RimWorld

RimWorld

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Organic Ideology
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Mod, 1.3
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589.759 KB
31 Jul, 2021 @ 11:15am
2 Aug, 2021 @ 7:12pm
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Organic Ideology

Description

Buy me a Coffee[ko-fi.com]


This mod will soon be made partly obsolete by RimWorlds vanilla Fluid Ideologies feature that's being prepared in the unstable branch of the game

This mod is work in progress. Your mileage may wary.
Source:
Github[github.com]



This mod intends to make your Ideology develop more organically over time through your colonists mixing with other cultures.

My first RimWorld mod, doesn't come with much more but I do plan to develop it further later.

Note, I recommend using it on custom-made ideologies that your faction doesn't share with anybody else. If you share this ideology with another faction, they'll adopt the changes as well. (There's a setting to restrict ideology change if it isn't the one you started with)

Another note, the ideology that changes over time is the one that has the most members (aka, is the primary ideology of your colony) - If your starting ideology has only 2 members, and your other ideology has 3 members, it'll be your starting ideology that influences the other ideology.

Report bugs & issues to a public issue tracker:
Issue Tracker[github.com]



Should be compatible with everything but the Multiplayer mod because of inherent randomness of the precept picker. I lack the knowledge for now to fix that.



Adds a single incident that happens once or twice every year or so - If your colony is a mixed ideology colony (meaning it has more than 2 ideologies), then a new incident will happen where it'll pick a range (configurable) of random precepts from the other ideology. If the changed ideology considers Apostasy horrible or are generally bigoted against diversity, this change will upset them for a few days. This incident is optional, meaning you'll be presented with an option to not accept those changes into your ideology.





Planning to add a visitor event where a preacher visits your colony and tries to spread their own truths which you can choose to adopt. Bigoted pawns against the idea of diversity will expect you to imprison the visitor, though.

Over the upcoming few days I'll be working on a map event that's a cultural festival, where you'll have a chance of adopting some new cultures.



VaSteR - For graphics used in the Steam Workshop page listing.
People in the RimWorld discord in the modding channel - I got plenty of advice from them!
Wiki Contributors - It made things a lot clearer for me and helped me out a lot.
103 Comments
SMercisk 22 Mar @ 4:27am 
Is this mod obsolete? I don't think this feature is in-game yet.
rako  [author] 23 Apr, 2024 @ 2:13pm 
I never bothered to update it to 1.4, really, and my Rider license ran out and I can't be bothered to migrate my workflows from Jetbrains to Visual Studio.

I don't imagine there would be much hassle to update between versions, a simple recompile for 1.4 and 1.5 would be sufficient. Source is available on GitHub and the repo is open to PRs.
abcdxyz 22 Apr, 2024 @ 9:18am 
I'm guessing this mod is no longer receiving support?
Thundercraft 2 Feb, 2024 @ 5:41am 
Is there still some hope of an update for 1.4? :steamsad:
rako  [author] 11 Sep, 2023 @ 9:25am 
idk, to be honest. A few months back I've been looking into introducing the pilgrimages feature and the cultural festival, but life got in the way.
stellar_kitty 10 Sep, 2023 @ 9:17am 
Is there an update coming soon? 💜
SupernaturalSides 21 May, 2023 @ 1:25am 
i would love this to be updated! even on top of fluid ideology having the option to randomize what changes based on what people are exposed to would be amazing
-RedTrainer 7 Apr, 2023 @ 1:09am 
i feel that the islamic lore is repeating it self.... lol
affairs most succubussian 19 Jan, 2023 @ 12:51am 
Same here.
TurtleShroom 16 Jan, 2023 @ 5:02pm 
I look forward to seeing any updates, OP!