Thief.

Good luck :)
Mission 10 - Is Paris Burning?
It's already the last main mission, isn't it?

Well, I guess it's safe to say that you have made it to the top :)

The things that you learnt so far, driving a vehicle, tying up enemies, shift +clicking on things, etc. they all just repeat themselves, leading up to this moment.

Yes, this mission may seem to be a bit large - but in reality it's not that big. For a last mission, 17 bonus books and only 3 buildings (Apart from the Eiffel Tower) is not that big of a map.

Plus, you can steal the Green tank with your Sapper and Driver, which is really cool.

Anyway, items of interest (in my opinion) in this map are:
  • Sniper ammo for Natasha and the Sniper
  • Pistols
  • Grenades
  • Anti-tank mines
  • and of course stealing the Tank and destroying everyone else, by doing so.

    So, let's get going:

    There are a few enemy snipers, located here:





    Additionally, you can find some extra sniper ammo in the first building (first floor), where the Sapper must go to disconnect the power to the explosives that the Germans placed around the city.


    The following picture is at the third building (where you should rescue Natasha) - 1st floor.


    Now, moving on, there are 3 pistols in this map (but you only need to find two of them - one for the Spy and the other for your Thief.

    The first pistol can be found on the top floor of the building where the Sapper must go, for the main objective:


    The next pistol can be found in the middle building (2nd floor), near the sleeping officer:


    Lastly, the final pistol is on the second floor in the third building (Natasha's building):


    Now, as far as grenades go, you can find a few of these on the 2nd floor of the first building, here:


    If you need a bit more, there are a few more grenades on the 2nd floor, inside the second building:


    Then, if you have not yet got control of the tank (or if you want to leave it for later), there are quite a few explosives on the heavy boxes here:


    Each box has exactly the same contents as this box - so it means you have way more bombs than you need, for this sort of map. You just need to place one or two anti-tank mines for the two tanks in this mission, and then this is over, almost.

    Lastly, I took a couple of screenshots of the tank in action :))


Afterthoughts
At this point, I just wanna say that it has been an enormous pleasure trying to make it clear as to where everything is. I did remember most locations by heart but I also ended up learning a bit in the process.

I did not remember that there were 2 flamethrowers in Mission 2 - Das Boot: Silent Killers, though. I remembered that there was only one.

But anyway, if someone wants a guide on a different element of this game, message me on Steam, and I will see what I can do. Cheerio :)
Outro
As always, feel free to leave a comment in the comments section below.

Oh and don't forget to rate this guide.

For now, have a good day :)