RimWorld
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Combat Training - Forked (Lite)
   
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Mod, 1.3
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29.168 MB
9 AGO 2021 a las 14:54
1 nota sobre cambios ( ver )

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Combat Training - Forked (Lite)

Descripción
Stripped down version of the Forked Combat Training mod.
- Removed training weapons
- Training dummy does not take damage/need repairing

Might need some balancing to adjust for the free training, considering scaling down the xp gain but as of now only the above has been changed.

Forked 1.3 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558492916
Forked - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196035723
Original - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542761308

Original Mod Description
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Adds training dummies and a train combat job to train your colonists.

Getting started:
1. Build a dummy
2. Click the dummy
3. Toggle the kind of training you want to allow on it (can be both)
4. Set your colonist to train combat in its work priorities
5. (optionally) craft training weapons to avoid damaging and needing to repair your dummies too often.




This is a full replacement and is NOT compatible with the original mod.

Should be compatible with everything*.

* CE compatible -- as of 7/11/20, former unofficial patch has been updated by its author!



All credit is due to Krill, the original author for the original idea and implementation, and the contributors who helped him up to the version 1.1.
The original can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542761308

What about the forked version? It's Combat Training but with every known problems fixed:
1. No more breaking dummies during training, colonist now stop using a dummy if it lacks more than 50% of its HP! You can still one shot them though, be careful with your nukes. >:(
2. No more repairing dummies using a Component (thanks to Velcroboy33), they never needed any anyway.
3. No more forgetting weapons most of the time! Colonists now store their weapon in their inventory when using training weapons, and whip it out when they stop training!
4. No more training loop when the max level is reached.
5. Turned public most private things, if you want to patch something, now you CAN.
35 comentarios
Aiadan 25 ENE 2023 a las 5:29 
Since there hasn't been any update to this for 1.4, I updated it and uploaded here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2923340599
mezen 14 ENE 2023 a las 1:40 
Please update to 1.4
Geoide 7 NOV 2022 a las 1:14 
does it work with 1.4?
VelxraTV 21 OCT 2022 a las 14:12 
Please update to 1.4
iLorde 14 SEP 2022 a las 3:13 
"- Training dummy does not take damage/need repairing"
"colonist now stop using a dummy if it lacks more than 50% of its HP!"

which one is it? does the Dummy take any damage or not? because mine are and i can't repair them at all.
kongkim 12 AGO 2022 a las 15:44 
Like the mod as the one with training weapons fuck up with the side arms mod. :)
But the exp isa bit high here asthere are no down sides.
hottt3 29 JUL 2022 a las 13:03 
So what's the difference between this mod and "Misc. Training" and can they be installed together?
yanwoo 25 JUN 2022 a las 9:57 
Well, a bit late but if you cant deconstruct it. Uninstall it first. But im not sure the dummy can uninstall originally so I recommend use it with minify everything mod.
NoOne_ReaVen 4 ABR 2022 a las 20:35 
Okay, weird bug, my pawns tried to train with one... using a rocket launcher... blowing the damn thing up in the process but its still there with 0 health and I cant deconstruct it, when I select it my game crawls to 1 FPS and 1 TPS
Discipline Before Dishonor 3 ABR 2022 a las 13:53 
I can't use the training mod and I don't know why... Worked fine for a while, but now whenever I click to train on the combat dummies, my characters run to it and try to train but immediately stop, going to go clean or do recreation. I don't know why tf this is happening.