XCOM 2
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Alternate Fire Modes v1.3. [WOTC]
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17.142 MB
11 Aug, 2021 @ 3:57pm
9 Jan, 2022 @ 9:20am
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Alternate Fire Modes v1.3. [WOTC]

Description
This mod adds alternate firing modes to vanilla assault rifles: Conventional, Magnetic and Beam tiers as well as Coil and Laser weapons originally featured in Long War 2.

The 1.2. update introduced support for Resistance Firearms as well as basic support for other modded rifles of your choice. More information in the XComTemplateEditor.ini file!

Version 1.3. includes configuration for the Lost Headshot ability: it can be enabled\disabled for specific firing modes in XComGameData_SoldierSkills.ini file. By default, full auto fire can headshot the Lost.

Conventional, Magnetic and Coil rifles are given the following abilities:

- Single Fire: fires an accurate single shot, deals lower damage than standard weapon fire.

- Full Auto: deals high damage at a cost of aim penalty. Uses 2 ammo points by default.

The plasma rifle ability counterparts are: Focused Beam and Overcharged Beam, respectively.
The laser rifle uses: Mode-Locking and Q-Switching abilities.

Additionally, laser rifles have a special ability: Laser Dazzle. It allows to blind (disorient) enemies with a brief laser flash. It does not end the turn, deals negligible damage and has a 3 turn cooldown by default.

Ability stats can be adjusted for separate weapon tiers in the XComWOTCAlternateFireModes.ini file.

The alternate fire modes do not deal critical damage (can be toggled in the .ini file)

This mod requires Template Master to properly add the new content to assault rifle templates.

Known issues:

NOTE: Coil and Laser weapon abilities were primarily tested with Five-Tier Weapon Overhaul.
This mod should also work with LWOTC, but please let me know about issues.
FOR LWOTC USERS: If some laser/coil weapons are not properly displayed, you may need to install Iridar's LW2 Laser and Coil Weapons - Assets.

There might be conflicts with other weapon FX mods, such as Reduced XCOM/Alien Weapon FX.

Credits:

Ability/Animset setup and ability icons by Aquilio.

This mod uses the Template Master by Iridar.

Russian localization by Aks
67 Comments
RambelZambel 31 Dec, 2024 @ 2:34am 
hello, is there a way to add enviromental damage to fullauto?
OVA 15 Jun, 2024 @ 12:40pm 
awesome mod !
Francis 30 May, 2024 @ 9:30pm 
For those with TLE that haven't read the instructions in XComTemplateEditor.ini , add to that file:

+Edit_X2WeaponTemplate = (T = "TLE_AssaultRifle_CV", P = "Abilities", V = "GenericSingleFire_T1")
+Edit_X2WeaponTemplate = (T = "TLE_AssaultRifle_CV", P = "Abilities", V = "GenericFullAuto_T1")
+Edit_X2WeaponTemplate = (T = "TLE_AssaultRifle_CV", P = "Abilities", V = "ALTFIREMODES_Anim_Passive")
+Edit_X2WeaponTemplate = (T = "TLE_AssaultRifle_MG", P = "Abilities", V = "GenericSingleFire_T2")
+Edit_X2WeaponTemplate = (T = "TLE_AssaultRifle_MG", P = "Abilities", V = "GenericFullAuto_T2")
+Edit_X2WeaponTemplate = (T = "TLE_AssaultRifle_MG", P = "Abilities", V = "ALTFIREMODES_Anim_Passive")
+Edit_X2WeaponTemplate = (T = "TLE_AssaultRifle_BM", P = "Abilities", V = "GenericSingleFire_T3")
+Edit_X2WeaponTemplate = (T = "TLE_AssaultRifle_BM", P = "Abilities", V = "GenericFullAuto_T3")
+Edit_X2WeaponTemplate = (T = "TLE_AssaultRifle_BM", P = "Abilities", V = "ALTFIREMODES_Anim_Passive")
TimRtec 23 Dec, 2023 @ 7:39pm 
Do you think you might add compatibility to the weapon pack: Call of Duty: MODERN WARFARE II (2022)? it comes with a gun smith mode which allows the weapons to be fully customized and I think it would be really cool if the weapons could also have the ability to shoot in different bursts like this mod does
Aquilio  [author] 31 Oct, 2022 @ 4:34am 
@Gabriel Cooper There are no higher tier options at the moment, but I will think about an extra rework for the Chosen/TLE weapons.
Gabriel Cooper 31 Oct, 2022 @ 4:28am 
oh yeah but i wanted to give it a ability that has a even higher tier for it, since i feel like it being a T6/T4 weapon would deserve it, that's the part idk if i can edit it on the xml.
Aquilio  [author] 31 Oct, 2022 @ 4:20am 
@Gabriel Cooper Try adding those lines to the XComTemplateEditor.ini file:

+Edit_X2WeaponTemplate = (T = "ChosenRifle_XCOM", P = "Abilities", V = "GenericSingleFire_T3")
+Edit_X2WeaponTemplate = (T = "ChosenRifle_XCOM", P = "Abilities", V = "GenericFullAuto_T3")
+Edit_X2WeaponTemplate = (T = "ChosenRifle_XCOM", P = "Abilities", V = "ALTFIREMODES_Anim_Passive")

The alt fire abilities will use the highest tier (plasma) rifle stats.
Gabriel Cooper 30 Oct, 2022 @ 6:26pm 
Would it be possible to add this to the chosen rifle? i don't know if a new tier is something anyone can edit in the xlm file.
Serpentax 6 Jul, 2022 @ 5:07pm 
would it be possible to make it work with the TLE assault rifle for those of use that don't want to use the 5 tier weapon mod but would still like to use the TLE assault rifle without giving up the alt fire modes?
Chaplain Roach 5 Jul, 2022 @ 8:33am 
certainly a cool mod, but the rifles in this game sound like they're all suppressed so the semi auto option is weird once you've been conditioned to the game.