RimWorld

RimWorld

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Choose Wild Plant Spawns
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Mod, 1.3, 1.4, 1.5, 1.6
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2 aug, 2021 @ 14:46
27 jul @ 5:41
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Choose Wild Plant Spawns

I 1 samling av Mlie
Developed by me
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Lets you define the spawn-rate of plants in all biomes.
Similar to the Choose Wild Animal Spawns but for plants.

Added a slider for the overall plant density per biome.
You can also copy values between biomes

If you need higher accuracy than what the sliders provide, try adding the BetterSliders mod

[discord.gg]
[github.com]



Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: plants, density
Populära diskussioner Visa alla (2)
0
2 nov, 2021 @ 22:11
Consider 1.2 version?
rudemario
85 kommentarer
Mlie  [skapare] 17 aug @ 3:28 
@Alien Xenomorph Then whatever mod adds the plants may have some overriding settings
Alien Xenomorph 17 aug @ 2:09 
After reloadind of save slider of Biom plant overall density drops to default for moded bioms (steppes from Realistic Planets 1.6 in my case). Vanilla bioms work correctly. All other sliders still keeping changed data. Config file contains right data. Same for Choose Wild Animal Spawns.
Kaiser Waffle 11 aug @ 17:41 
cool mod but its so much work. I just want plants to spawn wildly without having to do anything.
kifo 9 aug @ 1:47 
I have tried patching in XML, but it seems it is not possible to override how Rimworld spawns plants in sandy/gravel/water tiles as it doesn't follow fertility there. Coding will be necessary I think. Until then, don't choose plants with special spawning zones.
kifo 8 aug @ 21:05 
Looking at these plants on VPE, they ignore fertility so once I have selected them to spawn in a biome, they will do so in crazy amounts.
kifo 8 aug @ 20:08 
It appears that there is a strange interaction with how certain plants only spawn in certain terrains, which is often the case for VPE. I have tried values like 1E-20 for Butternut Squash and Cucumber but they will still spawn like crazy on stony soil in Temperate Forest. Similarly in rivers, Coconut palms, melons, watercress and water chestnut.
kifo 8 aug @ 19:13 
One thing I have found that that I am at 1E-06 for certain plants like Butternut Squash (VPE) and Cucumbers (VPE) and they still sprout like crazy.
Mlie  [skapare] 8 aug @ 7:43 
@kifo As mentioned in the description you can use the better sliders mod for that
kifo 8 aug @ 5:59 
I find that even small 0.005 can make a huge difference in the final map, and the adjustment slider in the mod settings is just not fine enough. I had to edit the xml config file manually.
ephemeraltoast 27 jul @ 9:39 
Oh, wow, is THAT why no trees were spawning on my arid tile? I was going crazy trying to figure it out. Thank you for fixing!