Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
I was toying with the idea of having it use an action but make it a 1 tile AoE ability, but ran into another bug where you could then build a road next to some water and the road feature would be in the water as well. So I ended up going with this compromised solution.
It won't cost an action point to build the roads, you can build them as long as the unit hasn't spent its action point. 3 tiles in one turn makes it way too easy to build long roads and you also can clear a land tile after placing down roads or fire at an enemy unit.
I've added the first couple of compatibility patches up for the Chapters of the Imperium mods and I'll move onto the Heretics Astartes and Children of Asuryan next
Just wanted to check that was cool with you before I published it?
I've added this as a required mod and added you to the credits, naturally.
As for taking Imp0815's mod and just changing some stats and then publishing it, just doesn't sit right with me. Really sorry I can't help you out on this one.