Total War: WARHAMMER II

Total War: WARHAMMER II

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Personality Traits Overhaul - Generic Traits
   
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Tags: mod, Campaign
File Size
Posted
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356.299 KB
2 Aug, 2021 @ 11:56pm
27 Aug, 2021 @ 2:54pm
15 Change Notes ( view )

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Personality Traits Overhaul - Generic Traits

Description
This is an overhaul to all of the existing generic traits that Lords and Heroes of many factions have when recruited for the first time.

  • Acts as a base for my other mod, the Personality Traits Overhaul - All Factions mod. Works great together with that mod.
  • All traits have a limit of 3 trait effects.
  • All altered trait effects are kept in line with the philosophy of the trait as much as possible.
  • All existing trait effects must be kept but can be adjusted, i.e. from a character buff to an army buff.
  • All of the effect values are adjusted to be as equal in strength as possible and they use pre-determined numbers.

The philosophy of this mod and my companion mod is based on the High Elves system of "Battle", "Army" and "Campaign" bias for each type of trait. However, since not all traits in the game belong to only one of these categories, I've added a fourth category that I've called "Triumvirate" - which is basically just a mix of the other categories, but still limited to 3 trait effects.
  • Battle - These traits focus primarily on effects that affects the character.
  • Army - These traits will mostly buff own armies and/or debuff enemy armies.
  • Campaign - Mostly affecting things on the campaign map.
  • Triumvirate - A mix of the above categories.

All of the data is kept in a spreadsheet so that I may stay sane during editing or referencing.



Traits
  • 14 traits are affected by this mod.
  • Strong, Determined, Tough, Weapon Master, Aggressive, Fleet-footed, Cunning, Knowledgeable, Intelligent, Disciplined, Confident, Tactician, Strategist, Perceptive.

Please report any missing, non-functioning trait effects, other problems or balance concerns! :)

As for compatibility I recommend using Kadrin's Mod Manager instead of the CA launcher to see if there are any conflicts. I don't use big overhauls so unfortunately I can't tell you if this is compatible with X or Y.

Also please check out my other mods:
15 Comments
YpsiNine  [author] 27 Aug, 2021 @ 2:59pm 
Reduced the power of the Ambush Attack from 16% to 12%, this would apply to the Cunning trait in this mod.
YpsiNine  [author] 22 Aug, 2021 @ 7:03am 
Some small adjustments to this mod now with the release of my new Followers Overhaul mod. You can all view the data in the new spreadsheet (linked in the description).
krayos13 13 Aug, 2021 @ 8:03pm 
fair enough
YpsiNine  [author] 11 Aug, 2021 @ 1:52pm 
Mod has now been updated since my faction generic tweaks mod has just been released.
YpsiNine  [author] 11 Aug, 2021 @ 12:29pm 
Just a heads up that this mod will receive a major update very soon as I am putting the finishing touches on my big faction generic traits tweaks mod. This mod here is the basis for that mod so there will be some bigger changes than first anticipated, but hopefully it will all be for the greater good.

@krayos13 Thanks for your input, I understand where you're coming from. For what it's worth, the army-wide physical resistance buff have been reduced to +4% in the upcoming update and my other new mod. Not quite as low as you want, but from my perspective there is a fine line between adding something in the first place without doing something impactful versus being overpowered.
krayos13 9 Aug, 2021 @ 5:25am 
Hey, I really like what I'm seeing here, I do have a bit of feedback and that is that I personally think the 5% armywide phtisical resist for tough is a bit overtuned.

Example: if you have a skill that adds 10 melee attack to a unit that has 15 baseline that will be a much more significant buff to that unit's combat capabilities than adding 10 melee attack to a unit that has 70 baseline. On the other hand if you add 10 physical resistance to a unit with 0% baseline you are only reducing damage by 10% (from 100% to 90%), but if you add 10% physical resistance to a unit with 80% baseline then it goes from taking 20% damage to only 10%, effectively halving the damage taken.

I feel like changinf it to 2% might be a bit more balanced but no pressure.
YpsiNine  [author] 6 Aug, 2021 @ 7:20am 
Just uploaded a small bugfix for the movement part of the Fleet-footed and Strategist traits. Also, movement in traits has been increased from 10% to 15% to give them some more oomph.
YpsiNine  [author] 5 Aug, 2021 @ 4:43pm 
Small update to prepare for my upcoming faction specific generic traits mod. These are the updated traits this time: Aggressive, Confident, Determined, Disciplined, Fleet-footed, Intelligent, Knowledgeable, Perceptive, Strategist, Strong, Tactician.

Before anyone gets worried, this is only a number alignment update. No effects have been removed or added.

@JACE, I don't know how that mod is built. If it reads from the same table, you can load my mod after that one and see if it overwrites that mods values. If that doesn't work, they are using own tables.
JACE 5 Aug, 2021 @ 7:20am 
Nice mod, really enjoying it. Any way to make it compatible with custom lords mod?